Log file open, 05/08/21 08:11:51 LogInit: Display: Running engine for game: Building_hexiedasha LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.218218 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.25-CL-14469661 LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25 LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25 LogInit: Net CL: 13144385 LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1660 LogInit: Compiled (64-bit): Oct 11 2020 08:10:49 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.25 LogInit: Command Line: LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 26 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.08-00.11.52:344][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.05.08-00.11.52:344][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.05.08-00.11.52:344][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2021.05.08-00.11.52:345][ 0]LogInit: Selected Device Profile: [Windows] [2021.05.08-00.11.52:345][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2021.05.08-00.11.52:345][ 0]LogHAL: Display: Platform has ~ 48 GB [51445563392 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.05.08-00.11.52:345][ 0]LogInit: Going up to parent DeviceProfile [] [2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2021.05.08-00.11.52:347][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.05.08-00.11.52:347][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.08-00.11.52:347][ 0]LogInit: Computer: DESKTOP-NNUV25C [2021.05.08-00.11.52:347][ 0]LogInit: User: WYZ [2021.05.08-00.11.52:347][ 0]LogInit: CPU Page size=4096, Cores=6 [2021.05.08-00.11.52:347][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.05.08-00.11.52:347][ 0]LogMemory: Memory total: Physical=47.9GB (48GB approx) [2021.05.08-00.11.52:347][ 0]LogMemory: Platform Memory Stats for Windows [2021.05.08-00.11.52:347][ 0]LogMemory: Process Physical Memory: 116.99 MB used, 117.00 MB peak [2021.05.08-00.11.52:347][ 0]LogMemory: Process Virtual Memory: 105.36 MB used, 105.36 MB peak [2021.05.08-00.11.52:347][ 0]LogMemory: Physical Memory: 14120.68 MB used, 34941.63 MB free, 49062.31 MB total [2021.05.08-00.11.52:347][ 0]LogMemory: Virtual Memory: 5188.33 MB used, 134212536.00 MB free, 134217728.00 MB total [2021.05.08-00.11.52:361][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.05.08-00.11.52:501][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.05.08-00.11.52:502][ 0]LogInit: Using OS detected language (zh-CN). [2021.05.08-00.11.52:502][ 0]LogInit: Using OS detected locale (zh-CN). [2021.05.08-00.11.52:508][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used. [2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading! [2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading! [2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading! [2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading! [2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading! [2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading! [2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading! [2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading! [2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading! [2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading! [2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading! [2021.05.08-00.11.52:649][ 0]LogInit: Setting process to per monitor DPI aware [2021.05.08-00.11.52:777][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.05.08-00.11.52:777][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.05.08-00.11.52:982][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.05.08-00.11.52:982][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.05.08-00.11.52:982][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2021.05.08-00.11.52:982][ 0]LogD3D11RHI: D3D11 adapters: [2021.05.08-00.11.53:064][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1660' (Feature Level 11_0) [2021.05.08-00.11.53:064][ 0]LogD3D11RHI: 5991/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2021.05.08-00.11.53:067][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2021.05.08-00.11.53:067][ 0]LogD3D11RHI: 0/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.05.08-00.11.53:067][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.05.08-00.11.53:074][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.05.08-00.11.53:074][ 0]LogD3D11RHI: GPU DeviceId: 0x2184 (for the marketing name, search the web for "GPU Device Id") [2021.05.08-00.11.53:074][ 0]LogWindows: EnumDisplayDevices: [2021.05.08-00.11.53:074][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1660' (P:1 D:1) [2021.05.08-00.11.53:076][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1660' (P:0 D:1) [2021.05.08-00.11.53:077][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2021.05.08-00.11.53:078][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2021.05.08-00.11.53:079][ 0]LogWindows: DebugString: FoundDriverCount:4 [2021.05.08-00.11.53:079][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660 [2021.05.08-00.11.53:079][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71) [2021.05.08-00.11.53:079][ 0]LogD3D11RHI: Driver Date: 9-30-2020 [2021.05.08-00.11.53:079][ 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB) [2021.05.08-00.11.53:124][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.05.08-00.11.53:124][ 0]LogD3D11RHI: Async texture creation enabled [2021.05.08-00.11.53:124][ 0]LogD3D11RHI: Array index from any shader is supported [2021.05.08-00.11.53:142][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2021.05.08-00.11.53:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2021.05.08-00.11.53:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2021.05.08-00.11.53:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2021.05.08-00.11.53:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2021.05.08-00.11.53:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2021.05.08-00.11.53:708][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2021.05.08-00.11.53:708][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2021.05.08-00.11.53:724][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2021.05.08-00.11.53:739][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2021.05.08-00.11.53:750][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2021.05.08-00.11.53:761][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2021.05.08-00.11.53:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2021.05.08-00.11.53:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2021.05.08-00.11.53:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2021.05.08-00.11.53:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2021.05.08-00.11.53:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2021.05.08-00.11.53:843][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2021.05.08-00.11.53:843][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2021.05.08-00.11.53:854][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2021.05.08-00.11.53:865][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2021.05.08-00.11.53:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2021.05.08-00.11.53:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.05.08-00.11.53:887][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2021.05.08-00.11.53:902][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.05.08-00.11.54:001][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (E:/UE4/Unreal Projects/Building_hexiedasha/Intermediate/Shaders/WorkingDirectory/22772/). [2021.05.08-00.11.54:002][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WYZ/AppData/Local/Temp/UnrealShaderWorkingDir/5239AF2C4998BEBD73764F924134FEFC/'. [2021.05.08-00.11.54:002][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2021.05.08-00.11.54:003][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2021.05.08-00.11.54:003][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2021.05.08-00.11.54:653][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. [2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc [2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.05.08-00.11.54:709][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.05.08-00.11.54:710][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.05.08-00.11.54:710][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.05.08-00.11.54:712][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/WYZ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.05.08-00.11.54:712][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.05.08-00.11.54:712][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.05.08-00.11.54:754][ 0]LogSlate: Using FreeType 2.10.0 [2021.05.08-00.11.54:754][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.05.08-00.11.54:780][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up [2021.05.08-00.11.54:987][ 0]LogInit: Selected Device Profile: [Windows] [2021.05.08-00.11.55:105][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.05.08-00.11.55:105][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.05.08-00.11.55:105][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.05.08-00.11.55:105][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.05.08-00.11.55:105][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2021.05.08-00.11.55:122][ 0]LogNetVersion: Building_hexiedasha 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2186942574) [2021.05.08-00.11.55:506][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001D5918E4340), frame # 0 [2021.05.08-00.11.55:506][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D59181D1C0), frame # 0 [2021.05.08-00.11.55:507][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D591872000), frame # 0 [2021.05.08-00.11.55:610][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 2 prioritized culture(s) in 0.097862 seconds [2021.05.08-00.11.55:615][ 0]LogUObjectArray: 15917 objects as part of root set at end of initial load. [2021.05.08-00.11.55:615][ 0]LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool. [2021.05.08-00.11.55:615][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2021.05.08-00.11.56:090][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2021.05.08-00.11.56:097][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2021.05.08-00.11.56:286][ 0]SourceControl: 源码管理已禁用 [2021.05.08-00.11.57:571][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.05.08-00.11.57:603][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.05.08-00.11.57:603][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.05.08-00.11.57:670][ 0]LogOcInput: OculusInput pre-init called [2021.05.08-00.11.57:688][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2021.05.08-00.11.57:688][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2021.05.08-00.11.57:757][ 0]LogEngine: Initializing Engine... [2021.05.08-00.11.57:759][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.05.08-00.11.57:759][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2021.05.08-00.11.57:759][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2021.05.08-00.11.57:866][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.05.08-00.11.57:876][ 0]LogAIModule: Creating AISystem for world Untitled [2021.05.08-00.11.57:876][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D594ABFC00), frame # 0 [2021.05.08-00.11.57:876][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D594AD7380), frame # 0 [2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.05.08-00.11.57:892][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.05.08-00.11.57:892][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.05.08-00.11.57:923][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.05.08-00.11.57:923][ 0]LogAudioMixer: Display: 1: FrontRight [2021.05.08-00.11.57:980][ 0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio) [2021.05.08-00.11.57:983][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.05.08-00.11.57:986][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.05.08-00.11.57:986][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.05.08-00.11.57:987][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.05.08-00.11.57:988][ 0]LogInit: FAudioDevice initialized. [2021.05.08-00.11.57:988][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.05.08-00.11.58:057][ 0]LogDerivedDataCache: Saved boot cache 0.07s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. [2021.05.08-00.11.58:061][ 0]LogInit: Texture streaming: Enabled [2021.05.08-00.11.58:084][ 0]LogEngineSessionManager: EngineSessionManager initialized [2021.05.08-00.11.58:084][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2021.05.08-00.11.58:087][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2021.05.08-00.11.58:132][ 0]LogInit: Transaction tracking system initialized [2021.05.08-00.11.58:164][ 0]BlueprintLog: New page: 编辑器加载 [2021.05.08-00.11.58:267][ 0]LocalizationService: 本地化服务已禁用 [2021.05.08-00.11.58:457][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2021.05.08-00.11.58:457][ 0]LogCook: Display: Mobile HDR setting 1 [2021.05.08-00.11.58:647][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/' took 0.01s [2021.05.08-00.11.58:850][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.302 [2021.05.08-00.11.58:850][ 0]Cmd: MAP LOAD FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.05.08-00.11.58:851][ 0]LightingResults: New page: 光照构建 [2021.05.08-00.11.58:852][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.05.08-00.11.58:852][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.08-00.11.58:852][ 0]MapCheck: New page: 地图检测 [2021.05.08-00.11.58:852][ 0]LightingResults: New page: 光照构建 [2021.05.08-00.11.58:861][ 0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001D594ABFC00), frame # 0 [2021.05.08-00.11.58:861][ 0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001D594AD7380), frame # 0 [2021.05.08-00.11.58:862][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2021.05.08-00.11.58:870][ 0]LogAIModule: Creating AISystem for world Main [2021.05.08-00.11.58:870][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D5820B3E00), frame # 0 [2021.05.08-00.11.58:870][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D591CAB9C0), frame # 0 [2021.05.08-00.11.58:871][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.05.08-00.11.58:880][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2021.05.08-00.11.58:880][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2021.05.08-00.11.58:880][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.139毫秒。 [2021.05.08-00.11.58:880][ 0]LogFileHelpers: Loading map 'Main' took 0.030 [2021.05.08-00.11.58:881][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.334 [2021.05.08-00.11.59:034][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.05.08-00.11.59:043][ 0]LogCollectionManager: Loaded 0 collections in 0.001403 seconds [2021.05.08-00.11.59:056][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Collections/' took 0.00s [2021.05.08-00.11.59:056][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/Developers/WYZ/Collections/' took 0.00s [2021.05.08-00.11.59:056][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/Collections/' took 0.00s [2021.05.08-00.11.59:056][ 0]LogContentBrowser: Native class hierarchy populated in 0.0078 seconds. Added 3427 classes and 821 folders. [2021.05.08-00.11.59:060][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.05.08-00.11.59:126][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.05.08-00.11.59:128][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. [2021.05.08-00.11.59:210][ 0]LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.05.08-00.11.59:212][ 0]LogSlate: Took 0.001663 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2021.05.08-00.11.59:213][ 0]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2021.05.08-00.11.59:215][ 0]LogSlate: Took 0.000214 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2021.05.08-00.11.59:282][ 0]LogRenderer: Reallocating scene render targets to support 1296x592 Format 10 NumSamples 1 (Frame:1). [2021.05.08-00.11.59:321][ 0]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.05.08-00.11.59:356][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.05.08-00.11.59:356][ 0]LogLoad: (Engine Initialization) Total time: 8.81 seconds [2021.05.08-00.11.59:356][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.05.08-00.11.59:399][ 0]LogAssetRegistry: Asset discovery search completed in 4.6197 seconds [2021.05.08-00.11.59:402][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) [2021.05.08-00.11.59:403][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.05.08-00.12.00:389][109]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.05.08-00.12.24:681][947]LogSlate: Window '源码管理登陆' being destroyed