Log file open, 05/06/21 11:06:13 LogInit: Display: Running engine for game: Building_hexiedasha LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.235039 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.25-CL-14469661 LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25 LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25 LogInit: Net CL: 13144385 LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1660 LogInit: Compiled (64-bit): Oct 11 2020 08:10:49 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.25 LogInit: Command Line: /Game/City_1 -game -PIEVIACONSOLE -Multiprocess "GameUserSettingsINI=E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/PIEGameUserSettings0.ini" -MultiprocessSaveConfig -MultiprocessOSS -messaging -SessionName="Play in Standalone Game" -windowed -ResX=1280 -ResY=720 LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 26 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[r.setres:1280x720]] [2021.05.06-03.06.14:168][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.05.06-03.06.14:168][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.06-03.06.14:168][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.05.06-03.06.14:168][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.05.06-03.06.14:169][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.05.06-03.06.14:169][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.05.06-03.06.14:169][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.06-03.06.14:169][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.06-03.06.14:174][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.05.06-03.06.14:174][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.05.06-03.06.14:174][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.05.06-03.06.14:174][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.05.06-03.06.14:174][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2021.05.06-03.06.14:175][ 0]LogInit: Selected Device Profile: [Windows] [2021.05.06-03.06.14:175][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2021.05.06-03.06.14:175][ 0]LogHAL: Display: Platform has ~ 48 GB [51445563392 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.05.06-03.06.14:175][ 0]LogInit: Going up to parent DeviceProfile [] [2021.05.06-03.06.14:175][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.05.06-03.06.14:175][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.05.06-03.06.14:175][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.05.06-03.06.14:176][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2021.05.06-03.06.14:176][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2021.05.06-03.06.14:176][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.05.06-03.06.14:177][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.05.06-03.06.14:177][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.05.06-03.06.14:177][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.05.06-03.06.14:177][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.05.06-03.06.14:177][ 0]LogInit: Computer: DESKTOP-NNUV25C [2021.05.06-03.06.14:177][ 0]LogInit: User: WYZ [2021.05.06-03.06.14:177][ 0]LogInit: CPU Page size=4096, Cores=6 [2021.05.06-03.06.14:177][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.05.06-03.06.14:177][ 0]LogMemory: Memory total: Physical=47.9GB (48GB approx) [2021.05.06-03.06.14:177][ 0]LogMemory: Platform Memory Stats for Windows [2021.05.06-03.06.14:177][ 0]LogMemory: Process Physical Memory: 117.18 MB used, 117.19 MB peak [2021.05.06-03.06.14:177][ 0]LogMemory: Process Virtual Memory: 105.53 MB used, 105.53 MB peak [2021.05.06-03.06.14:177][ 0]LogMemory: Physical Memory: 25723.08 MB used, 23339.23 MB free, 49062.31 MB total [2021.05.06-03.06.14:177][ 0]LogMemory: Virtual Memory: 5188.33 MB used, 134212536.00 MB free, 134217728.00 MB total [2021.05.06-03.06.14:189][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.05.06-03.06.14:339][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.05.06-03.06.14:339][ 0]LogInit: Using OS detected language (zh-CN). [2021.05.06-03.06.14:339][ 0]LogInit: Using OS detected locale (zh-CN). [2021.05.06-03.06.14:343][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used. [2021.05.06-03.06.14:452][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading! [2021.05.06-03.06.14:452][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading! [2021.05.06-03.06.14:452][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading! [2021.05.06-03.06.14:453][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading! [2021.05.06-03.06.14:453][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading! [2021.05.06-03.06.14:453][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading! [2021.05.06-03.06.14:453][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading! [2021.05.06-03.06.14:453][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading! [2021.05.06-03.06.14:453][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading! [2021.05.06-03.06.14:453][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading! [2021.05.06-03.06.14:454][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading! [2021.05.06-03.06.14:580][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.05.06-03.06.14:581][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.05.06-03.06.14:594][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.05.06-03.06.14:594][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.05.06-03.06.14:594][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2021.05.06-03.06.14:594][ 0]LogD3D11RHI: D3D11 adapters: [2021.05.06-03.06.14:668][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1660' (Feature Level 11_0) [2021.05.06-03.06.14:668][ 0]LogD3D11RHI: 5991/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2021.05.06-03.06.14:671][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2021.05.06-03.06.14:671][ 0]LogD3D11RHI: 0/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.05.06-03.06.14:671][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.05.06-03.06.14:679][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.05.06-03.06.14:679][ 0]LogD3D11RHI: GPU DeviceId: 0x2184 (for the marketing name, search the web for "GPU Device Id") [2021.05.06-03.06.14:679][ 0]LogWindows: EnumDisplayDevices: [2021.05.06-03.06.14:679][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1660' (P:1 D:1) [2021.05.06-03.06.14:680][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1660' (P:0 D:1) [2021.05.06-03.06.14:680][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2021.05.06-03.06.14:681][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2021.05.06-03.06.14:682][ 0]LogWindows: DebugString: FoundDriverCount:4 [2021.05.06-03.06.14:682][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660 [2021.05.06-03.06.14:682][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71) [2021.05.06-03.06.14:682][ 0]LogD3D11RHI: Driver Date: 9-30-2020 [2021.05.06-03.06.14:682][ 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB) [2021.05.06-03.06.14:727][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.05.06-03.06.14:728][ 0]LogD3D11RHI: Async texture creation enabled [2021.05.06-03.06.14:728][ 0]LogD3D11RHI: Array index from any shader is supported [2021.05.06-03.06.14:746][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2021.05.06-03.06.15:191][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2021.05.06-03.06.15:197][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2021.05.06-03.06.15:207][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2021.05.06-03.06.15:217][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.05.06-03.06.15:217][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2021.05.06-03.06.15:229][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.05.06-03.06.15:326][ 0]LogShaderCompilers: Guid format shader working directory is 2 characters bigger than the processId version (E:/UE4/Unreal Projects/Building_hexiedasha/Intermediate/Shaders/WorkingDirectory/4232/). [2021.05.06-03.06.15:326][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WYZ/AppData/Local/Temp/UnrealShaderWorkingDir/DC441D9D4D0D469F35AA94BC9823B51C/'. [2021.05.06-03.06.15:327][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2021.05.06-03.06.15:327][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2021.05.06-03.06.15:327][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2021.05.06-03.06.15:982][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.05.06-03.06.16:027][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. [2021.05.06-03.06.16:027][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc [2021.05.06-03.06.16:027][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.05.06-03.06.16:027][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.05.06-03.06.16:027][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.05.06-03.06.16:027][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.05.06-03.06.16:036][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.05.06-03.06.16:036][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.05.06-03.06.16:036][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.05.06-03.06.16:038][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/WYZ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.05.06-03.06.16:038][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.05.06-03.06.16:038][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.05.06-03.06.16:072][ 0]LogSlate: Using FreeType 2.10.0 [2021.05.06-03.06.16:072][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.05.06-03.06.16:150][ 0]LogInit: Using OS detected language (zh-CN). [2021.05.06-03.06.16:150][ 0]LogInit: Using OS detected locale (zh-CN). [2021.05.06-03.06.16:150][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language. [2021.05.06-03.06.16:150][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale. [2021.05.06-03.06.16:150][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed [2021.05.06-03.06.16:150][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed [2021.05.06-03.06.16:151][ 0]LogTextLocalizationManager: Compacting localization data took 0.00ms [2021.05.06-03.06.16:154][ 0]LogAssetRegistry: FAssetRegistry took 0.0016 seconds to start up [2021.05.06-03.06.16:302][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.000982 seconds [2021.05.06-03.06.16:347][ 0]LogInit: Selected Device Profile: [Windows] [2021.05.06-03.06.16:458][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.05.06-03.06.16:458][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.05.06-03.06.16:458][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.05.06-03.06.16:458][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.05.06-03.06.16:458][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2021.05.06-03.06.16:474][ 0]LogNetVersion: Building_hexiedasha 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2186942574) [2021.05.06-03.06.16:692][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001489FBF4B00), frame # 0 [2021.05.06-03.06.16:692][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001489FB7C2C0), frame # 0 [2021.05.06-03.06.16:693][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001489FB43C00), frame # 0 [2021.05.06-03.06.16:891][ 0]LogMoviePlayer: Initializing movie player [2021.05.06-03.06.17:117][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2021.05.06-03.06.17:123][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2021.05.06-03.06.17:180][ 0]SourceControl: 源码管理已禁用 [2021.05.06-03.06.17:180][ 0]SourceControl: 源码管理已禁用 [2021.05.06-03.06.17:192][ 0]SourceControl: 源码管理已禁用 [2021.05.06-03.06.17:392][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.05.06-03.06.17:421][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.05.06-03.06.17:421][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.05.06-03.06.17:480][ 0]LogOcInput: OculusInput pre-init called [2021.05.06-03.06.17:495][ 0]LogUObjectArray: 19064 objects as part of root set at end of initial load. [2021.05.06-03.06.17:495][ 0]LogUObjectAllocator: 5015424 out of 0 bytes used by permanent object pool. [2021.05.06-03.06.17:495][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2021.05.06-03.06.17:538][ 0]LogEngine: Initializing Engine... [2021.05.06-03.06.17:540][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.05.06-03.06.17:540][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2021.05.06-03.06.17:541][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2021.05.06-03.06.17:622][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.05.06-03.06.17:628][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.05.06-03.06.17:628][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.05.06-03.06.17:628][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.05.06-03.06.17:628][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.05.06-03.06.17:628][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.05.06-03.06.17:628][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.05.06-03.06.17:628][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.05.06-03.06.17:628][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.05.06-03.06.17:628][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.05.06-03.06.17:628][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.05.06-03.06.17:658][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.05.06-03.06.17:658][ 0]LogAudioMixer: Display: 1: FrontRight [2021.05.06-03.06.17:704][ 0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio) [2021.05.06-03.06.17:716][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.05.06-03.06.17:718][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.05.06-03.06.17:718][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.05.06-03.06.17:719][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.05.06-03.06.17:720][ 0]LogInit: FAudioDevice initialized. [2021.05.06-03.06.17:720][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.05.06-03.06.17:725][ 0]LogInit: Texture streaming: Enabled [2021.05.06-03.06.17:786][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.05.06-03.06.17:786][ 0]LogInit: Display: Game Engine Initialized. [2021.05.06-03.06.17:787][ 0]LogNiagaraEditor: Warning: GEditor isn't valid! Particle reset commands will not work for Niagara components! [2021.05.06-03.06.17:830][ 0]LogInit: Display: Starting Game. [2021.05.06-03.06.17:830][ 0]LogNet: Browse: /Game/City_1?Name=Player [2021.05.06-03.06.17:830][ 0]LogLoad: LoadMap: /Game/City_1?Name=Player [2021.05.06-03.06.17:830][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0 [2021.05.06-03.06.17:831][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.05.06-03.06.17:831][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.06-03.06.17:840][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2021.05.06-03.06.18:095][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.05.06-03.06.18:095][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.05.06-03.06.18:095][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.05.06-03.06.18:096][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.05.06-03.06.18:098][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.05.06-03.06.18:098][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.05.06-03.06.18:098][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.05.06-03.06.18:098][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.05.06-03.06.18:109][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.05.06-03.06.18:109][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.05.06-03.06.18:110][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.05.06-03.06.18:110][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.05.06-03.06.19:049][ 0]LogAIModule: Creating AISystem for world City_1 [2021.05.06-03.06.19:050][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000148932BFC00), frame # 0 [2021.05.06-03.06.19:050][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000148932DEC00), frame # 0 [2021.05.06-03.06.19:174][ 0]LogLoad: Game class is 'ThirdPersonGameMode_C' [2021.05.06-03.06.19:180][ 0]LogWorld: Bringing World /Game/City_1.City_1 up for play (max tick rate 0) at 2021.05.06-11.06.19 [2021.05.06-03.06.19:180][ 0]LogUObjectGlobals: Warning: 未能加载“{FileName}”:无法找到文件。 [2021.05.06-03.06.19:181][ 0]LogUObjectGlobals: Warning: 未能加载“{FileName}”:无法找到文件。 [2021.05.06-03.06.19:181][ 0]LogUObjectGlobals: Warning: 寻找对象“Object /Game/Camera/LevelSequence.LevelSequence”失败 [2021.05.06-03.06.19:181][ 0]LogWorld: Bringing up level for play took: 0.006109 [2021.05.06-03.06.19:181][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2021.05.06-03.06.19:183][ 0]LogLoad: Took 1.353433 seconds to LoadMap(/Game/City_1) [2021.05.06-03.06.19:209][ 0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:1). [2021.05.06-03.06.19:209][ 0]LogSlate: Took 0.004884 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.05.06-03.06.19:211][ 0]LogSlate: Took 0.001739 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2021.05.06-03.06.19:238][ 0]LogLoad: (Engine Initialization) Total time: 7.04 seconds [2021.05.06-03.06.19:238][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.05.06-03.06.19:248][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.05.06-03.06.19:249][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.06-03.06.19:391][ 0]LogRenderer: Reallocating scene render targets to support 64x64 Format 10 NumSamples 1 (Frame:1). [2021.05.06-03.06.19:486][ 0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1). [2021.05.06-03.06.19:546][ 0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:2). [2021.05.06-03.06.19:559][ 1]LogSlate: Took 0.000210 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.05.06-03.06.19:560][ 1]LogSlate: Took 0.001185 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2021.05.06-03.06.24:613][ 75]LogSlate: Window 'Building_hexiedasha (64-位 Development PCD3D_SM5) ' being destroyed [2021.05.06-03.06.24:617][ 75]LogWindowsTextInputMethodSystem: Display: IME system now activated using TSF (搜狗拼音输入法). [2021.05.06-03.06.24:630][ 75]LogWindowsTextInputMethodSystem: Display: IME system now activated using TSF (搜狗拼音输入法). [2021.05.06-03.06.24:638][ 75]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.05.06-03.06.24:638][ 75]LogEngine: All Windows Closed [2021.05.06-03.06.24:638][ 75]LogWindows: FPlatformMisc::RequestExit(0) [2021.05.06-03.06.24:638][ 75]LogCore: Engine exit requested (reason: Win RequestExit) [2021.05.06-03.06.24:638][ 76]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2021.05.06-03.06.24:639][ 76]LogAudio: Display: Shutting down audio device while 2 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2021.05.06-03.06.24:649][ 76]LogInit: Display: PreExit Game. [2021.05.06-03.06.24:670][ 76]LogWorld: BeginTearingDown for /Game/City_1 [2021.05.06-03.06.24:670][ 76]LogWorld: UWorld::CleanupWorld for City_1, bSessionEnded=true, bCleanupResources=true [2021.05.06-03.06.24:670][ 76]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.05.06-03.06.25:551][ 76]LogExit: Preparing to exit. [2021.05.06-03.06.26:131][ 76]LogMoviePlayer: Shutting down movie player [2021.05.06-03.06.26:248][ 76]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.05.06-03.06.26:276][ 76]LogDemo: Cleaned up 0 splitscreen connections with owner deletion [2021.05.06-03.06.26:280][ 76]LogExit: Game engine shut down [2021.05.06-03.06.26:289][ 76]LogAISub: UAISubsystem::~UAISubsystem AISubsystem (000001489FBF4B00), frame # 1076 [2021.05.06-03.06.26:289][ 76]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001489FB7C2C0), frame # 1076 [2021.05.06-03.06.26:289][ 76]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001489FB43C00), frame # 1076 [2021.05.06-03.06.26:305][ 76]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000148932BFC00), frame # 1076 [2021.05.06-03.06.26:305][ 76]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000148932DEC00), frame # 1076 [2021.05.06-03.06.26:340][ 76]LogExit: Object subsystem successfully closed. [2021.05.06-03.06.26:363][ 76]LogShaderCompilers: Display: Shaders left to compile 0 [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (498) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module SequenceRecorder (496) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module AutomationController (494) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module AutomationWorker (492) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module Voice (490) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module AIModule (488) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module GameplayDebugger (487) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module AITestSuite (485) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module NavigationSystem (483) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module OculusMR (480) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (478) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (476) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module WebMMedia (474) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (472) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (470) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (468) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (466) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (464) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module PlanarCut (462) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module CharacterAI (460) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module SessionServices (458) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (456) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module LiveCoding (454) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module LevelSequence (452) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (450) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module MovieScene (448) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (446) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module PortalServices (444) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module PortalRpc (442) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module MessagingRpc (440) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (438) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module AudioMixerCore (437) [2021.05.06-03.06.26:386][ 76]LogModuleManager: Shutting down and abandoning module ProfilerService (434) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module TaskGraph (432) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module Synthesis (430) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (428) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module OculusInput (426) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (424) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module GooglePAD (422) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module EditableMesh (420) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (418) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module CableComponent (416) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module AudioCapture (414) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (413) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module AssetTags (410) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (408) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (406) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module AppleImageUtils (404) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module AndroidPermission (402) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module NUTUnrealEngine4 (400) [2021.05.06-03.06.26:528][ 76]LogModuleManager: Shutting down and abandoning module NetcodeUnitTest (398) [2021.05.06-03.06.26:529][ 76]LogModuleManager: Shutting down and abandoning module TemplateSequence (396) [2021.05.06-03.06.26:529][ 76]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineRenderPasses (394) [2021.05.06-03.06.26:529][ 76]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineSettings (392) [2021.05.06-03.06.26:529][ 76]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineCore (390) [2021.05.06-03.06.26:529][ 76]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (389) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module MediaCompositing (386) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module ImgMedia (384) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (382) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (380) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (378) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (376) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (374) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module MeshSolverUtilities (372) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module MeshConversion (370) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module DynamicMesh (368) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (366) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module GeometricObjects (364) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (362) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (361) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (358) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (357) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module GeometryCache (354) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (353) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module ChaosNiagara (350) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module ChaosCloth (348) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module BackChannel (346) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module AutomationUtils (344) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (342) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module HotReload (341) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (340) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (336) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module UObjectPlugin (334) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (332) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (330) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (328) [2021.05.06-03.06.26:531][ 76]LogModuleManager: Shutting down and abandoning module SourceControl (327) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (324) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (322) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module SoundFields (320) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module SignificanceManager (318) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (316) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (314) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (310) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module ActorSequence (308) [2021.05.06-03.06.26:532][ 76]LogModuleManager: Shutting down and abandoning module UdpMessaging (306) [2021.05.06-03.06.26:633][ 76]LogModuleManager: Shutting down and abandoning module TcpMessaging (304) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (302) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (300) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (298) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (296) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (294) [2021.05.06-03.06.27:124][ 76]LogMagicLeapPlanes: Planes tracker already destroyed. [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (292) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (290) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (288) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (286) [2021.05.06-03.06.27:124][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapController (284) [2021.05.06-03.06.27:124][ 76]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (282) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module MagicLeapAR (280) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module AugmentedReality (279) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (276) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module Niagara (274) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module SignalProcessing (273) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module NiagaraEditor (271) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module NiagaraCore (268) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (266) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module FacialAnimation (264) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (262) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module TreeMap (261) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module AnimationSharing (258) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (256) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module Paper2D (254) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (252) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (250) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (248) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module PacketHandler (246) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (244) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (242) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module MediaAssets (240) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module Overlay (238) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module OverlayEditor (237) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module VREditor (234) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module StringTableEditor (232) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (230) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (228) [2021.05.06-03.06.27:125][ 76]LogModuleManager: Shutting down and abandoning module FunctionalTesting (226) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (224) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (223) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module UMG (220) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module UMGEditor (219) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module Sequencer (218) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module MessageLog (215) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module MaterialEditor (213) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module SlateReflector (208) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module Slate (206) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module SlateCore (204) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (202) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module EditorStyle (200) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module UnrealEd (198) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module MRMesh (196) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module Messaging (194) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (192) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (190) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module XAudio2 (188) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module Networking (186) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module Core (184) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module MovieSceneTools (182) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module KismetCompiler (180) [2021.05.06-03.06.27:126][ 76]LogModuleManager: Shutting down and abandoning module MeshBuilder (178) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module MeshUtilities (176) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (175) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (174) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (173) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (171) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (169) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (167) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module MaterialBaking (163) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (158) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (156) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module DerivedDataCache (154) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module XGEController (152) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module TargetPlatform (150) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (149) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (147) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (145) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (143) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (141) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (139) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (137) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (135) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (133) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (131) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module ImageWrapper (130) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (127) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (125) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (123) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (121) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (119) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (117) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (115) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (113) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module InputCore (110) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module Settings (108) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module PhysXCooking (106) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module ChaosSolvers (104) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (103) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module Chaos (100) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (98) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (97) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module AVEncoder (96) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (92) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module SteamVRInput (90) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module SteamVR (88) [2021.05.06-03.06.27:127][ 76]LogHMD: Freeing OpenVRDLLHandle. [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module OculusHMD (86) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (84) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) [2021.05.06-03.06.27:127][ 76]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76) [2021.05.06-03.06.27:128][ 76]LogModuleManager: Shutting down and abandoning module XMPP (71) [2021.05.06-03.06.27:128][ 76]LogModuleManager: Shutting down and abandoning module WebSockets (70) [2021.05.06-03.06.27:142][ 76]LogModuleManager: Shutting down and abandoning module HTTP (67) [2021.05.06-03.06.27:158][ 76]LogModuleManager: Shutting down and abandoning module SSL (66) [2021.05.06-03.06.27:159][ 76]LogModuleManager: Shutting down and abandoning module WmfMedia (62) [2021.05.06-03.06.27:160][ 76]LogModuleManager: Shutting down and abandoning module Media (61) [2021.05.06-03.06.27:160][ 76]LogModuleManager: Shutting down and abandoning module MagicLeap (58) [2021.05.06-03.06.27:160][ 76]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56) [2021.05.06-03.06.27:160][ 76]LogModuleManager: Shutting down and abandoning module NiagaraShader (54) [2021.05.06-03.06.27:160][ 76]LogModuleManager: Shutting down and abandoning module VariantManagerContent (52) [2021.05.06-03.06.27:160][ 76]LogModuleManager: Shutting down and abandoning module DatasmithContent (50) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module AISupportModule (48) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module PropertyEditor (37) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module AudioEditor (34) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module RenderCore (30) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module Landscape (28) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module Renderer (18) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module Engine (16) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module CoreUObject (14) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module NetworkFile (12) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module StreamingFile (8) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module PakFile (4) [2021.05.06-03.06.27:161][ 76]LogModuleManager: Shutting down and abandoning module RSA (3) [2021.05.06-03.06.27:365][ 76]LogContentStreaming: Display: There are 1 unreleased StreamingManagers [2021.05.06-03.06.27:366][ 76]LogD3D11RHI: Shutdown [2021.05.06-03.06.27:366][ 76]LogD3D11RHI: CleanupD3DDevice [2021.05.06-03.06.27:375][ 76]LogExit: Exiting. [2021.05.06-03.06.27:397][ 76]Log file closed, 05/06/21 11:06:27