Lightmass.ini 7.3 KB

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  1. [DevOptions.StaticLighting]
  2. bAllowMultiThreadedStaticLighting=True
  3. ViewSingleBounceNumber=-1
  4. bUseBilinearFilterLightmaps=True
  5. bCompressLightmaps=True
  6. bUseConservativeTexelRasterization=True
  7. bAccountForTexelSize=True
  8. bUseMaxWeight=True
  9. MaxTriangleLightingSamples=8
  10. MaxTriangleIrradiancePhotonCacheSamples=4
  11. bAllow64bitProcess=True
  12. DefaultStaticMeshLightingRes=32
  13. bAllowCropping=False
  14. bGarbageCollectAfterExport=True
  15. bRebuildDirtyGeometryForLighting=True
  16. bUseEmbree=true
  17. bVerifyEmbree=false
  18. bUseEmbreePacketTracing=false
  19. bUseFastVoxelization=false
  20. bUseEmbreeInstancing=false
  21. bUseFilteredCubemapForSkylight=true
  22. MappingSurfaceCacheDownsampleFactor=2
  23. [DevOptions.StaticLightingSceneConstants]
  24. StaticLightingLevelScale=1
  25. VisibilityRayOffsetDistance=.1
  26. VisibilityNormalOffsetDistance=3
  27. VisibilityNormalOffsetSampleRadiusScale=.1
  28. VisibilityTangentOffsetSampleRadiusScale=.8
  29. SmallestTexelRadius=.1
  30. LightGridSize=100
  31. AutomaticImportanceVolumeExpandBy=500
  32. MinimumImportanceVolumeExtentWithoutWarning=10000.0
  33. [DevOptions.StaticLightingMaterial]
  34. bUseDebugMaterial=False
  35. ShowMaterialAttribute=None
  36. EmissiveSampleSize=128
  37. DiffuseSampleSize=128
  38. SpecularSampleSize=128
  39. TransmissionSampleSize=256
  40. NormalSampleSize=256
  41. TerrainSampleScalar=4
  42. DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
  43. EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
  44. [DevOptions.MeshAreaLights]
  45. bVisualizeMeshAreaLightPrimitives=False
  46. EmissiveIntensityThreshold=.01
  47. MeshAreaLightGridSize=100
  48. MeshAreaLightSimplifyNormalAngleThreshold=25
  49. MeshAreaLightSimplifyCornerDistanceThreshold=.5
  50. MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
  51. MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
  52. [DevOptions.PrecomputedDynamicObjectLighting]
  53. bVisualizeVolumeLightSamples=False
  54. bVisualizeVolumeLightInterpolation=False
  55. NumHemisphereSamplesScale=2
  56. SurfaceLightSampleSpacing=300
  57. FirstSurfaceSampleLayerHeight=50
  58. SurfaceSampleLayerHeightSpacing=250
  59. NumSurfaceSampleLayers=2
  60. DetailVolumeSampleSpacing=300
  61. VolumeLightSampleSpacing=3000
  62. MaxVolumeSamples=250000
  63. bUseMaxSurfaceSampleNum=True
  64. MaxSurfaceLightSamples=500000
  65. [DevOptions.VolumetricLightmaps]
  66. BrickSize=4
  67. MaxRefinementLevels=3
  68. VoxelizationCellExpansionForSurfaceGeometry=.1
  69. VoxelizationCellExpansionForVolumeGeometry=.25
  70. VoxelizationCellExpansionForLights=.1
  71. TargetNumVolumetricLightmapTasks=800
  72. MinBrickError=.01
  73. SurfaceLightmapMinTexelsPerVoxelAxis=1.0
  74. bCullBricksBelowLandscape=true
  75. LightBrightnessSubdivideThreshold=.3
  76. [DevOptions.PrecomputedVisibility]
  77. bVisualizePrecomputedVisibility=False
  78. bCompressVisibilityData=True
  79. bPlaceCellsOnOpaqueOnly=True
  80. NumCellDistributionBuckets=800
  81. CellRenderingBucketSize=5
  82. NumCellRenderingBuckets=5
  83. PlayAreaHeight=220
  84. MeshBoundsScale=1.2
  85. VisibilitySpreadingIterations=1
  86. MinMeshSamples=14
  87. MaxMeshSamples=40
  88. NumCellSamples=24
  89. NumImportanceSamples=40
  90. [DevOptions.PrecomputedVisibilityModeratelyAggressive]
  91. MeshBoundsScale=1
  92. VisibilitySpreadingIterations=1
  93. [DevOptions.PrecomputedVisibilityMostAggressive]
  94. MeshBoundsScale=1
  95. VisibilitySpreadingIterations=0
  96. [DevOptions.VolumeDistanceField]
  97. VoxelSize=75
  98. VolumeMaxDistance=900
  99. NumVoxelDistanceSamples=800
  100. MaxVoxels=3992160
  101. [DevOptions.StaticShadows]
  102. bUseZeroAreaLightmapSpaceFilteredLights=False
  103. NumShadowRays=8
  104. NumPenumbraShadowRays=8
  105. NumBounceShadowRays=1
  106. bFilterShadowFactor=True
  107. ShadowFactorGradientTolerance=0.5
  108. bAllowSignedDistanceFieldShadows=True
  109. MaxTransitionDistanceWorldSpace=50
  110. ApproximateHighResTexelsPerMaxTransitionDistance=50
  111. MinDistanceFieldUpsampleFactor=3
  112. MinUnoccludedFraction=.0005
  113. StaticShadowDepthMapTransitionSampleDistanceX=100
  114. StaticShadowDepthMapTransitionSampleDistanceY=100
  115. StaticShadowDepthMapSuperSampleFactor=2
  116. StaticShadowDepthMapMaxSamples=4194304
  117. [DevOptions.ImportanceTracing]
  118. bUseStratifiedSampling=True
  119. NumHemisphereSamples=16
  120. MaxHemisphereRayAngle=89
  121. NumAdaptiveRefinementLevels=2
  122. AdaptiveBrightnessThreshold=1
  123. AdaptiveFirstBouncePhotonConeAngle=4
  124. AdaptiveSkyVarianceThreshold=.5
  125. bUseRadiositySolverForSkylightMultibounce=True
  126. bCacheFinalGatherHitPointsForRadiosity=False
  127. bUseRadiositySolverForLightMultibounce=False
  128. [DevOptions.PhotonMapping]
  129. bUsePhotonMapping=True
  130. bUseFinalGathering=True
  131. bUsePhotonDirectLightingInFinalGather=False
  132. bVisualizeCachedApproximateDirectLighting=False
  133. bUseIrradiancePhotons=True
  134. bCacheIrradiancePhotonsOnSurfaces=True
  135. bVisualizePhotonPaths=False
  136. bVisualizePhotonGathers=True
  137. bVisualizePhotonImportanceSamples=False
  138. bVisualizeIrradiancePhotonCalculation=False
  139. bEmitPhotonsOutsideImportanceVolume=False
  140. ConeFilterConstant=1
  141. NumIrradianceCalculationPhotons=400
  142. FinalGatherImportanceSampleFraction=.6
  143. FinalGatherImportanceSampleConeAngle=10
  144. IndirectPhotonEmitDiskRadius=200
  145. IndirectPhotonEmitConeAngle=30
  146. MaxImportancePhotonSearchDistance=2000
  147. MinImportancePhotonSearchDistance=20
  148. NumImportanceSearchPhotons=10
  149. OutsideImportanceVolumeDensityScale=.0005
  150. DirectPhotonDensity=350
  151. DirectIrradiancePhotonDensity=350
  152. DirectPhotonSearchDistance=200
  153. IndirectPhotonPathDensity=5
  154. IndirectPhotonDensity=600
  155. IndirectIrradiancePhotonDensity=300
  156. IndirectPhotonSearchDistance=200
  157. PhotonSearchAngleThreshold=.5
  158. IrradiancePhotonSearchConeAngle=10
  159. bUsePhotonSegmentsForVolumeLighting=true
  160. PhotonSegmentMaxLength=1000
  161. GeneratePhotonSegmentChance=.01
  162. [DevOptions.IrradianceCache]
  163. bAllowIrradianceCaching=True
  164. bUseIrradianceGradients=False
  165. bShowGradientsOnly=False
  166. bVisualizeIrradianceSamples=True
  167. RecordRadiusScale=.8
  168. InterpolationMaxAngle=20
  169. PointBehindRecordMaxAngle=10
  170. DistanceSmoothFactor=4
  171. AngleSmoothFactor=4
  172. SkyOcclusionSmoothnessReduction=.5
  173. MaxRecordRadius=1024
  174. CacheTaskSize=64
  175. InterpolateTaskSize=64
  176. [DevOptions.StaticLightingMediumQuality]
  177. NumShadowRaysScale=2
  178. NumPenumbraShadowRaysScale=4
  179. ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
  180. MinDistanceFieldUpsampleFactor=3
  181. NumHemisphereSamplesScale=2
  182. NumImportanceSearchPhotonsScale=1
  183. NumDirectPhotonsScale=2
  184. DirectPhotonSearchDistanceScale=.5
  185. NumIndirectPhotonPathsScale=1
  186. NumIndirectPhotonsScale=2
  187. NumIndirectIrradiancePhotonsScale=2
  188. RecordRadiusScaleScale=.75
  189. InterpolationMaxAngleScale=1
  190. IrradianceCacheSmoothFactor=.75
  191. NumAdaptiveRefinementLevels=3
  192. AdaptiveBrightnessThresholdScale=.5
  193. AdaptiveFirstBouncePhotonConeAngleScale=1
  194. AdaptiveSkyVarianceThresholdScale=1
  195. [DevOptions.StaticLightingHighQuality]
  196. NumShadowRaysScale=4
  197. NumPenumbraShadowRaysScale=8
  198. ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
  199. MinDistanceFieldUpsampleFactor=5
  200. NumHemisphereSamplesScale=4
  201. NumImportanceSearchPhotonsScale=2
  202. NumDirectPhotonsScale=2
  203. DirectPhotonSearchDistanceScale=.5
  204. NumIndirectPhotonPathsScale=2
  205. NumIndirectPhotonsScale=4
  206. NumIndirectIrradiancePhotonsScale=2
  207. RecordRadiusScaleScale=.75
  208. InterpolationMaxAngleScale=.75
  209. IrradianceCacheSmoothFactor=.75
  210. NumAdaptiveRefinementLevels=3
  211. AdaptiveBrightnessThresholdScale=.25
  212. AdaptiveFirstBouncePhotonConeAngleScale=2
  213. AdaptiveSkyVarianceThresholdScale=.5
  214. [DevOptions.StaticLightingProductionQuality]
  215. NumShadowRaysScale=8
  216. NumPenumbraShadowRaysScale=32
  217. ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
  218. MinDistanceFieldUpsampleFactor=5
  219. NumHemisphereSamplesScale=8
  220. NumImportanceSearchPhotonsScale=3
  221. NumDirectPhotonsScale=4
  222. DirectPhotonSearchDistanceScale=.5
  223. NumIndirectPhotonPathsScale=2
  224. NumIndirectPhotonsScale=8
  225. NumIndirectIrradiancePhotonsScale=2
  226. RecordRadiusScaleScale=.5625
  227. InterpolationMaxAngleScale=.75
  228. IrradianceCacheSmoothFactor=.75
  229. NumAdaptiveRefinementLevels=3
  230. AdaptiveBrightnessThresholdScale=.25
  231. AdaptiveFirstBouncePhotonConeAngleScale=2.5
  232. AdaptiveSkyVarianceThresholdScale=.5