Log file open, 04/28/21 16:57:42 LogInit: Display: Running engine for game: Building_hexiedasha LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.212683 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.25-CL-14469661 LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25 LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25 LogInit: Net CL: 13144385 LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1660 LogInit: Compiled (64-bit): Oct 11 2020 08:10:49 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.25 LogInit: Command Line: LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 26 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2021.04.28-08.57.42:876][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2021.04.28-08.57.42:876][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2021.04.28-08.57.42:876][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.04.28-08.57.42:876][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.04.28-08.57.42:876][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.04.28-08.57.42:876][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.04.28-08.57.42:877][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.04.28-08.57.42:877][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.04.28-08.57.42:877][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.04.28-08.57.42:881][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.04.28-08.57.42:881][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.04.28-08.57.42:881][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.04.28-08.57.42:881][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.04.28-08.57.42:881][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.04.28-08.57.42:882][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2021.04.28-08.57.42:882][ 0]LogInit: Selected Device Profile: [Windows] [2021.04.28-08.57.42:882][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2021.04.28-08.57.42:882][ 0]LogHAL: Display: Platform has ~ 48 GB [51445563392 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.04.28-08.57.42:882][ 0]LogInit: Going up to parent DeviceProfile [] [2021.04.28-08.57.42:882][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.04.28-08.57.42:882][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.04.28-08.57.42:882][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.04.28-08.57.42:882][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.04.28-08.57.42:883][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2021.04.28-08.57.42:883][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2021.04.28-08.57.42:883][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.04.28-08.57.42:884][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.04.28-08.57.42:884][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.04.28-08.57.42:884][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.04.28-08.57.42:884][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini] [2021.04.28-08.57.42:884][ 0]LogInit: Computer: DESKTOP-NNUV25C [2021.04.28-08.57.42:884][ 0]LogInit: User: WYZ [2021.04.28-08.57.42:884][ 0]LogInit: CPU Page size=4096, Cores=6 [2021.04.28-08.57.42:884][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.04.28-08.57.42:884][ 0]LogMemory: Memory total: Physical=47.9GB (48GB approx) [2021.04.28-08.57.42:884][ 0]LogMemory: Platform Memory Stats for Windows [2021.04.28-08.57.42:884][ 0]LogMemory: Process Physical Memory: 117.12 MB used, 117.12 MB peak [2021.04.28-08.57.42:884][ 0]LogMemory: Process Virtual Memory: 109.32 MB used, 109.32 MB peak [2021.04.28-08.57.42:884][ 0]LogMemory: Physical Memory: 18985.39 MB used, 30076.93 MB free, 49062.31 MB total [2021.04.28-08.57.42:884][ 0]LogMemory: Virtual Memory: 5192.33 MB used, 134212536.00 MB free, 134217728.00 MB total [2021.04.28-08.57.42:899][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.04.28-08.57.43:041][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.04.28-08.57.43:043][ 0]LogInit: Using OS detected language (zh-CN). [2021.04.28-08.57.43:043][ 0]LogInit: Using OS detected locale (zh-CN). [2021.04.28-08.57.43:048][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used. [2021.04.28-08.57.43:140][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading! [2021.04.28-08.57.43:140][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading! [2021.04.28-08.57.43:140][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading! [2021.04.28-08.57.43:140][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading! [2021.04.28-08.57.43:140][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading! [2021.04.28-08.57.43:140][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading! [2021.04.28-08.57.43:140][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading! [2021.04.28-08.57.43:140][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading! [2021.04.28-08.57.43:141][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading! [2021.04.28-08.57.43:141][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading! [2021.04.28-08.57.43:141][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading! [2021.04.28-08.57.43:192][ 0]LogInit: Setting process to per monitor DPI aware [2021.04.28-08.57.43:413][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.04.28-08.57.43:413][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.04.28-08.57.43:629][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.04.28-08.57.43:629][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.04.28-08.57.43:629][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2021.04.28-08.57.43:629][ 0]LogD3D11RHI: D3D11 adapters: [2021.04.28-08.57.43:706][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1660' (Feature Level 11_0) [2021.04.28-08.57.43:706][ 0]LogD3D11RHI: 5991/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2021.04.28-08.57.43:709][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2021.04.28-08.57.43:709][ 0]LogD3D11RHI: 0/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.04.28-08.57.43:709][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.04.28-08.57.43:717][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.04.28-08.57.43:717][ 0]LogD3D11RHI: GPU DeviceId: 0x2184 (for the marketing name, search the web for "GPU Device Id") [2021.04.28-08.57.43:717][ 0]LogWindows: EnumDisplayDevices: [2021.04.28-08.57.43:717][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1660' (P:1 D:1) [2021.04.28-08.57.43:719][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1660' (P:0 D:1) [2021.04.28-08.57.43:720][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2021.04.28-08.57.43:721][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1660' (P:0 D:0) [2021.04.28-08.57.43:721][ 0]LogWindows: DebugString: FoundDriverCount:4 [2021.04.28-08.57.43:721][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660 [2021.04.28-08.57.43:721][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71) [2021.04.28-08.57.43:721][ 0]LogD3D11RHI: Driver Date: 9-30-2020 [2021.04.28-08.57.43:721][ 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB) [2021.04.28-08.57.43:766][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.04.28-08.57.43:766][ 0]LogD3D11RHI: Async texture creation enabled [2021.04.28-08.57.43:766][ 0]LogD3D11RHI: Array index from any shader is supported [2021.04.28-08.57.43:785][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2021.04.28-08.57.44:268][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2021.04.28-08.57.44:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2021.04.28-08.57.44:318][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2021.04.28-08.57.44:318][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2021.04.28-08.57.44:330][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2021.04.28-08.57.44:340][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2021.04.28-08.57.44:351][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2021.04.28-08.57.44:362][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2021.04.28-08.57.44:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2021.04.28-08.57.44:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2021.04.28-08.57.44:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2021.04.28-08.57.44:420][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2021.04.28-08.57.44:420][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2021.04.28-08.57.44:437][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2021.04.28-08.57.44:437][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2021.04.28-08.57.44:448][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2021.04.28-08.57.44:459][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2021.04.28-08.57.44:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2021.04.28-08.57.44:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.04.28-08.57.44:480][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2021.04.28-08.57.44:495][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.04.28-08.57.44:597][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (E:/UE4/Unreal Projects/Building_hexiedasha/Intermediate/Shaders/WorkingDirectory/28552/). [2021.04.28-08.57.44:597][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WYZ/AppData/Local/Temp/UnrealShaderWorkingDir/56EF14C84686D0D4F2D710B12B559B35/'. [2021.04.28-08.57.44:598][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2021.04.28-08.57.44:598][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2021.04.28-08.57.44:598][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2021.04.28-08.57.45:247][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.04.28-08.57.45:297][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 80MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. [2021.04.28-08.57.45:298][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc [2021.04.28-08.57.45:298][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.04.28-08.57.45:298][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.04.28-08.57.45:298][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.04.28-08.57.45:298][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.04.28-08.57.45:307][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.04.28-08.57.45:307][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.04.28-08.57.45:307][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.04.28-08.57.45:309][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/WYZ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.04.28-08.57.45:309][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.04.28-08.57.45:309][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.04.28-08.57.45:352][ 0]LogSlate: Using FreeType 2.10.0 [2021.04.28-08.57.45:353][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.04.28-08.57.45:379][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up [2021.04.28-08.57.45:583][ 0]LogInit: Selected Device Profile: [Windows] [2021.04.28-08.57.45:703][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.04.28-08.57.45:703][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.04.28-08.57.45:703][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.04.28-08.57.45:703][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.04.28-08.57.45:703][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2021.04.28-08.57.45:721][ 0]LogNetVersion: Building_hexiedasha 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2186942574) [2021.04.28-08.57.46:109][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000002C3B50F4400), frame # 0 [2021.04.28-08.57.46:110][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002C3B502D1C0), frame # 0 [2021.04.28-08.57.46:111][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002C3B5081E00), frame # 0 [2021.04.28-08.57.46:197][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 2 prioritized culture(s) in 0.078396 seconds [2021.04.28-08.57.46:201][ 0]LogUObjectArray: 15917 objects as part of root set at end of initial load. [2021.04.28-08.57.46:201][ 0]LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool. [2021.04.28-08.57.46:201][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2021.04.28-08.57.46:672][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2021.04.28-08.57.46:679][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2021.04.28-08.57.46:829][ 0]SourceControl: 源码管理已禁用 [2021.04.28-08.57.46:830][ 0]SourceControl: 源码管理已禁用 [2021.04.28-08.57.46:835][ 0]SourceControl: 源码管理已禁用 [2021.04.28-08.57.46:840][ 0]SourceControl: 源码管理已禁用 [2021.04.28-08.57.46:852][ 0]SourceControl: 源码管理已禁用 [2021.04.28-08.57.47:236][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.04.28-08.57.47:269][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.04.28-08.57.47:269][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.04.28-08.57.47:334][ 0]LogOcInput: OculusInput pre-init called [2021.04.28-08.57.47:353][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2021.04.28-08.57.47:353][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2021.04.28-08.57.47:421][ 0]LogEngine: Initializing Engine... [2021.04.28-08.57.47:423][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.04.28-08.57.47:423][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2021.04.28-08.57.47:424][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2021.04.28-08.57.47:533][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.04.28-08.57.47:543][ 0]LogAIModule: Creating AISystem for world Untitled [2021.04.28-08.57.47:543][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002C3BB88A600), frame # 0 [2021.04.28-08.57.47:543][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002C3BB89F380), frame # 0 [2021.04.28-08.57.47:559][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.04.28-08.57.47:559][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.04.28-08.57.47:559][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.04.28-08.57.47:559][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.04.28-08.57.47:559][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.04.28-08.57.47:559][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.04.28-08.57.47:559][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.04.28-08.57.47:559][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.04.28-08.57.47:559][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.04.28-08.57.47:559][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.04.28-08.57.47:589][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.04.28-08.57.47:589][ 0]LogAudioMixer: Display: 1: FrontRight [2021.04.28-08.57.47:642][ 0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio) [2021.04.28-08.57.47:646][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.04.28-08.57.47:648][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.04.28-08.57.47:648][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.04.28-08.57.47:649][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.04.28-08.57.47:650][ 0]LogInit: FAudioDevice initialized. [2021.04.28-08.57.47:650][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.04.28-08.57.47:692][ 0]LogDerivedDataCache: Saved boot cache 0.04s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. [2021.04.28-08.57.47:696][ 0]LogInit: Texture streaming: Enabled [2021.04.28-08.57.47:721][ 0]LogEngineSessionManager: EngineSessionManager initialized [2021.04.28-08.57.47:721][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2021.04.28-08.57.47:724][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2021.04.28-08.57.47:763][ 0]LogInit: Transaction tracking system initialized [2021.04.28-08.57.47:797][ 0]BlueprintLog: New page: 编辑器加载 [2021.04.28-08.57.47:904][ 0]LocalizationService: 本地化服务已禁用 [2021.04.28-08.57.48:087][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2021.04.28-08.57.48:087][ 0]LogCook: Display: Mobile HDR setting 1 [2021.04.28-08.57.48:194][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/' took 0.00s [2021.04.28-08.57.48:482][ 0]SourceControl: 源码管理已禁用 [2021.04.28-08.57.48:483][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.297 [2021.04.28-08.57.48:483][ 0]Cmd: MAP LOAD FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.04.28-08.57.48:483][ 0]LightingResults: New page: 光照构建 [2021.04.28-08.57.48:484][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.04.28-08.57.48:484][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.28-08.57.48:484][ 0]MapCheck: New page: 地图检测 [2021.04.28-08.57.48:484][ 0]LightingResults: New page: 光照构建 [2021.04.28-08.57.48:493][ 0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002C3BB88A600), frame # 0 [2021.04.28-08.57.48:493][ 0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002C3BB89F380), frame # 0 [2021.04.28-08.57.48:494][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2021.04.28-08.57.48:667][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap [2021.04.28-08.57.48:668][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002C3A942B800), frame # 0 [2021.04.28-08.57.48:668][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002C3A9451D00), frame # 0 [2021.04.28-08.57.48:673][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.04.28-08.57.48:684][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2021.04.28-08.57.48:685][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2021.04.28-08.57.48:685][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.15毫秒。 [2021.04.28-08.57.48:685][ 0]LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 0.202 [2021.04.28-08.57.48:686][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.500 [2021.04.28-08.57.48:889][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.04.28-08.57.48:895][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.04.28-08.57.48:901][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.04.28-08.57.48:906][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.04.28-08.57.48:916][ 0]LogCollectionManager: Loaded 0 collections in 0.001411 seconds [2021.04.28-08.57.48:929][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Collections/' took 0.00s [2021.04.28-08.57.48:929][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/Developers/WYZ/Collections/' took 0.00s [2021.04.28-08.57.48:929][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/Collections/' took 0.00s [2021.04.28-08.57.48:929][ 0]LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 3427 classes and 821 folders. [2021.04.28-08.57.48:932][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. [2021.04.28-08.57.48:986][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.04.28-08.57.48:988][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. [2021.04.28-08.57.49:089][ 0]LogSlate: Took 0.000263 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.04.28-08.57.49:091][ 0]LogSlate: Took 0.001350 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2021.04.28-08.57.49:091][ 0]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2021.04.28-08.57.49:094][ 0]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2021.04.28-08.57.49:153][ 0]LogRenderer: Reallocating scene render targets to support 1296x592 Format 10 NumSamples 1 (Frame:1). [2021.04.28-08.57.49:231][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.04.28-08.57.49:231][ 0]LogLoad: (Engine Initialization) Total time: 8.04 seconds [2021.04.28-08.57.49:231][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.04.28-08.57.49:273][ 0]LogAssetRegistry: Asset discovery search completed in 3.8946 seconds [2021.04.28-08.57.49:276][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) [2021.04.28-08.57.49:277][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.04.28-08.57.49:308][ 0]LogSlate: Took 0.000235 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.04.28-08.57.50:275][111]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.04.28-08.59.31:166][ 16]LogAssetEditorSubsystem: Opening Asset editor for World /Game/City_1.City_1 [2021.04.28-08.59.31:180][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2021.04.28-08.59.31:183][ 16]Cmd: MAP LOAD FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.04.28-08.59.31:183][ 16]LightingResults: New page: 光照构建 [2021.04.28-08.59.31:183][ 16]LoadErrors: New page: 正在加载地图:City_1.umap [2021.04.28-08.59.31:185][ 16]LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true [2021.04.28-08.59.31:185][ 16]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.28-08.59.31:185][ 16]MapCheck: New page: 地图检测 [2021.04.28-08.59.31:185][ 16]LightingResults: New page: 光照构建 [2021.04.28-08.59.31:195][ 16]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002C3A942B800), frame # 12016 [2021.04.28-08.59.31:195][ 16]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002C3A9451D00), frame # 12016 [2021.04.28-08.59.31:196][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2021.04.28-08.59.31:262][ 16]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.04.28-08.59.31:262][ 16]LogAIModule: Creating AISystem for world City_1 [2021.04.28-08.59.31:262][ 16]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002C43463CA00), frame # 12016 [2021.04.28-08.59.31:263][ 16]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002C3C02EF880), frame # 12016 [2021.04.28-08.59.31:273][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2021.04.28-08.59.31:285][ 16]Cmd: MAP CHECKDEP NOCLEARLOG [2021.04.28-08.59.31:285][ 16]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.128毫秒。 [2021.04.28-08.59.31:285][ 16]LogFileHelpers: Loading map 'City_1' took 0.101 [2021.04.28-08.59.32:050][ 80]LogLinker: Warning: 未能加载“{FileName}”:无法解析资产命名 [2021.04.28-08.59.32:084][ 80]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UI/icon/icon.icon [2021.04.28-08.59.32:236][ 80]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0005 seconds. Added 125 classes and 0 folders. [2021.04.28-08.59.32:946][ 80]LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2021.04.28-08.59.32:972][ 81]LogSlate: Took 0.000222 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2021.04.28-09.00.05:736][627]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar) [2021.04.28-09.00.08:638][967]Cmd: TRANSACTION UNDO [2021.04.28-09.00.08:638][967]LogEditorTransaction: Undo 点击Actor [2021.04.28-09.00.09:167][982]Cmd: TRANSACTION UNDO [2021.04.28-09.00.09:167][982]LogEditorTransaction: Undo 选择笔刷表面 [2021.04.28-09.00.09:560][ 23]Cmd: TRANSACTION UNDO [2021.04.28-09.00.09:560][ 23]LogEditorTransaction: Undo 旋转Actor [2021.04.28-09.00.10:795][169]Cmd: TRANSACTION UNDO [2021.04.28-09.00.10:795][169]LogEditorTransaction: Undo 旋转Actor [2021.04.28-09.00.14:072][561]Cmd: TRANSACTION UNDO [2021.04.28-09.00.14:072][561]LogEditorTransaction: Undo 旋转Actor [2021.04.28-09.00.14:892][612]Cmd: TRANSACTION UNDO [2021.04.28-09.00.14:892][612]LogEditorTransaction: Undo 设置缩放 [2021.04.28-09.00.41:398][727]Cmd: TRANSACTION UNDO [2021.04.28-09.00.41:398][727]LogEditorTransaction: Undo 移动Actor [2021.04.28-09.00.42:898][857]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar) [2021.04.28-09.00.43:324][907]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (Mini) [2021.04.28-09.00.45:855][198]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building+highway_删减后__highway) [2021.04.28-09.00.46:493][271]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar) [2021.04.28-09.00.56:565][468]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building+highway_删减后__Ways) [2021.04.28-09.00.57:191][539]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building+highway_删减后__Ways) [2021.04.28-09.01.38:683][465]Cmd: TRANSACTION UNDO [2021.04.28-09.01.38:683][465]LogEditorTransaction: Undo 移动Actor [2021.04.28-09.01.54:699][328]Cmd: TRANSACTION UNDO [2021.04.28-09.01.54:699][328]LogEditorTransaction: Undo 移动Actor [2021.04.28-09.01.55:082][338]Cmd: TRANSACTION UNDO [2021.04.28-09.01.55:082][338]LogEditorTransaction: Undo 移动Actor [2021.04.28-09.01.55:447][369]Cmd: TRANSACTION UNDO [2021.04.28-09.01.55:447][369]LogEditorTransaction: Undo 移动Actor [2021.04.28-09.01.55:876][419]Cmd: TRANSACTION UNDO [2021.04.28-09.01.55:876][419]LogEditorTransaction: Undo 移动Actor [2021.04.28-09.01.56:232][461]Cmd: TRANSACTION UNDO [2021.04.28-09.01.56:232][461]LogEditorTransaction: Undo 移动Actor [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: request failed, libcurl error: 0 (No error) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2c3f6f0ff70 [can pipeline]) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 1 (Re-using existing connection! (#1) with host datarouter.ol.epicgames.com) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (3.231.246.124) port 443 (#1)) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 3 (We are completely uploaded and fine) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 5 (Connection died, retrying a fresh connect) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 6 (necessary data rewind wasn't possible) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 7 (Closing connection 1) [2021.04.28-09.02.55:425][510]LogHttp: Warning: 000002C46051E400: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-09.02.55:425][510]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.28-09.03.22:435][708]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/car/movecar.movecar [2021.04.28-09.03.22:758][708]LogSlate: Took 0.000210 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2021.04.28-09.03.32:401][805]BlueprintLog: New page: 编译movecar [2021.04.28-09.03.32:864][805]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms [2021.04.28-09.03.33:142][824]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/car/movecar" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset" SILENT=true [2021.04.28-09.03.33:163][824]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/movecar0FCAB975427D5ADD52636D8C5AB42308.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset' [2021.04.28-09.03.33:180][824]AssetCheck: New page: 资产保存:movecar [2021.04.28-09.03.33:180][824]LogContentValidation: Display: 正在验证Blueprint /Game/car/movecar.movecar [2021.04.28-09.03.37:169][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms [2021.04.28-09.03.37:214][231]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.03.37:233][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2021.04.28-09.03.37:262][231]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1887C62C44156F2410304C3974351C396.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.03.37:276][231]LogFileHelpers: Saving map 'City_1' took 0.062 [2021.04.28-09.03.37:276][231]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.03.37:854][231]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataD4CD0C2040C8AD65F3AEFC905B53418F.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.03.37:857][231]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.03.38:262][231]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData5174EDF64D8DEE99E4BA6AA101DFBD10.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.03.38:278][231]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.03.38:278][231]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.03.38:278][231]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-09.03.38:804][279]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.28-09.03.38:830][279]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms [2021.04.28-09.04.18:579][645]Cmd: DELETE [2021.04.28-09.04.18:579][645]Cmd: ACTOR DELETE [2021.04.28-09.04.18:581][645]LogEditorActor: Deleted Actor: movecar_C [2021.04.28-09.04.18:602][645]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2021.04.28-09.04.18:606][645]LogEditorActor: Deleted 1 Actors (0.026 secs) [2021.04.28-09.04.30:579][ 23]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar) [2021.04.28-09.05.09:581][597]LogRenderer: Reallocating scene render targets to support 1296x644 Format 10 NumSamples 1 (Frame:1). [2021.04.28-09.06.02:510][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.06.02:548][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2021.04.28-09.06.02:579][693]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1D591CB0F4718B0FFDC8C40A8C9CC2336.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.06.02:594][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.06.03:002][693]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData50270C1A43679FF57FD087BAB104B7C4.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.06.03:021][693]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.06.03:021][693]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.06.03:021][693]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-09.06.07:585][197]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.28-09.06.07:611][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2021.04.28-09.07.19:394][737]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.07.19:418][737]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2021.04.28-09.07.19:448][737]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1DC3A799E45F62C23FA3EF3A049916317.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.07.19:463][737]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.07.19:878][737]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataCA0A9C8E416095980A4D248A0425605C.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.07.19:895][737]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.07.19:895][737]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.07.19:895][737]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-09.07.47:714][954]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.28-09.07.47:743][954]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2021.04.28-09.07.49:246][954]LogSlate: Window '保存内容' being destroyed [2021.04.28-09.07.49:299][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.07.49:318][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2021.04.28-09.07.49:347][954]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1F74DF6C743CD25CFB3F9889A545DBB4E.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.07.49:360][954]LogFileHelpers: Saving map 'City_1' took 0.061 [2021.04.28-09.07.49:360][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.07.49:770][954]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData79AA05C946DF6608EB05878FB1B15CDF.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.07.49:772][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.07.50:175][954]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataABF0A67C455A1BC195C705BD3498C6F5.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.07.50:212][955]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.07.50:212][955]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.07.50:212][955]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-09.09.10:217][788]BlueprintLog: New page: 编译movecar [2021.04.28-09.09.10:258][788]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2021.04.28-09.09.10:687][826]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/car/movecar" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset" SILENT=true [2021.04.28-09.09.10:709][826]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/movecar65A9EC7F4833301A95407084BC75440C.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset' [2021.04.28-09.09.10:722][826]AssetCheck: New page: 资产保存:movecar [2021.04.28-09.09.10:722][826]LogContentValidation: Display: 正在验证Blueprint /Game/car/movecar.movecar [2021.04.28-09.09.12:445][ 1]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.28-09.09.12:472][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2021.04.28-09.09.13:685][ 1]LogSlate: Window '保存内容' being destroyed [2021.04.28-09.09.13:731][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.09.13:750][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2021.04.28-09.09.13:779][ 1]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_164D1C1D54746B1432D9851A1FBFA88C5.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.09.13:792][ 1]LogFileHelpers: Saving map 'City_1' took 0.061 [2021.04.28-09.09.13:792][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.09.14:200][ 1]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataA522ECF045DBA86F819F3A8595B1DE91.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.09.14:203][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.09.14:607][ 1]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData97FFAFCC48F93C08D362CD95B6707EAB.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.09.14:646][ 2]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.09.14:646][ 2]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.09.14:646][ 2]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-09.16.32:089][340]LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find symbols for 'USceneComponent::K2_SetRelativeTransform' [找不到元素。] [2021.04.28-09.16.32:723][410]LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find symbols for 'USceneComponent::K2_SetRelativeTransform' [找不到元素。] [2021.04.28-09.16.35:186][654]LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find symbols for 'UTimelineComponent::SetPlayRate' [找不到元素。] [2021.04.28-09.18.41:810][684]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2021.04.28-09.23.26:975][696]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2021.04.28-09.23.27:006][696]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.23.27:025][696]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2021.04.28-09.23.27:056][696]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1CC4B33AF4E1D0B80C61BA3A0DC661CF2.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.23.27:070][696]LogFileHelpers: Saving map 'City_1' took 0.064 [2021.04.28-09.23.27:070][696]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.23.27:482][696]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData0FADECA648CD745BAFCB0E9BE789041E.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.23.27:484][696]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.23.27:887][696]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataA4210636490D0EE684CCA885E9E08790.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.23.27:905][696]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.23.27:905][696]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.23.27:905][696]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-09.25.09:256][813]BlueprintLog: New page: 编译movecar [2021.04.28-09.25.09:300][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2021.04.28-09.25.09:714][849]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/car/movecar" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset" SILENT=true [2021.04.28-09.25.09:736][849]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/movecar97A732B14148D533FD25F88BB0231CAC.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset' [2021.04.28-09.25.09:749][849]AssetCheck: New page: 资产保存:movecar [2021.04.28-09.25.09:749][849]LogContentValidation: Display: 正在验证Blueprint /Game/car/movecar.movecar [2021.04.28-09.25.33:536][634]BlueprintLog: New page: 编译movecar [2021.04.28-09.25.33:577][634]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms [2021.04.28-09.25.34:086][682]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/car/movecar" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset" SILENT=true [2021.04.28-09.25.34:108][682]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/movecar2DA92E7D4249C9993DFE3ABD6B105831.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset' [2021.04.28-09.25.34:122][682]AssetCheck: New page: 资产保存:movecar [2021.04.28-09.25.34:122][682]LogContentValidation: Display: 正在验证Blueprint /Game/car/movecar.movecar [2021.04.28-09.25.36:379][892]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.28-09.25.36:405][892]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms [2021.04.28-09.25.37:977][892]LogSlate: Window '保存内容' being destroyed [2021.04.28-09.25.38:031][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.25.38:051][892]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2021.04.28-09.25.38:080][892]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_125A4D5744F7B4587156505B687667610.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.25.38:092][892]LogFileHelpers: Saving map 'City_1' took 0.061 [2021.04.28-09.25.38:093][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.25.38:499][892]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData172F0EBF42CC1D66097192AD88CF5173.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.25.38:502][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.25.38:912][892]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataEBEFE3B445CFA506063C3981D43DF01A.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.25.38:958][893]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.25.38:958][893]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.25.38:958][893]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-09.26.38:481][240]BlueprintLog: New page: 编译movecar [2021.04.28-09.26.38:522][240]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms [2021.04.28-09.26.39:022][287]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/car/movecar" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset" SILENT=true [2021.04.28-09.26.39:044][287]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/movecar90371B6E43AED1442C5542A65B4F8A57.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/car/movecar.uasset' [2021.04.28-09.26.39:058][287]AssetCheck: New page: 资产保存:movecar [2021.04.28-09.26.39:058][287]LogContentValidation: Display: 正在验证Blueprint /Game/car/movecar.movecar [2021.04.28-09.26.44:587][894]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms [2021.04.28-09.26.44:635][894]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.26.44:654][894]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2021.04.28-09.26.44:685][894]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_13A0466634B71FD16D0D3259D2FA8A781.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.26.44:699][894]LogFileHelpers: Saving map 'City_1' took 0.065 [2021.04.28-09.26.44:699][894]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.26.45:106][894]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData76A8A45A49B845CCE61C5EA209F81A45.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.26.45:109][894]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.26.45:518][894]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData32EF53EE4B01077E14BD75AC322626EB.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.26.45:534][894]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.26.45:534][894]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.26.45:534][894]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-09.34.59:217][210]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.28-09.34.59:245][210]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2021.04.28-09.35.52:028][865]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.52:671][935]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.53:523][ 35]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building_7F__钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.54:010][ 89]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.54:628][159]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building_7F__钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.55:178][221]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.56:111][329]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building_7F__钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.56:712][397]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.57:173][448]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building_7F__钢,油漆面层,象牙白,有光泽) [2021.04.28-09.35.57:432][475]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_钢,油漆面层,象牙白,有光泽) [2021.04.28-09.36.01:356][908]Cmd: SELECT NONE [2021.04.28-09.36.01:514][926]Cmd: SELECT NONE [2021.04.28-09.50.15:498][966]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_水磨石) [2021.04.28-09.50.17:855][233]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_水磨石) [2021.04.28-09.50.26:747][277]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building+highway_删减后__Areas) [2021.04.28-09.50.28:872][501]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial [2021.04.28-09.50.28:874][501]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. [2021.04.28-09.50.29:097][501]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2021.04.28-09.50.29:152][501]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2021.04.28-09.50.29:174][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 80 [2021.04.28-09.50.29:174][501]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 79 [2021.04.28-09.50.29:174][501]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 78 [2021.04.28-09.50.29:174][501]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 77 [2021.04.28-09.50.29:174][501]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 76 [2021.04.28-09.50.29:174][501]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 75 [2021.04.28-09.50.29:174][501]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 74 [2021.04.28-09.50.29:174][501]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 73 [2021.04.28-09.50.29:177][501]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_26, compiling. [2021.04.28-09.50.29:181][501]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_27, compiling. [2021.04.28-09.50.29:184][501]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_28, compiling. [2021.04.28-09.50.29:187][501]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_6, compiling. [2021.04.28-09.50.29:189][501]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_29, compiling. [2021.04.28-09.50.29:652][501]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 92 [2021.04.28-09.50.29:652][501]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 91 [2021.04.28-09.50.29:669][501]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 90 [2021.04.28-09.50.29:669][501]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 89 [2021.04.28-09.50.29:703][501]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 88 [2021.04.28-09.50.29:755][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 87 [2021.04.28-09.50.29:772][501]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 86 [2021.04.28-09.50.29:790][501]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 85 [2021.04.28-09.50.29:843][501]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 84 [2021.04.28-09.50.29:844][501]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 83 [2021.04.28-09.50.29:895][501]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 82 [2021.04.28-09.50.29:913][501]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 81 [2021.04.28-09.50.29:913][501]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 80 [2021.04.28-09.50.29:930][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 79 [2021.04.28-09.50.29:947][501]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 78 [2021.04.28-09.50.29:947][501]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 77 [2021.04.28-09.50.30:019][501]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 76 [2021.04.28-09.50.30:073][501]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 75 [2021.04.28-09.50.30:108][501]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 74 [2021.04.28-09.50.30:108][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 73 [2021.04.28-09.50.30:126][501]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 72 [2021.04.28-09.50.30:144][501]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 71 [2021.04.28-09.50.30:144][501]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 70 [2021.04.28-09.50.30:162][501]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 69 [2021.04.28-09.50.30:232][501]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 68 [2021.04.28-09.50.30:287][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 67 [2021.04.28-09.50.30:323][501]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 66 [2021.04.28-09.50.30:340][501]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 65 [2021.04.28-09.50.30:340][501]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 64 [2021.04.28-09.50.30:340][501]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 63 [2021.04.28-09.50.30:357][501]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 62 [2021.04.28-09.50.30:374][501]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 61 [2021.04.28-09.50.30:374][501]LogSlate: Window '警告:正在编辑默认材质' being destroyed [2021.04.28-09.50.30:436][501]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 60 [2021.04.28-09.50.30:530][502]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 59 [2021.04.28-09.50.30:530][502]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 58 [2021.04.28-09.50.30:586][504]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 57 [2021.04.28-09.50.30:618][506]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 56 [2021.04.28-09.50.30:709][512]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 55 [2021.04.28-09.50.30:756][514]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 54 [2021.04.28-09.50.30:844][519]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 53 [2021.04.28-09.50.30:871][521]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 52 [2021.04.28-09.50.30:885][522]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 51 [2021.04.28-09.50.30:945][527]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 50 [2021.04.28-09.50.31:022][532]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 49 [2021.04.28-09.50.31:122][538]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 48 [2021.04.28-09.50.31:149][540]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 47 [2021.04.28-09.50.31:257][548]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 46 [2021.04.28-09.50.31:290][550]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 45 [2021.04.28-09.50.31:336][553]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 44 [2021.04.28-09.50.31:419][559]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 43 [2021.04.28-09.50.31:491][564]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 42 [2021.04.28-09.50.31:583][568]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 41 [2021.04.28-09.50.31:825][585]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 40 [2021.04.28-09.50.31:825][585]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 39 [2021.04.28-09.50.31:936][594]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 38 [2021.04.28-09.50.31:951][595]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 37 [2021.04.28-09.50.31:962][596]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 36 [2021.04.28-09.50.32:129][607]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35 [2021.04.28-09.50.32:173][610]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34 [2021.04.28-09.50.32:207][612]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 33 [2021.04.28-09.50.32:250][614]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 32 [2021.04.28-09.50.32:281][617]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 31 [2021.04.28-09.50.32:304][619]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30 [2021.04.28-09.50.32:378][626]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 29 [2021.04.28-09.50.32:434][629]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 28 [2021.04.28-09.50.32:459][631]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 27 [2021.04.28-09.50.32:481][633]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26 [2021.04.28-09.50.32:518][636]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 [2021.04.28-09.50.32:559][640]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 24 [2021.04.28-09.50.32:591][643]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 23 [2021.04.28-09.50.32:639][648]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 22 [2021.04.28-09.50.32:651][649]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 [2021.04.28-09.50.32:691][649]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2021.04.28-09.50.32:691][649]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.28-09.51.15:251][518]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2021.04.28-09.51.15:292][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.28-09.51.15:312][518]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms [2021.04.28-09.51.15:341][518]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1AF34FCCE446C3A4525DBA5AEA2858801.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.28-09.51.15:354][518]LogFileHelpers: Saving map 'City_1' took 0.063 [2021.04.28-09.51.15:354][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.51.15:768][518]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData599BEBF6428E82BF71BB76A814B331D6.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.51.15:770][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.28-09.51.16:173][518]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData3433302340F288A8A1AB46BE0E155345.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.28-09.51.16:189][518]AssetCheck: New page: 资产保存:多个资产 [2021.04.28-09.51.16:189][518]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.28-09.51.16:189][518]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.28-13.23.00:498][300]LogHttp: Warning: 000002C468384800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-13.23.00:498][300]LogHttp: Warning: 000002C468384800: request failed, libcurl error: 6 (Couldn't resolve host name) [2021.04.28-13.23.00:498][300]LogHttp: Warning: 000002C468384800: libcurl info message cache 0 (Connection 103 seems to be dead!) [2021.04.28-13.23.00:498][300]LogHttp: Warning: 000002C468384800: libcurl info message cache 1 (Closing connection 103) [2021.04.28-13.23.00:498][300]LogHttp: Warning: 000002C468384800: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-13.23.00:498][300]LogHttp: Warning: 000002C468384800: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com) [2021.04.28-13.23.00:498][300]LogHttp: Warning: 000002C468384800: libcurl info message cache 4 (Closing connection 104) [2021.04.28-13.23.00:498][300]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.28-15.29.52:019][899]LogHttp: Warning: 000002C468384800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-15.29.52:019][899]LogHttp: Warning: 000002C468384800: request failed, libcurl error: 6 (Couldn't resolve host name) [2021.04.28-15.29.52:019][899]LogHttp: Warning: 000002C468384800: libcurl info message cache 0 (Connection 161 seems to be dead!) [2021.04.28-15.29.52:019][899]LogHttp: Warning: 000002C468384800: libcurl info message cache 1 (Closing connection 161) [2021.04.28-15.29.52:019][899]LogHttp: Warning: 000002C468384800: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-15.29.52:019][899]LogHttp: Warning: 000002C468384800: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com) [2021.04.28-15.29.52:019][899]LogHttp: Warning: 000002C468384800: libcurl info message cache 4 (Closing connection 162) [2021.04.28-15.29.52:358][900]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.28-16.33.00:639][148]LogHttp: Warning: 000002C468384800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-16.33.00:639][148]LogHttp: Warning: 000002C468384800: request failed, libcurl error: 6 (Couldn't resolve host name) [2021.04.28-16.33.00:639][148]LogHttp: Warning: 000002C468384800: libcurl info message cache 0 (Connection 189 seems to be dead!) [2021.04.28-16.33.00:639][148]LogHttp: Warning: 000002C468384800: libcurl info message cache 1 (Closing connection 189) [2021.04.28-16.33.00:639][148]LogHttp: Warning: 000002C468384800: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-16.33.00:639][148]LogHttp: Warning: 000002C468384800: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com) [2021.04.28-16.33.00:639][148]LogHttp: Warning: 000002C468384800: libcurl info message cache 4 (Closing connection 190) [2021.04.28-16.33.00:639][148]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.28-17.36.52:449][524]LogHttp: Warning: 000002C468384800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-17.36.52:449][524]LogHttp: Warning: 000002C468384800: request failed, libcurl error: 6 (Couldn't resolve host name) [2021.04.28-17.36.52:449][524]LogHttp: Warning: 000002C468384800: libcurl info message cache 0 (Connection 219 seems to be dead!) [2021.04.28-17.36.52:449][524]LogHttp: Warning: 000002C468384800: libcurl info message cache 1 (Closing connection 219) [2021.04.28-17.36.52:449][524]LogHttp: Warning: 000002C468384800: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-17.36.52:449][524]LogHttp: Warning: 000002C468384800: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com) [2021.04.28-17.36.52:449][524]LogHttp: Warning: 000002C468384800: libcurl info message cache 4 (Closing connection 220) [2021.04.28-17.36.52:449][524]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.28-20.45.52:319][193]LogHttp: Warning: 000002C468384800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-20.45.52:319][193]LogHttp: Warning: 000002C468384800: request failed, libcurl error: 6 (Couldn't resolve host name) [2021.04.28-20.45.52:319][193]LogHttp: Warning: 000002C468384800: libcurl info message cache 0 (Connection 305 seems to be dead!) [2021.04.28-20.45.52:319][193]LogHttp: Warning: 000002C468384800: libcurl info message cache 1 (Closing connection 305) [2021.04.28-20.45.52:319][193]LogHttp: Warning: 000002C468384800: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-20.45.52:319][193]LogHttp: Warning: 000002C468384800: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com) [2021.04.28-20.45.52:319][193]LogHttp: Warning: 000002C468384800: libcurl info message cache 4 (Closing connection 306) [2021.04.28-20.45.52:657][194]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: request failed, libcurl error: 0 (No error) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2c3f6f0ff70 [can pipeline]) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 1 (Re-using existing connection! (#335) with host datarouter.ol.epicgames.com) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.152.236.216) port 443 (#335)) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 3 (We are completely uploaded and fine) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 5 (Connection died, retrying a fresh connect) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 6 (necessary data rewind wasn't possible) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 7 (Closing connection 335) [2021.04.28-21.48.55:537][426]LogHttp: Warning: 000002C468384800: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-21.48.55:537][426]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: request failed, libcurl error: 0 (No error) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2c3f6f0ff70 [can pipeline]) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 1 (Re-using existing connection! (#363) with host datarouter.ol.epicgames.com) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.5.97.72) port 443 (#363)) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 3 (We are completely uploaded and fine) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 5 (Connection died, retrying a fresh connect) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 6 (necessary data rewind wasn't possible) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 7 (Closing connection 363) [2021.04.28-22.52.55:359][826]LogHttp: Warning: 000002C468384800: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-22.52.55:359][826]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.28-23.56.00:331][ 63]LogHttp: Warning: 000002C468384800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.28-23.56.00:331][ 63]LogHttp: Warning: 000002C468384800: request failed, libcurl error: 6 (Couldn't resolve host name) [2021.04.28-23.56.00:331][ 63]LogHttp: Warning: 000002C468384800: libcurl info message cache 0 (Connection 390 seems to be dead!) [2021.04.28-23.56.00:331][ 63]LogHttp: Warning: 000002C468384800: libcurl info message cache 1 (Closing connection 390) [2021.04.28-23.56.00:331][ 63]LogHttp: Warning: 000002C468384800: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.28-23.56.00:331][ 63]LogHttp: Warning: 000002C468384800: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com) [2021.04.28-23.56.00:331][ 63]LogHttp: Warning: 000002C468384800: libcurl info message cache 4 (Closing connection 391) [2021.04.28-23.56.00:663][ 64]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.29-00.22.52:209][706]Cmd: BRUSH ADD SELECTNEWBRUSH [2021.04.29-00.24.17:879][559]Cmd: SELECT NONE [2021.04.29-00.24.18:055][579]Cmd: SELECT NONE [2021.04.29-00.24.26:821][585]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.24.51:623][538]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.24.52:705][665]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (Ultra_Dynamic_Sky_Sphere) [2021.04.29-00.24.57:879][259]Cmd: SELECT NONE [2021.04.29-00.24.58:079][280]Cmd: SELECT NONE [2021.04.29-00.25.08:874][527]Cmd: BRUSH ADD SELECTNEWBRUSH [2021.04.29-00.25.36:106][667]LogEditorViewport: Clicking on Actor (LMB): Brush (盒体 画刷3) [2021.04.29-00.25.36:201][674]LogEditorViewport: Clicking on Actor (double click): Brush (盒体 画刷3) [2021.04.29-00.26.49:173][ 18]Cmd: TRANSACTION UNDO [2021.04.29-00.26.49:173][ 18]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.49:183][ 18]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.26.49:183][ 18]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.26.49:183][ 18]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.26.49:452][ 23]Cmd: TRANSACTION UNDO [2021.04.29-00.26.49:452][ 23]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.49:462][ 23]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.26.49:462][ 23]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.26.49:462][ 23]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.26.49:669][ 28]Cmd: TRANSACTION UNDO [2021.04.29-00.26.49:669][ 28]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.49:680][ 28]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.26.49:680][ 28]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.26.49:680][ 28]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.26.49:906][ 52]Cmd: TRANSACTION UNDO [2021.04.29-00.26.49:906][ 52]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.49:916][ 52]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.26.49:916][ 52]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.26.49:916][ 52]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.26.50:193][ 82]Cmd: TRANSACTION UNDO [2021.04.29-00.26.50:193][ 82]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.50:203][ 82]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.26.50:203][ 82]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.26.50:203][ 82]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.26.50:428][106]Cmd: TRANSACTION UNDO [2021.04.29-00.26.50:428][106]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.50:438][106]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.26.50:438][106]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.26.50:438][106]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.26.50:655][129]Cmd: TRANSACTION UNDO [2021.04.29-00.26.50:655][129]LogEditorTransaction: Undo 修饰符[编辑] [2021.04.29-00.26.50:872][148]Cmd: TRANSACTION UNDO [2021.04.29-00.26.50:872][148]LogEditorTransaction: Undo 修饰符[编辑] [2021.04.29-00.26.51:351][204]Cmd: TRANSACTION UNDO [2021.04.29-00.26.51:351][204]LogEditorTransaction: Undo 修饰符[编辑] [2021.04.29-00.26.51:715][245]Cmd: TRANSACTION UNDO [2021.04.29-00.26.51:715][245]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.52:041][279]Cmd: TRANSACTION UNDO [2021.04.29-00.26.52:042][279]LogEditorTransaction: Undo 修饰符[编辑] [2021.04.29-00.26.52:377][315]Cmd: TRANSACTION UNDO [2021.04.29-00.26.52:377][315]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.52:728][350]Cmd: TRANSACTION UNDO [2021.04.29-00.26.52:728][350]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.52:738][350]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.26.52:738][350]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.26.52:738][350]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.26.55:655][686]Cmd: TRANSACTION UNDO [2021.04.29-00.26.55:655][686]LogEditorTransaction: Undo 修饰符[编辑] [2021.04.29-00.26.56:460][764]Cmd: TRANSACTION UNDO [2021.04.29-00.26.56:460][764]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.26.56:471][764]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.26.56:471][764]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.26.56:471][764]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.27.28:783][506]Cmd: TRANSACTION UNDO [2021.04.29-00.27.28:783][506]LogEditorTransaction: Undo 修饰符[编辑] [2021.04.29-00.27.29:189][516]Cmd: TRANSACTION UNDO [2021.04.29-00.27.29:189][516]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.27.29:203][516]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.27.29:203][516]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.27.29:203][516]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.27.29:689][564]Cmd: TRANSACTION UNDO [2021.04.29-00.27.29:689][564]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.27.29:698][564]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.27.29:699][564]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.27.29:699][564]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.27.30:024][600]Cmd: TRANSACTION UNDO [2021.04.29-00.27.30:024][600]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.27.30:037][600]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.27.30:037][600]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.27.30:037][600]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.27.30:370][637]Cmd: TRANSACTION UNDO [2021.04.29-00.27.30:370][637]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.27.30:381][637]LogGeometryMode: Warning: Unable to find 1 Vertex(s) in new BSP [2021.04.29-00.27.30:381][637]LogGeometryMode: Warning: Unable to resolve 盒体画刷3 Brush in new BSP, see above [2021.04.29-00.27.30:381][637]LogGeometryMode: Warning: Unable to find all previously selected geometry data, resetting selection [2021.04.29-00.27.34:903][172]LogPhysics: Warning: Failed to cook TriMesh: /Game/City_1.City_1:PersistentLevel.ModelComponent_747. [2021.04.29-00.27.34:903][172]LogPhysics: Warning: Attempt to build physics data for /Game/City_1.City_1:PersistentLevel.ModelComponent_747.BodySetup_0 when we are unable to. [2021.04.29-00.27.37:555][471]Cmd: SELECT NONE [2021.04.29-00.27.47:554][600]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.27.48:292][670]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.27.48:943][745]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.27.56:365][599]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.27.59:859][982]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.28.00:987][115]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.28.02:512][292]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building+highway_删减后__hexiezhongxin) [2021.04.29-00.28.12:792][504]Cmd: TRANSACTION UNDO [2021.04.29-00.28.12:792][504]LogEditorTransaction: Undo 选择笔刷表面 [2021.04.29-00.28.12:825][504]LogPhysics: Warning: Failed to cook TriMesh: /Game/City_1.City_1:PersistentLevel.ModelComponent_747. [2021.04.29-00.28.12:825][504]LogPhysics: Warning: Attempt to build physics data for /Game/City_1.City_1:PersistentLevel.ModelComponent_747.BodySetup_0 when we are unable to. [2021.04.29-00.28.13:005][509]Cmd: TRANSACTION UNDO [2021.04.29-00.28.13:005][509]LogEditorTransaction: Undo 点击Actor [2021.04.29-00.28.13:225][514]Cmd: TRANSACTION UNDO [2021.04.29-00.28.13:225][514]LogEditorTransaction: Undo 点击Actor [2021.04.29-00.28.37:579][252]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.29-00.28.37:604][252]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2021.04.29-00.28.37:642][252]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_10FCCA31E49168826E7E3B182FFECD39D.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.29-00.28.37:660][252]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-00.28.38:069][252]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataDB4A111245E38D4043E1159031FF5495.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-00.28.38:087][252]AssetCheck: New page: 资产保存:多个资产 [2021.04.29-00.28.38:087][252]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.29-00.28.38:087][252]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.29-00.28.46:720][247]LogEditorViewport: Clicking on Actor (LMB): Brush (盒体 画刷3) [2021.04.29-00.28.50:222][662]LogEditorViewport: Clicking on Actor (LMB): Brush (盒体 画刷2) [2021.04.29-00.29.07:201][648]Cmd: TRANSACTION UNDO [2021.04.29-00.29.07:201][648]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.29.07:777][667]Cmd: TRANSACTION UNDO [2021.04.29-00.29.07:777][667]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.29.37:487][ 90]Cmd: SELECT NONE [2021.04.29-00.29.37:678][108]Cmd: SELECT NONE [2021.04.29-00.29.59:832][600]Cmd: TRANSACTION UNDO [2021.04.29-00.29.59:832][600]LogEditorTransaction: Undo 旋转Actor [2021.04.29-00.30.01:156][706]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-00.31.31:688][857]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-00.31.34:981][197]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-00.32.17:847][144]Cmd: TRANSACTION UNDO [2021.04.29-00.32.17:847][144]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.33.23:104][701]LogEditorViewport: Clicking on Actor (LMB): Ultra_Dynamic_Sky_BP_C (Ultra_Dynamic_Sky_BP) [2021.04.29-00.33.23:444][730]Cmd: SELECT NONE [2021.04.29-00.33.23:599][745]Cmd: SELECT NONE [2021.04.29-00.33.25:212][910]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.29-00.33.25:287][910]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms [2021.04.29-00.33.26:326][910]LogSlate: Window '保存内容' being destroyed [2021.04.29-00.33.26:377][910]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.29-00.33.26:396][910]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2021.04.29-00.33.26:433][910]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_16621B3C64AB727671E1AF6ABA0B11407.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.29-00.33.26:448][910]LogFileHelpers: Saving map 'City_1' took 0.071 [2021.04.29-00.33.26:448][910]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-00.33.26:849][910]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData7986136648F7E0810394D78783BEFFDF.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-00.33.26:852][910]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-00.33.27:251][910]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataE7213A974270531366ED1490CE47E552.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-00.33.27:297][911]AssetCheck: New page: 资产保存:多个资产 [2021.04.29-00.33.27:297][911]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.29-00.33.27:297][911]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.29-00.34.10:498][430]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-00.34.23:637][973]Cmd: SELECT NONE [2021.04.29-00.34.23:849][998]Cmd: SELECT NONE [2021.04.29-00.34.29:504][660]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-00.34.30:556][772]Cmd: SELECT NONE [2021.04.29-00.34.30:721][790]Cmd: SELECT NONE [2021.04.29-00.38.19:445][857]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-00.38.20:324][957]Cmd: DELETE [2021.04.29-00.38.20:324][957]Cmd: ACTOR DELETE [2021.04.29-00.38.20:327][957]LogEditorActor: Deleted Actor: movecar_C [2021.04.29-00.38.20:350][957]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms [2021.04.29-00.38.20:354][957]LogEditorActor: Deleted 1 Actors (0.030 secs) [2021.04.29-00.38.30:298][125]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-00.38.56:140][ 75]Cmd: TRANSACTION UNDO [2021.04.29-00.38.56:140][ 75]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.38.56:424][ 82]Cmd: TRANSACTION UNDO [2021.04.29-00.38.56:424][ 82]LogEditorTransaction: Undo 移动Actor [2021.04.29-00.38.56:767][100]Cmd: TRANSACTION UNDO [2021.04.29-00.38.56:767][100]LogEditorTransaction: Undo 旋转Actor [2021.04.29-00.38.57:212][152]Cmd: TRANSACTION UNDO [2021.04.29-00.38.57:212][152]LogEditorTransaction: Undo 旋转Actor [2021.04.29-00.38.57:559][192]Cmd: TRANSACTION UNDO [2021.04.29-00.38.57:559][192]LogEditorTransaction: Undo 旋转Actor [2021.04.29-00.38.59:340][402]Cmd: TRANSACTION UNDO [2021.04.29-00.38.59:340][402]LogEditorTransaction: Undo 旋转Actor [2021.04.29-00.38.59:735][448]Cmd: TRANSACTION UNDO [2021.04.29-00.38.59:735][448]LogEditorTransaction: Undo 设置缩放 [2021.04.29-00.41.53:082][528]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.29-00.41.53:137][528]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2021.04.29-00.41.54:469][528]LogSlate: Window '保存内容' being destroyed [2021.04.29-00.41.54:521][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.29-00.41.54:540][528]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2021.04.29-00.41.54:577][528]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1E4F226444D347802D0AAC88387BBCA80.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.29-00.41.54:590][528]LogFileHelpers: Saving map 'City_1' took 0.070 [2021.04.29-00.41.54:590][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-00.41.55:013][528]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData5FC563634BF4F1BCB2453CB0C5923408.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-00.41.55:016][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-00.41.55:431][528]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData3CC0E8034D24551E4B50B4BA3C71EE75.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-00.41.55:472][529]AssetCheck: New page: 资产保存:多个资产 [2021.04.29-00.41.55:472][529]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.29-00.41.55:472][529]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.29-00.42.50:799][214]LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find symbols for 'UUserWidget::PlayAnimation' [找不到元素。] [2021.04.29-01.10.47:561][445]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.29-01.10.47:588][445]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2021.04.29-01.12.08:008][579]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building_7F__玻璃) [2021.04.29-01.12.09:398][732]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building_7F__玻璃) [2021.04.29-01.12.10:011][803]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building_7F__金属_-_铝_-_白色) [2021.04.29-01.12.19:520][920]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building_7F__玻璃) [2021.04.29-01.12.45:375][981]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_钢,油漆面层,象牙白,有光泽) [2021.04.29-01.12.46:080][ 56]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_钢,油漆面层,象牙白,有光泽) [2021.04.29-01.12.47:456][208]Cmd: SELECT NONE [2021.04.29-01.12.47:636][229]Cmd: SELECT NONE [2021.04.29-01.12.51:434][664]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building(all)_玻璃) [2021.04.29-01.12.52:258][744]Cmd: SELECT NONE [2021.04.29-01.12.52:414][761]Cmd: SELECT NONE [2021.04.29-01.26.18:326][191]LogSlate: Window '插件' being destroyed [2021.04.29-01.26.18:333][191]LogSlate: Window '插件' being destroyed [2021.04.29-01.26.18:333][191]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. [2021.04.29-01.31.03:348][885]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-01.31.12:063][902]Cmd: SELECT NONE [2021.04.29-01.31.12:242][920]Cmd: SELECT NONE [2021.04.29-01.31.17:372][311]LogTemp: Repeating last play command: 独立进程游戏 [2021.04.29-01.31.17:403][311]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2021.04.29-01.31.18:398][311]LogSlate: Window '保存内容' being destroyed [2021.04.29-01.31.18:436][311]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.29-01.31.18:456][311]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2021.04.29-01.31.18:491][311]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1915AB69F4211EF3BAFFB87824B787DCE.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.29-01.31.18:504][311]LogFileHelpers: Saving map 'City_1' took 0.069 [2021.04.29-01.31.18:504][311]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-01.31.18:911][311]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData4982EE58414BA1574AED80A4341383C8.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-01.31.18:913][311]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-01.31.19:318][311]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltData767FE93B4B77A3467A23BCA86BA87CF9.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-01.31.19:356][312]AssetCheck: New page: 资产保存:多个资产 [2021.04.29-01.31.19:356][312]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.29-01.31.19:356][312]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.29-01.31.48:270][892]Cmd: TRANSACTION UNDO [2021.04.29-01.31.48:270][892]LogEditorTransaction: Undo 选择笔刷表面 [2021.04.29-01.31.54:272][562]LogEditorViewport: Clicking on Actor (LMB): movecar_C (movecar2) [2021.04.29-01.32.06:913][ 46]Cmd: SELECT NONE [2021.04.29-01.32.08:259][207]Cmd: SELECT NONE [2021.04.29-01.41.17:527][636]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms [2021.04.29-01.41.17:531][636]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Autosaves/Game/City_1_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2021.04.29-01.41.17:568][636]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_Auto18A61A2FA473FDA002C1F8E8FEA61328D.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Autosaves/Game/City_1_Auto1.umap' [2021.04.29-01.41.17:569][636]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/City_1' took 0.063 [2021.04.29-01.41.17:569][636]LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.063 [2021.04.29-02.09.52:119][742]LogHttp: Warning: 000002C4345E8100: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2021.04.29-02.09.52:119][742]LogHttp: Warning: 000002C4345E8100: request failed, libcurl error: 6 (Couldn't resolve host name) [2021.04.29-02.09.52:120][742]LogHttp: Warning: 000002C4345E8100: libcurl info message cache 0 (Connection 436 seems to be dead!) [2021.04.29-02.09.52:120][742]LogHttp: Warning: 000002C4345E8100: libcurl info message cache 1 (Closing connection 436) [2021.04.29-02.09.52:120][742]LogHttp: Warning: 000002C4345E8100: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) [2021.04.29-02.09.52:120][742]LogHttp: Warning: 000002C4345E8100: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com) [2021.04.29-02.09.52:120][742]LogHttp: Warning: 000002C4345E8100: libcurl info message cache 4 (Closing connection 437) [2021.04.29-02.09.52:120][742]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEEE5F281-45F3-ACE3-634D-C0ABD7F6DF19%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.25.4-14469661%2B%2B%2BUE4%2BRelease-4.25&UserID=cda411b74ef614ee06531fb60ebdf54a%7Ccd88f694b6144007a0a00cb4696e0936%7C83889755-6e7c-4786-b620-69de0c53c7b2&AppEnvironment=datacollector-source&UploadType=eteventstream [2021.04.29-02.15.46:198][795]AssetReimport: New page: 出色的源内容修改下午6:15:46 [2021.04.29-02.15.46:276][796]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/www.rr-sc.com.jpg) [2021.04.29-02.15.46:387][797]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/www.rr-sc.com_20201223145059.jpg) [2021.04.29-02.15.46:531][798]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AM_vol4/Materials/www_rr-sc_com" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/www_rr-sc_com.uasset" SILENT=true [2021.04.29-02.15.46:543][798]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/www_rr-sc_com6C1C333E44503836DFF54EBA2B97CA9D.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/www_rr-sc_com.uasset' [2021.04.29-02.15.46:562][798]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/www_rr-sc_com_20201223145059CB9307F049C3005414935D9AB43D52AE.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/www_rr-sc_com_20201223145059.uasset' [2021.04.29-02.15.46:607][799]AssetCheck: New page: 资产保存:多个资产 [2021.04.29-02.15.46:607][799]LogContentValidation: Display: 正在验证Texture2D /Game/AM_vol4/Materials/www_rr-sc_com.www_rr-sc_com [2021.04.29-02.15.46:607][799]LogContentValidation: Display: 正在验证Texture2D /Game/AM_vol4/Materials/www_rr-sc_com_20201223145059.www_rr-sc_com_20201223145059 [2021.04.29-02.15.49:805][ 22]AssetReimport: 正在导入新资产/Game/AM_vol4/Materials/www_rr-sc_com。 [2021.04.29-02.15.49:805][ 22]AssetReimport: 正在导入新资产/Game/AM_vol4/Materials/www_rr-sc_com_20201223145059。 [2021.04.29-02.16.20:662][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.20:662][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.20:663][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.20:663][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.20:699][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.16.20:699][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.16.20:700][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.16.20:700][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.16.20:701][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.16.20:701][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.16.20:701][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.16.20:702][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.16.20:702][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.16.20:702][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.16.20:702][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.16.20:702][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.16.20:713][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_BC”:无法找到文件。 [2021.04.29-02.16.20:713][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_BC”:无法找到文件。 [2021.04.29-02.16.20:713][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_N”:无法找到文件。 [2021.04.29-02.16.20:713][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_N”:无法找到文件。 [2021.04.29-02.16.20:713][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_BC”:无法找到文件。 [2021.04.29-02.16.20:714][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_BC”:无法找到文件。 [2021.04.29-02.16.20:714][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_N”:无法找到文件。 [2021.04.29-02.16.20:714][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:730][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_07_N”:无法找到文件。 [2021.04.29-02.16.20:730][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_07_N”:无法找到文件。 [2021.04.29-02.16.20:730][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_07_BC”:无法找到文件。 [2021.04.29-02.16.20:730][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_07_BC”:无法找到文件。 [2021.04.29-02.16.20:731][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:732][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_08_N”:无法找到文件。 [2021.04.29-02.16.20:732][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_08_BC”:无法找到文件。 [2021.04.29-02.16.20:733][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_08_BC”:无法找到文件。 [2021.04.29-02.16.20:733][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_08_N”:无法找到文件。 [2021.04.29-02.16.20:733][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:735][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.16.20:735][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.16.20:735][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.16.20:735][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.16.20:736][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:737][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_10.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_10_BC”:无法找到文件。 [2021.04.29-02.16.20:737][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_10.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_10_N”:无法找到文件。 [2021.04.29-02.16.20:738][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_10.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_10_N”:无法找到文件。 [2021.04.29-02.16.20:746][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_11.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_11_BC”:无法找到文件。 [2021.04.29-02.16.20:746][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:747][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_11.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_11_N”:无法找到文件。 [2021.04.29-02.16.20:747][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_11.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_11_N”:无法找到文件。 [2021.04.29-02.16.20:748][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_12_BC”:无法找到文件。 [2021.04.29-02.16.20:748][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_12_BC”:无法找到文件。 [2021.04.29-02.16.20:749][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:767][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_14_BC”:无法找到文件。 [2021.04.29-02.16.20:768][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_14_BC”:无法找到文件。 [2021.04.29-02.16.20:768][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_14_N”:无法找到文件。 [2021.04.29-02.16.20:768][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_14_N”:无法找到文件。 [2021.04.29-02.16.20:768][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:778][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.16.20:778][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.16.20:779][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.16.20:779][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.16.20:779][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:781][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.16.20:781][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.16.20:781][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.16.20:781][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.16.20:781][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:784][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.16.20:784][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.16.20:784][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.16.20:784][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.16.20:784][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:786][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_18.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_18_BC”:无法找到文件。 [2021.04.29-02.16.20:786][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_18.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_18_BC”:无法找到文件。 [2021.04.29-02.16.20:786][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_18.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_18_N”:无法找到文件。 [2021.04.29-02.16.20:786][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_18.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_18_N”:无法找到文件。 [2021.04.29-02.16.20:787][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:788][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_19.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_19_BC”:无法找到文件。 [2021.04.29-02.16.20:788][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_19.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_19_N”:无法找到文件。 [2021.04.29-02.16.20:789][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_19.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_19_N”:无法找到文件。 [2021.04.29-02.16.20:789][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_20.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_20_BC”:无法找到文件。 [2021.04.29-02.16.20:790][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:791][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_20.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_20_N”:无法找到文件。 [2021.04.29-02.16.20:791][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_20.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_20_N”:无法找到文件。 [2021.04.29-02.16.20:791][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_21.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_21_BC”:无法找到文件。 [2021.04.29-02.16.20:792][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_21.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_21_BC”:无法找到文件。 [2021.04.29-02.16.20:792][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:793][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_21.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_21_N”:无法找到文件。 [2021.04.29-02.16.20:801][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_22.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_22_BC”:无法找到文件。 [2021.04.29-02.16.20:801][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_22.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_22_BC”:无法找到文件。 [2021.04.29-02.16.20:801][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_22.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_22_N”:无法找到文件。 [2021.04.29-02.16.20:802][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:803][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_23.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_23_BC”:无法找到文件。 [2021.04.29-02.16.20:804][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_23.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_23_BC”:无法找到文件。 [2021.04.29-02.16.20:804][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_23.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_23_N”:无法找到文件。 [2021.04.29-02.16.20:804][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_23.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_23_N”:无法找到文件。 [2021.04.29-02.16.20:804][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:806][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_24.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_24_BC”:无法找到文件。 [2021.04.29-02.16.20:806][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_24.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_24_N”:无法找到文件。 [2021.04.29-02.16.20:806][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_24.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_24_N”:无法找到文件。 [2021.04.29-02.16.20:807][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_24.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_24_BC”:无法找到文件。 [2021.04.29-02.16.20:807][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:808][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_25.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_25_N”:无法找到文件。 [2021.04.29-02.16.20:809][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_25.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_25_N”:无法找到文件。 [2021.04.29-02.16.20:809][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_25.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_25_BC”:无法找到文件。 [2021.04.29-02.16.20:809][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_25.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_25_BC”:无法找到文件。 [2021.04.29-02.16.20:809][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:811][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_26.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_26_N”:无法找到文件。 [2021.04.29-02.16.20:811][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_26.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_26_BC”:无法找到文件。 [2021.04.29-02.16.20:811][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_26.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_26_BC”:无法找到文件。 [2021.04.29-02.16.20:811][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_26.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_26_N”:无法找到文件。 [2021.04.29-02.16.20:812][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:813][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_27_BC”:无法找到文件。 [2021.04.29-02.16.20:813][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_27_BC”:无法找到文件。 [2021.04.29-02.16.20:813][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_27_N”:无法找到文件。 [2021.04.29-02.16.20:814][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_27_N”:无法找到文件。 [2021.04.29-02.16.20:814][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:816][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_28_BC”:无法找到文件。 [2021.04.29-02.16.20:816][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_28_N”:无法找到文件。 [2021.04.29-02.16.20:816][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_28_N”:无法找到文件。 [2021.04.29-02.16.20:817][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_29_BC”:无法找到文件。 [2021.04.29-02.16.20:817][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:818][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_29_N”:无法找到文件。 [2021.04.29-02.16.20:818][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_29_N”:无法找到文件。 [2021.04.29-02.16.20:819][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_30.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_30_BC”:无法找到文件。 [2021.04.29-02.16.20:819][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_30.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_30_BC”:无法找到文件。 [2021.04.29-02.16.20:819][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:820][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_30.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_30_N”:无法找到文件。 [2021.04.29-02.16.20:821][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_31.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_31_BC”:无法找到文件。 [2021.04.29-02.16.20:821][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_31.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_31_BC”:无法找到文件。 [2021.04.29-02.16.20:822][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_31.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_31_N”:无法找到文件。 [2021.04.29-02.16.20:822][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:823][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_32.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_32_BC”:无法找到文件。 [2021.04.29-02.16.20:824][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_32.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_32_BC”:无法找到文件。 [2021.04.29-02.16.20:824][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_32.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_32_N”:无法找到文件。 [2021.04.29-02.16.20:824][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_32.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_32_N”:无法找到文件。 [2021.04.29-02.16.20:824][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:833][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_33.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_33_BC”:无法找到文件。 [2021.04.29-02.16.20:833][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_33.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_33_N”:无法找到文件。 [2021.04.29-02.16.20:833][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_33.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_33_N”:无法找到文件。 [2021.04.29-02.16.20:833][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_33.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_33_BC”:无法找到文件。 [2021.04.29-02.16.20:834][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:835][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_34.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_34_N”:无法找到文件。 [2021.04.29-02.16.20:836][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_34.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_34_N”:无法找到文件。 [2021.04.29-02.16.20:836][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_34.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_34_BC”:无法找到文件。 [2021.04.29-02.16.20:836][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_34.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_34_BC”:无法找到文件。 [2021.04.29-02.16.20:836][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:838][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_35.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_35_N”:无法找到文件。 [2021.04.29-02.16.20:838][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_35.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_35_BC”:无法找到文件。 [2021.04.29-02.16.20:838][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_35.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_35_BC”:无法找到文件。 [2021.04.29-02.16.20:838][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_35.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_35_N”:无法找到文件。 [2021.04.29-02.16.20:839][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:840][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_36.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_36_BC”:无法找到文件。 [2021.04.29-02.16.20:840][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_36.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_36_BC”:无法找到文件。 [2021.04.29-02.16.20:841][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_36.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_36_N”:无法找到文件。 [2021.04.29-02.16.20:841][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_36.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_36_N”:无法找到文件。 [2021.04.29-02.16.20:842][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:843][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_37.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_37_BC”:无法找到文件。 [2021.04.29-02.16.20:843][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_37.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_37_N”:无法找到文件。 [2021.04.29-02.16.20:843][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_37.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_37_N”:无法找到文件。 [2021.04.29-02.16.20:844][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_38.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_38_BC”:无法找到文件。 [2021.04.29-02.16.20:844][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:845][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_38.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_38_N”:无法找到文件。 [2021.04.29-02.16.20:846][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_38.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_38_N”:无法找到文件。 [2021.04.29-02.16.20:852][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_39.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_39_BC”:无法找到文件。 [2021.04.29-02.16.20:852][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_39.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_39_BC”:无法找到文件。 [2021.04.29-02.16.20:853][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:854][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_39.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_39_N”:无法找到文件。 [2021.04.29-02.16.20:862][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_40.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_40_BC”:无法找到文件。 [2021.04.29-02.16.20:862][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_40.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_40_BC”:无法找到文件。 [2021.04.29-02.16.20:862][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_40.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_40_N”:无法找到文件。 [2021.04.29-02.16.20:862][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:864][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_41.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_41_BC”:无法找到文件。 [2021.04.29-02.16.20:864][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_41.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_41_BC”:无法找到文件。 [2021.04.29-02.16.20:864][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_41.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_41_N”:无法找到文件。 [2021.04.29-02.16.20:865][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_41.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_41_N”:无法找到文件。 [2021.04.29-02.16.20:865][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.20:867][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_42_BC”:无法找到文件。 [2021.04.29-02.16.20:867][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_42_N”:无法找到文件。 [2021.04.29-02.16.20:867][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_42_N”:无法找到文件。 [2021.04.29-02.16.20:867][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_42_BC”:无法找到文件。 [2021.04.29-02.16.20:867][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:101][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_43_N”:无法找到文件。 [2021.04.29-02.16.21:102][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_43_N”:无法找到文件。 [2021.04.29-02.16.21:102][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_43_BC”:无法找到文件。 [2021.04.29-02.16.21:102][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_43_BC”:无法找到文件。 [2021.04.29-02.16.21:102][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:115][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_46_BC”:无法找到文件。 [2021.04.29-02.16.21:115][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_46_N”:无法找到文件。 [2021.04.29-02.16.21:115][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_46_N”:无法找到文件。 [2021.04.29-02.16.21:116][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.16.21:116][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:117][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.16.21:118][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.16.21:118][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.16.21:119][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.16.21:119][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:120][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.16.21:121][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_49_BC”:无法找到文件。 [2021.04.29-02.16.21:121][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_49_BC”:无法找到文件。 [2021.04.29-02.16.21:121][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_49_N”:无法找到文件。 [2021.04.29-02.16.21:122][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:123][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_50.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_50_BC”:无法找到文件。 [2021.04.29-02.16.21:124][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_50.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_50_BC”:无法找到文件。 [2021.04.29-02.16.21:124][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_50.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_50_N”:无法找到文件。 [2021.04.29-02.16.21:124][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_50.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_50_N”:无法找到文件。 [2021.04.29-02.16.21:124][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:136][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.21:136][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.16.21:136][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.16.21:346][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_12_BC”:无法找到文件。 [2021.04.29-02.16.21:346][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:351][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_14_N”:无法找到文件。 [2021.04.29-02.16.21:351][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_14_N”:无法找到文件。 [2021.04.29-02.16.21:372][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_27_BC”:无法找到文件。 [2021.04.29-02.16.21:372][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_27_BC”:无法找到文件。 [2021.04.29-02.16.21:372][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:373][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_27_N”:无法找到文件。 [2021.04.29-02.16.21:374][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_28_BC”:无法找到文件。 [2021.04.29-02.16.21:374][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_28_BC”:无法找到文件。 [2021.04.29-02.16.21:375][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_28_N”:无法找到文件。 [2021.04.29-02.16.21:375][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.21:554][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.21:555][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.16.21:555][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.16.21:555][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.21:555][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.21:557][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_BC”:无法找到文件。 [2021.04.29-02.16.21:557][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_BC”:无法找到文件。 [2021.04.29-02.16.21:558][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_N”:无法找到文件。 [2021.04.29-02.16.21:558][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_N”:无法找到文件。 [2021.04.29-02.16.21:558][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_BC”:无法找到文件。 [2021.04.29-02.16.21:558][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_BC”:无法找到文件。 [2021.04.29-02.16.21:558][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_N”:无法找到文件。 [2021.04.29-02.16.21:559][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_N”:无法找到文件。 [2021.04.29-02.16.22:379][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_BC”:无法找到文件。 [2021.04.29-02.16.22:380][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_BC”:无法找到文件。 [2021.04.29-02.16.22:381][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_N”:无法找到文件。 [2021.04.29-02.16.22:382][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_N”:无法找到文件。 [2021.04.29-02.16.22:384][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_BC”:无法找到文件。 [2021.04.29-02.16.22:386][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_BC”:无法找到文件。 [2021.04.29-02.16.22:387][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_N”:无法找到文件。 [2021.04.29-02.16.22:388][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_N”:无法找到文件。 [2021.04.29-02.16.22:398][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_59.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_55_BC”:无法找到文件。 [2021.04.29-02.16.22:398][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.16.22:399][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_59.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_55_N”:无法找到文件。 [2021.04.29-02.16.22:400][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_59.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_55_N”:无法找到文件。 [2021.04.29-02.16.22:400][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.16.22:400][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.16.22:404][435]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_18.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_18_N”:无法找到文件。 [2021.04.29-02.16.22:408][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_18_N.T_AM_vol4_trunk_18_N 引用者 MI_AM_vol4_bark_18 [2021.04.29-02.16.22:408][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_18.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_18_N”:无法找到文件。 [2021.04.29-02.16.22:409][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_06.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_06_BC”:无法找到文件。 [2021.04.29-02.16.22:409][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_06_BC.T_AM_vol4_trunk_06_BC 引用者 MI_AM_vol4_bark_06 [2021.04.29-02.16.22:409][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_06.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_06_BC”:无法找到文件。 [2021.04.29-02.16.22:409][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_06.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_06_N”:无法找到文件。 [2021.04.29-02.16.22:409][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_06_N.T_AM_vol4_trunk_06_N 引用者 MI_AM_vol4_bark_06 [2021.04.29-02.16.22:409][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_06.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_06_N”:无法找到文件。 [2021.04.29-02.16.22:410][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_05_BC”:无法找到文件。 [2021.04.29-02.16.22:410][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_05_BC.T_AM_vol4_trunk_05_BC 引用者 MI_AM_vol4_bark_05 [2021.04.29-02.16.22:410][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_05_BC”:无法找到文件。 [2021.04.29-02.16.22:410][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_05_N”:无法找到文件。 [2021.04.29-02.16.22:410][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_05_N.T_AM_vol4_trunk_05_N 引用者 MI_AM_vol4_bark_05 [2021.04.29-02.16.22:410][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_05_N”:无法找到文件。 [2021.04.29-02.16.22:411][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.22:411][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC.T_AM_vol4_plasterdirty_01_BC 引用者 MaterialExpressionTextureSample_12 [2021.04.29-02.16.22:411][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.22:411][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.22:411][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC.T_AM_vol4_plasterdirty_01_BC 引用者 MaterialExpressionTextureSample_13 [2021.04.29-02.16.22:412][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.22:412][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.22:412][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC.T_AM_vol4_plasterdirty_01_BC 引用者 MaterialExpressionTextureSample_5 [2021.04.29-02.16.22:412][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.16.22:415][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.16.22:415][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight 引用者 SkyLight_1 [2021.04.29-02.16.22:415][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.16.22:642][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_33_N(BC5、1024X1024) [2021.04.29-02.16.22:642][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_trunk_01_N(BC5、2048X2048) [2021.04.29-02.16.22:642][435]LogTexture: Display: 正在编译纹理:LQ_Lightmap_1_1(DXT1、1024X1024) [2021.04.29-02.16.22:642][435]LogTexture: Display: 正在编译纹理:HQ_Lightmap1_1(AutoDXT、1024X1024) [2021.04.29-02.16.22:643][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_14_N”:无法找到文件。 [2021.04.29-02.16.22:643][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_14_N.T_AM_vol4_leaf_14_N 引用者 MI_AM_vol4_leaf_14 [2021.04.29-02.16.22:643][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_14_N”:无法找到文件。 [2021.04.29-02.16.22:645][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_BC”:无法找到文件。 [2021.04.29-02.16.22:645][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_03_BC.T_AM_vol4_trunk_03_BC 引用者 MI_AM_vol4_bark_03 [2021.04.29-02.16.22:645][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_BC”:无法找到文件。 [2021.04.29-02.16.22:645][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_N”:无法找到文件。 [2021.04.29-02.16.22:645][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_03_N.T_AM_vol4_trunk_03_N 引用者 MI_AM_vol4_bark_03 [2021.04.29-02.16.22:646][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_03_N”:无法找到文件。 [2021.04.29-02.16.22:646][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.16.22:646][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC.T_AM_vol4_trunk_02_BC 引用者 MI_AM_vol4_bark_02 [2021.04.29-02.16.22:646][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.16.22:647][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.16.22:647][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N.T_AM_vol4_trunk_02_N 引用者 MI_AM_vol4_bark_02 [2021.04.29-02.16.22:647][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.16.22:648][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.16.22:648][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC.T_AM_vol4_trunk_01_BC 引用者 MI_AM_vol4_bark_01 [2021.04.29-02.16.22:648][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.16.22:673][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_07_BC”:无法找到文件。 [2021.04.29-02.16.22:673][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_07_BC.T_AM_vol4_trunk_07_BC 引用者 MI_AM_vol4_bark_07 [2021.04.29-02.16.22:674][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_07_BC”:无法找到文件。 [2021.04.29-02.16.22:674][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_07_N”:无法找到文件。 [2021.04.29-02.16.22:675][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_07_N.T_AM_vol4_trunk_07_N 引用者 MI_AM_vol4_bark_07 [2021.04.29-02.16.22:675][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_07_N”:无法找到文件。 [2021.04.29-02.16.22:730][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_15_N(BC5、1024X1024) [2021.04.29-02.16.22:730][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_15_BC(AutoDXT、1024X1024) [2021.04.29-02.16.22:730][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_grass_02_BC(AutoDXT、512X512) [2021.04.29-02.16.22:730][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_32.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_32_BC”:无法找到文件。 [2021.04.29-02.16.22:730][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_32_BC.T_AM_vol4_trunk_32_BC 引用者 MI_AM_vol4_bark_32 [2021.04.29-02.16.22:730][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_32.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_32_BC”:无法找到文件。 [2021.04.29-02.16.22:731][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_32.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_32_N”:无法找到文件。 [2021.04.29-02.16.22:731][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_32_N.T_AM_vol4_trunk_32_N 引用者 MI_AM_vol4_bark_32 [2021.04.29-02.16.22:731][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_32.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_32_N”:无法找到文件。 [2021.04.29-02.16.22:731][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_31.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_31_BC”:无法找到文件。 [2021.04.29-02.16.22:731][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_31_BC.T_AM_vol4_trunk_31_BC 引用者 MI_AM_vol4_bark_31 [2021.04.29-02.16.22:732][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_31.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_31_BC”:无法找到文件。 [2021.04.29-02.16.22:732][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_31.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_31_N”:无法找到文件。 [2021.04.29-02.16.22:732][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_31_N.T_AM_vol4_trunk_31_N 引用者 MI_AM_vol4_bark_31 [2021.04.29-02.16.22:732][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_31.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_31_N”:无法找到文件。 [2021.04.29-02.16.22:733][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_30.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_30_BC”:无法找到文件。 [2021.04.29-02.16.22:733][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_30_BC.T_AM_vol4_trunk_30_BC 引用者 MI_AM_vol4_bark_30 [2021.04.29-02.16.22:733][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_30.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_30_BC”:无法找到文件。 [2021.04.29-02.16.22:733][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_30.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_30_N”:无法找到文件。 [2021.04.29-02.16.22:733][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_30_N.T_AM_vol4_trunk_30_N 引用者 MI_AM_vol4_bark_30 [2021.04.29-02.16.22:734][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_30.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_30_N”:无法找到文件。 [2021.04.29-02.16.22:734][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_29_BC”:无法找到文件。 [2021.04.29-02.16.22:734][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_29_BC.T_AM_vol4_trunk_29_BC 引用者 MI_AM_vol4_bark_29 [2021.04.29-02.16.22:735][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_29_BC”:无法找到文件。 [2021.04.29-02.16.22:735][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_29_N”:无法找到文件。 [2021.04.29-02.16.22:735][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_29_N.T_AM_vol4_trunk_29_N 引用者 MI_AM_vol4_bark_29 [2021.04.29-02.16.22:735][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_29_N”:无法找到文件。 [2021.04.29-02.16.22:736][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC”:无法找到文件。 [2021.04.29-02.16.22:736][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC.T_AM_vol4_trunk_54_BC 引用者 MI_AM_vol4_bark_54 [2021.04.29-02.16.22:736][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC”:无法找到文件。 [2021.04.29-02.16.22:736][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N”:无法找到文件。 [2021.04.29-02.16.22:736][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N.T_AM_vol4_trunk_54_N 引用者 MI_AM_vol4_bark_54 [2021.04.29-02.16.22:737][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N”:无法找到文件。 [2021.04.29-02.16.22:737][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_53.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_53_BC”:无法找到文件。 [2021.04.29-02.16.22:737][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_53_BC.T_AM_vol4_trunk_53_BC 引用者 MI_AM_vol4_bark_53 [2021.04.29-02.16.22:737][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_53.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_53_BC”:无法找到文件。 [2021.04.29-02.16.22:738][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_53.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_53_N”:无法找到文件。 [2021.04.29-02.16.22:738][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_53_N.T_AM_vol4_trunk_53_N 引用者 MI_AM_vol4_bark_53 [2021.04.29-02.16.22:738][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_53.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_53_N”:无法找到文件。 [2021.04.29-02.16.22:738][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_52.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_52_BC”:无法找到文件。 [2021.04.29-02.16.22:739][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_52_BC.T_AM_vol4_trunk_52_BC 引用者 MI_AM_vol4_bark_52 [2021.04.29-02.16.22:739][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_52.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_52_BC”:无法找到文件。 [2021.04.29-02.16.22:739][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_52.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_52_N”:无法找到文件。 [2021.04.29-02.16.22:739][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_52_N.T_AM_vol4_trunk_52_N 引用者 MI_AM_vol4_bark_52 [2021.04.29-02.16.22:739][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_52.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_52_N”:无法找到文件。 [2021.04.29-02.16.22:740][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC”:无法找到文件。 [2021.04.29-02.16.22:740][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC.T_AM_vol4_trunk_51_BC 引用者 MI_AM_vol4_bark_51 [2021.04.29-02.16.22:740][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC”:无法找到文件。 [2021.04.29-02.16.22:740][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N”:无法找到文件。 [2021.04.29-02.16.22:741][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N.T_AM_vol4_trunk_51_N 引用者 MI_AM_vol4_bark_51 [2021.04.29-02.16.22:741][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N”:无法找到文件。 [2021.04.29-02.16.22:741][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_50.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_50_BC”:无法找到文件。 [2021.04.29-02.16.22:741][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_50_BC.T_AM_vol4_trunk_50_BC 引用者 MI_AM_vol4_bark_50 [2021.04.29-02.16.22:741][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_50.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_50_BC”:无法找到文件。 [2021.04.29-02.16.22:742][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_50.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_50_N”:无法找到文件。 [2021.04.29-02.16.22:742][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_50_N.T_AM_vol4_trunk_50_N 引用者 MI_AM_vol4_bark_50 [2021.04.29-02.16.22:742][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_50.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_50_N”:无法找到文件。 [2021.04.29-02.16.22:743][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_49_BC”:无法找到文件。 [2021.04.29-02.16.22:743][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_49_BC.T_AM_vol4_trunk_49_BC 引用者 MI_AM_vol4_bark_49 [2021.04.29-02.16.22:743][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_49_BC”:无法找到文件。 [2021.04.29-02.16.22:743][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_49_N”:无法找到文件。 [2021.04.29-02.16.22:743][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_49_N.T_AM_vol4_trunk_49_N 引用者 MI_AM_vol4_bark_49 [2021.04.29-02.16.22:743][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_49_N”:无法找到文件。 [2021.04.29-02.16.22:744][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.16.22:744][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC.T_AM_vol4_trunk_48_BC 引用者 MI_AM_vol4_bark_48 [2021.04.29-02.16.22:744][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.16.22:744][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.16.22:745][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N.T_AM_vol4_trunk_48_N 引用者 MI_AM_vol4_bark_48 [2021.04.29-02.16.22:745][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.16.22:745][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.16.22:745][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC.T_AM_vol4_trunk_47_BC 引用者 MI_AM_vol4_bark_47 [2021.04.29-02.16.22:745][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.16.22:746][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.16.22:746][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N.T_AM_vol4_trunk_47_N 引用者 MI_AM_vol4_bark_47 [2021.04.29-02.16.22:746][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.16.22:746][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_43_BC”:无法找到文件。 [2021.04.29-02.16.22:746][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_43_BC.T_AM_vol4_trunk_43_BC 引用者 MI_AM_vol4_bark_43 [2021.04.29-02.16.22:746][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_43_BC”:无法找到文件。 [2021.04.29-02.16.22:747][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_43_N”:无法找到文件。 [2021.04.29-02.16.22:747][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_43_N.T_AM_vol4_trunk_43_N 引用者 MI_AM_vol4_bark_43 [2021.04.29-02.16.22:747][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_43_N”:无法找到文件。 [2021.04.29-02.16.22:747][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_42_BC”:无法找到文件。 [2021.04.29-02.16.22:747][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_42_BC.T_AM_vol4_trunk_42_BC 引用者 MI_AM_vol4_bark_42 [2021.04.29-02.16.22:747][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_42_BC”:无法找到文件。 [2021.04.29-02.16.22:748][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_42_N”:无法找到文件。 [2021.04.29-02.16.22:748][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_42_N.T_AM_vol4_trunk_42_N 引用者 MI_AM_vol4_bark_42 [2021.04.29-02.16.22:748][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_42_N”:无法找到文件。 [2021.04.29-02.16.22:748][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_41.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_41_BC”:无法找到文件。 [2021.04.29-02.16.22:748][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_41_BC.T_AM_vol4_trunk_41_BC 引用者 MI_AM_vol4_bark_41 [2021.04.29-02.16.22:749][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_41.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_41_BC”:无法找到文件。 [2021.04.29-02.16.22:749][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_41.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_41_N”:无法找到文件。 [2021.04.29-02.16.22:749][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_41_N.T_AM_vol4_trunk_41_N 引用者 MI_AM_vol4_bark_41 [2021.04.29-02.16.22:749][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_41.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_41_N”:无法找到文件。 [2021.04.29-02.16.22:750][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_40.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_40_BC”:无法找到文件。 [2021.04.29-02.16.22:750][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_40_BC.T_AM_vol4_trunk_40_BC 引用者 MI_AM_vol4_bark_40 [2021.04.29-02.16.22:750][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_40.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_40_BC”:无法找到文件。 [2021.04.29-02.16.22:750][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_40.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_40_N”:无法找到文件。 [2021.04.29-02.16.22:751][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_40_N.T_AM_vol4_trunk_40_N 引用者 MI_AM_vol4_bark_40 [2021.04.29-02.16.22:751][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_40.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_40_N”:无法找到文件。 [2021.04.29-02.16.22:752][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.16.22:752][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC.T_AM_vol4_trunk_57_BC 引用者 MI_AM_vol4_bark_57 [2021.04.29-02.16.22:752][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.16.22:752][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.22:752][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N.T_AM_vol4_trunk_56_N 引用者 MI_AM_vol4_bark_57 [2021.04.29-02.16.22:753][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.22:753][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_35.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_35_BC”:无法找到文件。 [2021.04.29-02.16.22:753][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_35_BC.T_AM_vol4_trunk_35_BC 引用者 MI_AM_vol4_bark_35 [2021.04.29-02.16.22:754][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_35.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_35_BC”:无法找到文件。 [2021.04.29-02.16.22:754][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_35.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_35_N”:无法找到文件。 [2021.04.29-02.16.22:754][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_35_N.T_AM_vol4_trunk_35_N 引用者 MI_AM_vol4_bark_35 [2021.04.29-02.16.22:754][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_35.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_35_N”:无法找到文件。 [2021.04.29-02.16.22:755][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_34.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_34_BC”:无法找到文件。 [2021.04.29-02.16.22:755][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_34_BC.T_AM_vol4_trunk_34_BC 引用者 MI_AM_vol4_bark_34 [2021.04.29-02.16.22:755][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_34.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_34_BC”:无法找到文件。 [2021.04.29-02.16.22:755][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_34.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_34_N”:无法找到文件。 [2021.04.29-02.16.22:755][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_34_N.T_AM_vol4_trunk_34_N 引用者 MI_AM_vol4_bark_34 [2021.04.29-02.16.22:756][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_34.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_34_N”:无法找到文件。 [2021.04.29-02.16.22:756][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_33.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_33_BC”:无法找到文件。 [2021.04.29-02.16.22:756][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_33_BC.T_AM_vol4_trunk_33_BC 引用者 MI_AM_vol4_bark_33 [2021.04.29-02.16.22:756][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_33.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_33_BC”:无法找到文件。 [2021.04.29-02.16.22:756][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_33.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_33_N”:无法找到文件。 [2021.04.29-02.16.22:756][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_33_N.T_AM_vol4_trunk_33_N 引用者 MI_AM_vol4_bark_33 [2021.04.29-02.16.22:757][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_33.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_33_N”:无法找到文件。 [2021.04.29-02.16.22:758][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_46_BC”:无法找到文件。 [2021.04.29-02.16.22:758][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_46_BC.T_AM_vol4_trunk_46_BC 引用者 MI_AM_vol4_bark_46 [2021.04.29-02.16.22:758][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_46_BC”:无法找到文件。 [2021.04.29-02.16.22:758][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_46_N”:无法找到文件。 [2021.04.29-02.16.22:758][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_46_N.T_AM_vol4_trunk_46_N 引用者 MI_AM_vol4_bark_46 [2021.04.29-02.16.22:758][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_46_N”:无法找到文件。 [2021.04.29-02.16.22:759][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_45.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_45_BC”:无法找到文件。 [2021.04.29-02.16.22:759][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_45_BC.T_AM_vol4_trunk_45_BC 引用者 MI_AM_vol4_bark_45 [2021.04.29-02.16.22:759][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_45.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_45_BC”:无法找到文件。 [2021.04.29-02.16.22:759][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_45.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_45_N”:无法找到文件。 [2021.04.29-02.16.22:759][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_45_N.T_AM_vol4_trunk_45_N 引用者 MI_AM_vol4_bark_45 [2021.04.29-02.16.22:759][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_45.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_45_N”:无法找到文件。 [2021.04.29-02.16.22:760][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC”:无法找到文件。 [2021.04.29-02.16.22:760][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC.T_AM_vol4_trunk_44_BC 引用者 MI_AM_vol4_bark_44 [2021.04.29-02.16.22:760][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC”:无法找到文件。 [2021.04.29-02.16.22:760][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N”:无法找到文件。 [2021.04.29-02.16.22:760][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N.T_AM_vol4_trunk_44_N 引用者 MI_AM_vol4_bark_44 [2021.04.29-02.16.22:760][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N”:无法找到文件。 [2021.04.29-02.16.22:824][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_13_BC(AutoDXT、1024X1024) [2021.04.29-02.16.22:824][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_39.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_39_BC”:无法找到文件。 [2021.04.29-02.16.22:824][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_39_BC.T_AM_vol4_trunk_39_BC 引用者 MI_AM_vol4_bark_39 [2021.04.29-02.16.22:824][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_39.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_39_BC”:无法找到文件。 [2021.04.29-02.16.22:824][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_39.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_39_N”:无法找到文件。 [2021.04.29-02.16.22:824][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_39_N.T_AM_vol4_trunk_39_N 引用者 MI_AM_vol4_bark_39 [2021.04.29-02.16.22:824][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_39.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_39_N”:无法找到文件。 [2021.04.29-02.16.22:825][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_38.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_38_BC”:无法找到文件。 [2021.04.29-02.16.22:825][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_38_BC.T_AM_vol4_trunk_38_BC 引用者 MI_AM_vol4_bark_38 [2021.04.29-02.16.22:825][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_38.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_38_BC”:无法找到文件。 [2021.04.29-02.16.22:825][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_38.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_38_N”:无法找到文件。 [2021.04.29-02.16.22:825][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_38_N.T_AM_vol4_trunk_38_N 引用者 MI_AM_vol4_bark_38 [2021.04.29-02.16.22:826][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_38.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_38_N”:无法找到文件。 [2021.04.29-02.16.22:826][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_37.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_37_BC”:无法找到文件。 [2021.04.29-02.16.22:826][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_37_BC.T_AM_vol4_trunk_37_BC 引用者 MI_AM_vol4_bark_37 [2021.04.29-02.16.22:826][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_37.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_37_BC”:无法找到文件。 [2021.04.29-02.16.22:826][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_37.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_37_N”:无法找到文件。 [2021.04.29-02.16.22:826][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_37_N.T_AM_vol4_trunk_37_N 引用者 MI_AM_vol4_bark_37 [2021.04.29-02.16.22:827][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_37.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_37_N”:无法找到文件。 [2021.04.29-02.16.22:827][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_36.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_36_BC”:无法找到文件。 [2021.04.29-02.16.22:827][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_36_BC.T_AM_vol4_trunk_36_BC 引用者 MI_AM_vol4_bark_36 [2021.04.29-02.16.22:827][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_36.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_36_BC”:无法找到文件。 [2021.04.29-02.16.22:828][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_36.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_36_N”:无法找到文件。 [2021.04.29-02.16.22:828][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_36_N.T_AM_vol4_trunk_36_N 引用者 MI_AM_vol4_bark_36 [2021.04.29-02.16.22:828][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_36.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_36_N”:无法找到文件。 [2021.04.29-02.16.22:829][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_14_BC”:无法找到文件。 [2021.04.29-02.16.22:830][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_14_BC.T_AM_vol4_trunk_14_BC 引用者 MI_AM_vol4_bark_14 [2021.04.29-02.16.22:830][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_14_BC”:无法找到文件。 [2021.04.29-02.16.22:830][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_14_N”:无法找到文件。 [2021.04.29-02.16.22:830][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_14_N.T_AM_vol4_trunk_14_N 引用者 MI_AM_vol4_bark_14 [2021.04.29-02.16.22:830][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_14.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_14_N”:无法找到文件。 [2021.04.29-02.16.22:831][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_13.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_13_BC”:无法找到文件。 [2021.04.29-02.16.22:831][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_13_BC.T_AM_vol4_trunk_13_BC 引用者 MI_AM_vol4_bark_13 [2021.04.29-02.16.22:831][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_13.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_13_BC”:无法找到文件。 [2021.04.29-02.16.22:831][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_13.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_13_N”:无法找到文件。 [2021.04.29-02.16.22:831][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_13_N.T_AM_vol4_trunk_13_N 引用者 MI_AM_vol4_bark_13 [2021.04.29-02.16.22:832][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_13.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_13_N”:无法找到文件。 [2021.04.29-02.16.22:832][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_12_BC”:无法找到文件。 [2021.04.29-02.16.22:832][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_12_BC.T_AM_vol4_trunk_12_BC 引用者 MI_AM_vol4_bark_12 [2021.04.29-02.16.22:832][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_12_BC”:无法找到文件。 [2021.04.29-02.16.22:833][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_12_N”:无法找到文件。 [2021.04.29-02.16.22:833][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_12_N.T_AM_vol4_trunk_12_N 引用者 MI_AM_vol4_bark_12 [2021.04.29-02.16.22:833][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_12_N”:无法找到文件。 [2021.04.29-02.16.22:834][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_08_BC”:无法找到文件。 [2021.04.29-02.16.22:834][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_08_BC.T_AM_vol4_trunk_08_BC 引用者 MI_AM_vol4_bark_08 [2021.04.29-02.16.22:834][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_08_BC”:无法找到文件。 [2021.04.29-02.16.22:834][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_08_N”:无法找到文件。 [2021.04.29-02.16.22:834][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_08_N.T_AM_vol4_trunk_08_N 引用者 MI_AM_vol4_bark_08 [2021.04.29-02.16.22:835][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_08_N”:无法找到文件。 [2021.04.29-02.16.22:835][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_13_N(BC5、1024X1024) [2021.04.29-02.16.22:835][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_59.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_55_BC”:无法找到文件。 [2021.04.29-02.16.22:835][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_55_BC.T_AM_vol4_trunk_55_BC 引用者 MI_AM_vol4_bark_59 [2021.04.29-02.16.22:835][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_59.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_55_BC”:无法找到文件。 [2021.04.29-02.16.22:836][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_59.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_55_N”:无法找到文件。 [2021.04.29-02.16.22:836][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_55_N.T_AM_vol4_trunk_55_N 引用者 MI_AM_vol4_bark_59 [2021.04.29-02.16.22:836][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_59.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_55_N”:无法找到文件。 [2021.04.29-02.16.22:837][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_BC”:无法找到文件。 [2021.04.29-02.16.22:837][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_58_BC.T_AM_vol4_trunk_58_BC 引用者 MI_AM_vol4_bark_58 [2021.04.29-02.16.22:837][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_BC”:无法找到文件。 [2021.04.29-02.16.22:838][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_N”:无法找到文件。 [2021.04.29-02.16.22:838][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_58_N.T_AM_vol4_trunk_58_N 引用者 MI_AM_vol4_bark_58 [2021.04.29-02.16.22:838][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_58.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_58_N”:无法找到文件。 [2021.04.29-02.16.23:018][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_grass_01_N(BC5、1024X1024) [2021.04.29-02.16.23:018][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_16_BC(AutoDXT、1024X1024) [2021.04.29-02.16.23:018][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_03_BC(AutoDXT、512X512) [2021.04.29-02.16.23:018][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_17_BC(AutoDXT、1024X1024) [2021.04.29-02.16.23:019][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_19.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_19_BC”:无法找到文件。 [2021.04.29-02.16.23:020][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_19_BC.T_AM_vol4_trunk_19_BC 引用者 MI_AM_vol4_bark_19 [2021.04.29-02.16.23:020][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_19.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_19_BC”:无法找到文件。 [2021.04.29-02.16.23:020][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_19.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_19_N”:无法找到文件。 [2021.04.29-02.16.23:020][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_19_N.T_AM_vol4_trunk_19_N 引用者 MI_AM_vol4_bark_19 [2021.04.29-02.16.23:020][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_19.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_19_N”:无法找到文件。 [2021.04.29-02.16.23:021][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_21.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_21_BC”:无法找到文件。 [2021.04.29-02.16.23:021][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_21_BC.T_AM_vol4_trunk_21_BC 引用者 MI_AM_vol4_bark_21 [2021.04.29-02.16.23:021][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_21.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_21_BC”:无法找到文件。 [2021.04.29-02.16.23:021][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_21.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_21_N”:无法找到文件。 [2021.04.29-02.16.23:021][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_21_N.T_AM_vol4_trunk_21_N 引用者 MI_AM_vol4_bark_21 [2021.04.29-02.16.23:022][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_21.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_21_N”:无法找到文件。 [2021.04.29-02.16.23:022][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_20.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_20_BC”:无法找到文件。 [2021.04.29-02.16.23:022][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_02_N(BC5、512X1024) [2021.04.29-02.16.23:022][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_20_BC.T_AM_vol4_trunk_20_BC 引用者 MI_AM_vol4_bark_20 [2021.04.29-02.16.23:022][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_20.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_20_BC”:无法找到文件。 [2021.04.29-02.16.23:023][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_20.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_20_N”:无法找到文件。 [2021.04.29-02.16.23:023][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_20_N.T_AM_vol4_trunk_20_N 引用者 MI_AM_vol4_bark_20 [2021.04.29-02.16.23:023][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_20.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_20_N”:无法找到文件。 [2021.04.29-02.16.23:024][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_11.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_11_BC”:无法找到文件。 [2021.04.29-02.16.23:024][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_11_BC.T_AM_vol4_trunk_11_BC 引用者 MI_AM_vol4_bark_11 [2021.04.29-02.16.23:024][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_11.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_11_BC”:无法找到文件。 [2021.04.29-02.16.23:024][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_11.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_11_N”:无法找到文件。 [2021.04.29-02.16.23:024][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_11_N.T_AM_vol4_trunk_11_N 引用者 MI_AM_vol4_bark_11 [2021.04.29-02.16.23:025][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_11.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_11_N”:无法找到文件。 [2021.04.29-02.16.23:025][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_10.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_10_BC”:无法找到文件。 [2021.04.29-02.16.23:025][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_10_BC.T_AM_vol4_trunk_10_BC 引用者 MI_AM_vol4_bark_10 [2021.04.29-02.16.23:026][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_10.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_10_BC”:无法找到文件。 [2021.04.29-02.16.23:026][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_10.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_10_N”:无法找到文件。 [2021.04.29-02.16.23:026][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_10_N.T_AM_vol4_trunk_10_N 引用者 MI_AM_vol4_bark_10 [2021.04.29-02.16.23:026][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_10.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_10_N”:无法找到文件。 [2021.04.29-02.16.23:027][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.16.23:027][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC.T_AM_vol4_trunk_09_BC 引用者 MI_AM_vol4_bark_09 [2021.04.29-02.16.23:027][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.16.23:028][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.16.23:028][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N.T_AM_vol4_trunk_09_N 引用者 MI_AM_vol4_bark_09 [2021.04.29-02.16.23:028][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.16.23:029][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.16.23:029][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC.T_AM_vol4_trunk_16_BC 引用者 MI_AM_vol4_bark_16 [2021.04.29-02.16.23:029][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.16.23:029][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.16.23:029][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N.T_AM_vol4_trunk_16_N 引用者 MI_AM_vol4_bark_16 [2021.04.29-02.16.23:030][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.16.23:030][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.16.23:030][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC.T_AM_vol4_trunk_17_BC 引用者 MI_AM_vol4_bark_17 [2021.04.29-02.16.23:030][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.16.23:031][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.16.23:031][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N.T_AM_vol4_trunk_17_N 引用者 MI_AM_vol4_bark_17 [2021.04.29-02.16.23:031][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.16.23:031][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.16.23:031][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC.T_AM_vol4_trunk_15_BC 引用者 MI_AM_vol4_bark_15 [2021.04.29-02.16.23:032][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.16.23:032][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.16.23:032][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N.T_AM_vol4_trunk_15_N 引用者 MI_AM_vol4_bark_15 [2021.04.29-02.16.23:032][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.16.23:033][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_12_BC”:无法找到文件。 [2021.04.29-02.16.23:033][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_12_BC.T_AM_vol4_leaf_12_BC 引用者 MI_AM_vol4_leaf_12 [2021.04.29-02.16.23:033][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_12.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_12_BC”:无法找到文件。 [2021.04.29-02.16.23:034][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_24.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_24_BC”:无法找到文件。 [2021.04.29-02.16.23:034][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_24_BC.T_AM_vol4_trunk_24_BC 引用者 MI_AM_vol4_bark_24 [2021.04.29-02.16.23:034][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_24.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_24_BC”:无法找到文件。 [2021.04.29-02.16.23:035][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_24.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_24_N”:无法找到文件。 [2021.04.29-02.16.23:035][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_24_N.T_AM_vol4_trunk_24_N 引用者 MI_AM_vol4_bark_24 [2021.04.29-02.16.23:035][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_24.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_24_N”:无法找到文件。 [2021.04.29-02.16.23:035][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_23.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_23_BC”:无法找到文件。 [2021.04.29-02.16.23:035][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_23_BC.T_AM_vol4_trunk_23_BC 引用者 MI_AM_vol4_bark_23 [2021.04.29-02.16.23:036][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_23.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_23_BC”:无法找到文件。 [2021.04.29-02.16.23:036][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_23.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_23_N”:无法找到文件。 [2021.04.29-02.16.23:036][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_23_N.T_AM_vol4_trunk_23_N 引用者 MI_AM_vol4_bark_23 [2021.04.29-02.16.23:036][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_23.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_23_N”:无法找到文件。 [2021.04.29-02.16.23:037][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_22.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_22_BC”:无法找到文件。 [2021.04.29-02.16.23:037][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_22_BC.T_AM_vol4_trunk_22_BC 引用者 MI_AM_vol4_bark_22 [2021.04.29-02.16.23:037][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_22.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_22_BC”:无法找到文件。 [2021.04.29-02.16.23:037][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_22.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_22_N”:无法找到文件。 [2021.04.29-02.16.23:037][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_22_N.T_AM_vol4_trunk_22_N 引用者 MI_AM_vol4_bark_22 [2021.04.29-02.16.23:037][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_22.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_22_N”:无法找到文件。 [2021.04.29-02.16.23:038][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_04_BC”:无法找到文件。 [2021.04.29-02.16.23:038][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_04_BC.T_AM_vol4_trunk_04_BC 引用者 MI_AM_vol4_bark_04 [2021.04.29-02.16.23:038][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_04_BC”:无法找到文件。 [2021.04.29-02.16.23:039][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_28_BC”:无法找到文件。 [2021.04.29-02.16.23:039][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_28_BC.T_AM_vol4_trunk_28_BC 引用者 MI_AM_vol4_bark_28 [2021.04.29-02.16.23:039][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_28_BC”:无法找到文件。 [2021.04.29-02.16.23:039][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_28_N”:无法找到文件。 [2021.04.29-02.16.23:039][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_28_N.T_AM_vol4_trunk_28_N 引用者 MI_AM_vol4_bark_28 [2021.04.29-02.16.23:039][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_28_N”:无法找到文件。 [2021.04.29-02.16.23:040][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_27_BC”:无法找到文件。 [2021.04.29-02.16.23:040][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_27_BC.T_AM_vol4_trunk_27_BC 引用者 MI_AM_vol4_bark_27 [2021.04.29-02.16.23:040][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_27_BC”:无法找到文件。 [2021.04.29-02.16.23:040][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_27_N”:无法找到文件。 [2021.04.29-02.16.23:040][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_27_N.T_AM_vol4_trunk_27_N 引用者 MI_AM_vol4_bark_27 [2021.04.29-02.16.23:041][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_27_N”:无法找到文件。 [2021.04.29-02.16.23:041][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_26.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_26_BC”:无法找到文件。 [2021.04.29-02.16.23:041][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_26_BC.T_AM_vol4_trunk_26_BC 引用者 MI_AM_vol4_bark_26 [2021.04.29-02.16.23:041][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_26.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_26_BC”:无法找到文件。 [2021.04.29-02.16.23:042][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_26.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_26_N”:无法找到文件。 [2021.04.29-02.16.23:042][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_26_N.T_AM_vol4_trunk_26_N 引用者 MI_AM_vol4_bark_26 [2021.04.29-02.16.23:042][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_26.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_26_N”:无法找到文件。 [2021.04.29-02.16.23:042][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_25.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_25_BC”:无法找到文件。 [2021.04.29-02.16.23:042][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_25_BC.T_AM_vol4_trunk_25_BC 引用者 MI_AM_vol4_bark_25 [2021.04.29-02.16.23:043][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_25.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_25_BC”:无法找到文件。 [2021.04.29-02.16.23:043][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_25.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_25_N”:无法找到文件。 [2021.04.29-02.16.23:043][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_25_N.T_AM_vol4_trunk_25_N 引用者 MI_AM_vol4_bark_25 [2021.04.29-02.16.23:043][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_25.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_25_N”:无法找到文件。 [2021.04.29-02.16.23:108][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_16_N(BC5、1024X1024) [2021.04.29-02.16.23:108][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_BC”:无法找到文件。 [2021.04.29-02.16.23:108][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_56_BC.T_AM_vol4_leaf_56_BC 引用者 MI_AM_vol4_leaf_55 [2021.04.29-02.16.23:108][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_BC”:无法找到文件。 [2021.04.29-02.16.23:108][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_N”:无法找到文件。 [2021.04.29-02.16.23:109][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_56_N.T_AM_vol4_leaf_56_N 引用者 MI_AM_vol4_leaf_55 [2021.04.29-02.16.23:109][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_56_N”:无法找到文件。 [2021.04.29-02.16.23:109][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.16.23:109][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC.T_AM_vol4_trunk_56_BC 引用者 MI_AM_vol4_bark_55 [2021.04.29-02.16.23:110][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.16.23:110][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.23:110][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N.T_AM_vol4_trunk_56_N 引用者 MI_AM_vol4_bark_55 [2021.04.29-02.16.23:110][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_55.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.23:112][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.16.23:112][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC.T_AM_vol4_trunk_56_BC 引用者 MI_AM_vol4_bark_56 [2021.04.29-02.16.23:112][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.16.23:113][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.23:113][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N.T_AM_vol4_trunk_56_N 引用者 MI_AM_vol4_bark_56 [2021.04.29-02.16.23:113][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.16.23:113][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_52.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_52_N”:无法找到文件。 [2021.04.29-02.16.23:113][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_52_N.T_AM_vol4_leaf_52_N 引用者 MI_AM_vol4_leaf_52 [2021.04.29-02.16.23:114][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_52.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_52_N”:无法找到文件。 [2021.04.29-02.16.23:114][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_51.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_51_BC”:无法找到文件。 [2021.04.29-02.16.23:114][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_51_BC.T_AM_vol4_leaf_51_BC 引用者 MI_AM_vol4_leaf_51 [2021.04.29-02.16.23:114][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_51.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_51_BC”:无法找到文件。 [2021.04.29-02.16.23:115][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_51.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_51_N”:无法找到文件。 [2021.04.29-02.16.23:115][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_51_N.T_AM_vol4_leaf_51_N 引用者 MI_AM_vol4_leaf_51 [2021.04.29-02.16.23:115][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_51.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_51_N”:无法找到文件。 [2021.04.29-02.16.23:116][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_49_BC”:无法找到文件。 [2021.04.29-02.16.23:117][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_49_BC.T_AM_vol4_leaf_49_BC 引用者 MI_AM_vol4_leaf_49 [2021.04.29-02.16.23:117][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_49.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_49_BC”:无法找到文件。 [2021.04.29-02.16.23:117][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_48_BC”:无法找到文件。 [2021.04.29-02.16.23:117][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_01_BC(AutoDXT、512X1024) [2021.04.29-02.16.23:117][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_48_BC.T_AM_vol4_leaf_48_BC 引用者 MI_AM_vol4_leaf_48 [2021.04.29-02.16.23:118][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_48.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_48_BC”:无法找到文件。 [2021.04.29-02.16.23:119][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_46_BC”:无法找到文件。 [2021.04.29-02.16.23:119][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_46_BC.T_AM_vol4_leaf_46_BC 引用者 MI_AM_vol4_leaf_46 [2021.04.29-02.16.23:119][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_02_BC(AutoDXT、512X1024) [2021.04.29-02.16.23:119][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_46_BC”:无法找到文件。 [2021.04.29-02.16.23:119][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_46_N”:无法找到文件。 [2021.04.29-02.16.23:120][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_46_N.T_AM_vol4_leaf_46_N 引用者 MI_AM_vol4_leaf_46 [2021.04.29-02.16.23:120][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_46.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_46_N”:无法找到文件。 [2021.04.29-02.16.23:120][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_44.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_44_N”:无法找到文件。 [2021.04.29-02.16.23:120][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_44_N.T_AM_vol4_leaf_44_N 引用者 MI_AM_vol4_leaf_44 [2021.04.29-02.16.23:120][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_44.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_44_N”:无法找到文件。 [2021.04.29-02.16.23:121][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_43_BC”:无法找到文件。 [2021.04.29-02.16.23:121][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_43_BC.T_AM_vol4_leaf_43_BC 引用者 MI_AM_vol4_leaf_43 [2021.04.29-02.16.23:121][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_43_BC”:无法找到文件。 [2021.04.29-02.16.23:121][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_43_N”:无法找到文件。 [2021.04.29-02.16.23:121][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_43_N.T_AM_vol4_leaf_43_N 引用者 MI_AM_vol4_leaf_43 [2021.04.29-02.16.23:122][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_43.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_43_N”:无法找到文件。 [2021.04.29-02.16.23:122][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_42_BC”:无法找到文件。 [2021.04.29-02.16.23:122][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_42_BC.T_AM_vol4_leaf_42_BC 引用者 MI_AM_vol4_leaf_42 [2021.04.29-02.16.23:122][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_42_BC”:无法找到文件。 [2021.04.29-02.16.23:123][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_42_N”:无法找到文件。 [2021.04.29-02.16.23:123][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_42_N.T_AM_vol4_leaf_42_N 引用者 MI_AM_vol4_leaf_42 [2021.04.29-02.16.23:123][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_42.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_42_N”:无法找到文件。 [2021.04.29-02.16.23:184][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_14_BC(AutoDXT、1024X1024) [2021.04.29-02.16.23:184][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_29_N”:无法找到文件。 [2021.04.29-02.16.23:184][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_29_N.T_AM_vol4_leaf_29_N 引用者 MI_AM_vol4_leaf_29 [2021.04.29-02.16.23:185][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_29.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_29_N”:无法找到文件。 [2021.04.29-02.16.23:185][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_28_BC”:无法找到文件。 [2021.04.29-02.16.23:185][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_28_BC.T_AM_vol4_leaf_28_BC 引用者 MI_AM_vol4_leaf_28 [2021.04.29-02.16.23:186][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_28_BC”:无法找到文件。 [2021.04.29-02.16.23:186][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_28_N”:无法找到文件。 [2021.04.29-02.16.23:186][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_28_N.T_AM_vol4_leaf_28_N 引用者 MI_AM_vol4_leaf_28 [2021.04.29-02.16.23:186][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_28.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_28_N”:无法找到文件。 [2021.04.29-02.16.23:187][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_27_BC”:无法找到文件。 [2021.04.29-02.16.23:187][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_27_BC.T_AM_vol4_leaf_27_BC 引用者 MI_AM_vol4_leaf_27 [2021.04.29-02.16.23:187][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_27_BC”:无法找到文件。 [2021.04.29-02.16.23:188][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_27_N”:无法找到文件。 [2021.04.29-02.16.23:188][435]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_leaf_27_N.T_AM_vol4_leaf_27_N 引用者 MI_AM_vol4_leaf_27 [2021.04.29-02.16.23:188][435]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_leaf_27.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_leaf_27_N”:无法找到文件。 [2021.04.29-02.16.23:796][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_04_N(BC5、1024X1024) [2021.04.29-02.16.23:796][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_04_BC(AutoDXT、1024X1024) [2021.04.29-02.16.23:796][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_04_N(BC5、512X512) [2021.04.29-02.16.23:796][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_04_BC(AutoDXT、512X512) [2021.04.29-02.16.23:796][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_03_N(BC5、1024X1024) [2021.04.29-02.16.23:796][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_33_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_03_N(BC5、512X512) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_03_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_02_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_05_N(BC5、512X512) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_05_BC(AutoDXT、512X512) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_02_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_06_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_07_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_06_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_07_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_01_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_01_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_fruit_06_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_06_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_05_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_05_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_09_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_08_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_08_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_10_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_10_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_09_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_12_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_11_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_trunk_04_N(BC5、2048X2048) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_11_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_55_N(BC5、1024X1024) [2021.04.29-02.16.26:271][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_55_BC(AutoDXT、1024X1024) [2021.04.29-02.16.26:284][435]LogMaterial: Display: Missing cached shader map for material M_main_tree-bark, compiling. [2021.04.29-02.16.26:367][435]LogMaterial: Display: Missing cached shader map for material M_main_tree-bark, compiling. [2021.04.29-02.16.26:423][435]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 97 [2021.04.29-02.16.26:423][435]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 87 [2021.04.29-02.16.26:423][435]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 77 [2021.04.29-02.16.26:423][435]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 67 [2021.04.29-02.16.26:423][435]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 57 [2021.04.29-02.16.26:423][435]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 47 [2021.04.29-02.16.26:423][435]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 37 [2021.04.29-02.16.26:423][435]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27 [2021.04.29-02.16.26:424][435]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_grass_01, compiling. [2021.04.29-02.16.26:426][435]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_grass_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.16.26:426][435]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.16.26:530][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_54_N(BC5、2048X2048) [2021.04.29-02.16.26:530][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_platform_01_0…… [2021.04.29-02.16.26:575][435]LogStaticMesh: Built static mesh [0.05s] /Game/AM_vol4/Meshes/SM_AM_vol4_platform_01_0.SM_AM_vol4_platform_01_0 [2021.04.29-02.16.26:642][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_branch_01_0…… [2021.04.29-02.16.26:671][435]LogStaticMesh: Built static mesh [0.03s] /Game/AM_vol4/Meshes/SM_AM_vol4_branch_01_0.SM_AM_vol4_branch_01_0 [2021.04.29-02.16.26:719][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_branch_02_0…… [2021.04.29-02.16.26:759][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_54_BC(AutoDXT、2048X2048) [2021.04.29-02.16.26:759][435]LogStaticMesh: Built static mesh [0.04s] /Game/AM_vol4/Meshes/SM_AM_vol4_branch_02_0.SM_AM_vol4_branch_02_0 [2021.04.29-02.16.26:769][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_branch_03_0…… [2021.04.29-02.16.26:774][435]LogStaticMesh: Built static mesh [0.01s] /Game/AM_vol4/Meshes/SM_AM_vol4_branch_03_0.SM_AM_vol4_branch_03_0 [2021.04.29-02.16.26:784][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_branch_04_0…… [2021.04.29-02.16.26:791][435]LogStaticMesh: Built static mesh [0.01s] /Game/AM_vol4/Meshes/SM_AM_vol4_branch_04_0.SM_AM_vol4_branch_04_0 [2021.04.29-02.16.26:811][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_branch_05_0…… [2021.04.29-02.16.26:812][435]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_branch_05_0.SM_AM_vol4_branch_05_0 [2021.04.29-02.16.27:304][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_50_N(BC5、1024X1024) [2021.04.29-02.16.27:304][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_50_BC(AutoDXT、1024X1024) [2021.04.29-02.16.27:304][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_53_N(BC5、2048X2048) [2021.04.29-02.16.27:304][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_53_BC(AutoDXT、2048X2048) [2021.04.29-02.16.27:304][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_52_BC(AutoDXT、2048X2048) [2021.04.29-02.16.27:304][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_branch_06_0…… [2021.04.29-02.16.27:625][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_49_N(BC5、1024X1024) [2021.04.29-02.16.27:625][435]LogStaticMesh: Built static mesh [0.32s] /Game/AM_vol4/Meshes/SM_AM_vol4_branch_06_0.SM_AM_vol4_branch_06_0 [2021.04.29-02.16.28:313][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_45_N(BC5、1024X1024) [2021.04.29-02.16.28:313][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_45_BC(AutoDXT、1024X1024) [2021.04.29-02.16.28:313][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_44_BC(AutoDXT、1024X1024) [2021.04.29-02.16.28:313][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_48_N(BC5、2048X2048) [2021.04.29-02.16.28:313][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_47_N(BC5、2048X2048) [2021.04.29-02.16.28:313][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_47_BC(AutoDXT、2048X2048) [2021.04.29-02.16.28:313][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_branch_07_0…… [2021.04.29-02.16.28:673][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_41_N(BC5、1024X1024) [2021.04.29-02.16.28:673][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_41_BC(AutoDXT、1024X1024) [2021.04.29-02.16.28:673][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_39_BC(AutoDXT、1024X1024) [2021.04.29-02.16.28:673][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_39_N(BC5、1024X1024) [2021.04.29-02.16.28:673][435]LogStaticMesh: Built static mesh [0.36s] /Game/AM_vol4/Meshes/SM_AM_vol4_branch_07_0.SM_AM_vol4_branch_07_0 [2021.04.29-02.16.28:962][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_38_N(BC5、1024X1024) [2021.04.29-02.16.28:962][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_bush_01_0…… [2021.04.29-02.16.29:344][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_38_BC(AutoDXT、1024X1024) [2021.04.29-02.16.29:344][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_40_N(BC5、1024X1024) [2021.04.29-02.16.29:344][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_40_BC(AutoDXT、1024X1024) [2021.04.29-02.16.29:344][435]LogStaticMesh: Built static mesh [0.38s] /Game/AM_vol4/Meshes/SM_AM_vol4_bush_01_0.SM_AM_vol4_bush_01_0 [2021.04.29-02.16.29:445][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_36_N(BC5、1024X1024) [2021.04.29-02.16.29:445][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_01_0…… [2021.04.29-02.16.29:448][435]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_01_0.SM_AM_vol4_grass_01_0 [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_36_BC(AutoDXT、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_35_N(BC5、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_35_BC(AutoDXT、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_37_BC(AutoDXT、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_37_N(BC5、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_34_N(BC5、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_34_BC(AutoDXT、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_30_BC(AutoDXT、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_30_N(BC5、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_29_BC(AutoDXT、1024X1024) [2021.04.29-02.16.31:570][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_32_BC(AutoDXT、1024X1024) [2021.04.29-02.16.31:570][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_01_0…… [2021.04.29-02.16.33:305][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_31_BC(AutoDXT、1024X1024) [2021.04.29-02.16.33:305][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_26_BC(AutoDXT、1024X1024) [2021.04.29-02.16.33:305][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_25_N(BC5、1024X1024) [2021.04.29-02.16.33:305][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_25_BC(AutoDXT、1024X1024) [2021.04.29-02.16.33:306][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_26_N(BC5、1024X1024) [2021.04.29-02.16.33:306][435]LogStaticMesh: Built static mesh [1.74s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_01_0.SM_AM_vol4_tree_01_0 [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_24_N(BC5、1024X1024) [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_24_BC(AutoDXT、1024X1024) [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_23_N(BC5、1024X1024) [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_21_N(BC5、1024X1024) [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_21_BC(AutoDXT、1024X1024) [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_20_N(BC5、1024X1024) [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_23_BC(AutoDXT、1024X1024) [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_22_N(BC5、1024X1024) [2021.04.29-02.16.34:657][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_22_BC(AutoDXT、1024X1024) [2021.04.29-02.16.34:657][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_02_0…… [2021.04.29-02.16.36:287][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_18_N(BC5、1024X1024) [2021.04.29-02.16.36:287][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_18_BC(AutoDXT、1024X1024) [2021.04.29-02.16.36:287][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_17_N(BC5、1024X1024) [2021.04.29-02.16.36:287][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_20_BC(AutoDXT、1024X1024) [2021.04.29-02.16.36:287][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_19_N(BC5、1024X1024) [2021.04.29-02.16.36:287][435]LogTexture: Display: 正在编译纹理:T_AM_vol4_leaf_19_BC(AutoDXT、1024X1024) [2021.04.29-02.16.36:287][435]LogStaticMesh: Built static mesh [1.63s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_02_0.SM_AM_vol4_tree_02_0 [2021.04.29-02.16.37:224][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_03_0…… [2021.04.29-02.16.39:222][435]LogStaticMesh: Built static mesh [2.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_03_0.SM_AM_vol4_tree_03_0 [2021.04.29-02.16.39:800][435]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 114 [2021.04.29-02.16.39:800][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_04_0…… [2021.04.29-02.16.40:616][435]LogStaticMesh: Built static mesh [0.82s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_04_0.SM_AM_vol4_tree_04_0 [2021.04.29-02.16.41:017][435]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 104 [2021.04.29-02.16.41:017][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_05_0…… [2021.04.29-02.16.41:573][435]LogStaticMesh: Built static mesh [0.56s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_05_0.SM_AM_vol4_tree_05_0 [2021.04.29-02.16.42:021][435]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 94 [2021.04.29-02.16.42:021][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_06_0…… [2021.04.29-02.16.42:952][435]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 84 [2021.04.29-02.16.42:952][435]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 74 [2021.04.29-02.16.42:952][435]LogStaticMesh: Built static mesh [0.93s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_06_0.SM_AM_vol4_tree_06_0 [2021.04.29-02.16.44:448][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_07_0…… [2021.04.29-02.16.46:536][435]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 64 [2021.04.29-02.16.46:537][435]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 55 [2021.04.29-02.16.46:537][435]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 48 [2021.04.29-02.16.46:537][435]LogStaticMesh: Built static mesh [2.09s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_07_0.SM_AM_vol4_tree_07_0 [2021.04.29-02.16.48:499][435]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 41 [2021.04.29-02.16.48:499][435]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35 [2021.04.29-02.16.48:499][435]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 30 [2021.04.29-02.16.48:499][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_08_0…… [2021.04.29-02.16.50:265][435]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 26 [2021.04.29-02.16.50:265][435]LogStaticMesh: Built static mesh [1.77s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_08_0.SM_AM_vol4_tree_08_0 [2021.04.29-02.16.52:564][435]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22 [2021.04.29-02.16.52:564][435]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 [2021.04.29-02.16.52:564][435]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2021.04.29-02.16.52:564][435]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2021.04.29-02.16.52:564][435]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2021.04.29-02.16.52:564][435]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 [2021.04.29-02.16.52:564][435]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2021.04.29-02.16.52:564][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_09_0…… [2021.04.29-02.16.55:072][435]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2021.04.29-02.16.55:072][435]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 [2021.04.29-02.16.55:072][435]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2021.04.29-02.16.55:072][435]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2021.04.29-02.16.55:072][435]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2021.04.29-02.16.55:072][435]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2021.04.29-02.16.55:072][435]LogStaticMesh: Built static mesh [2.51s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_09_0.SM_AM_vol4_tree_09_0 [2021.04.29-02.16.56:333][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_10_0…… [2021.04.29-02.16.57:092][435]LogStaticMesh: Built static mesh [0.76s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_10_0.SM_AM_vol4_tree_10_0 [2021.04.29-02.16.57:859][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_11_0…… [2021.04.29-02.16.59:350][435]LogStaticMesh: Built static mesh [1.49s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_11_0.SM_AM_vol4_tree_11_0 [2021.04.29-02.16.59:890][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_12_0…… [2021.04.29-02.17.00:633][435]LogStaticMesh: Built static mesh [0.74s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_12_0.SM_AM_vol4_tree_12_0 [2021.04.29-02.17.01:077][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_13_0…… [2021.04.29-02.17.01:953][435]LogStaticMesh: Built static mesh [0.88s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_13_0.SM_AM_vol4_tree_13_0 [2021.04.29-02.17.02:273][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_14_0…… [2021.04.29-02.17.02:976][435]LogStaticMesh: Built static mesh [0.70s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_14_0.SM_AM_vol4_tree_14_0 [2021.04.29-02.17.03:315][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_15_0…… [2021.04.29-02.17.04:371][435]LogStaticMesh: Built static mesh [1.06s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_15_0.SM_AM_vol4_tree_15_0 [2021.04.29-02.17.04:965][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_16_0…… [2021.04.29-02.17.06:244][435]LogStaticMesh: Built static mesh [1.28s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_16_0.SM_AM_vol4_tree_16_0 [2021.04.29-02.17.06:847][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_17_0…… [2021.04.29-02.17.07:824][435]LogStaticMesh: Built static mesh [0.98s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_17_0.SM_AM_vol4_tree_17_0 [2021.04.29-02.17.08:388][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_18_0…… [2021.04.29-02.17.09:455][435]LogStaticMesh: Built static mesh [1.07s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_18_0.SM_AM_vol4_tree_18_0 [2021.04.29-02.17.10:396][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_19_0…… [2021.04.29-02.17.11:273][435]LogStaticMesh: Built static mesh [0.88s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_19_0.SM_AM_vol4_tree_19_0 [2021.04.29-02.17.12:244][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_20_0…… [2021.04.29-02.17.12:874][435]LogStaticMesh: Built static mesh [0.63s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_20_0.SM_AM_vol4_tree_20_0 [2021.04.29-02.17.13:696][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_21_0…… [2021.04.29-02.17.14:663][435]LogStaticMesh: Built static mesh [0.97s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_21_0.SM_AM_vol4_tree_21_0 [2021.04.29-02.17.15:180][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_22_0…… [2021.04.29-02.17.15:978][435]LogStaticMesh: Built static mesh [0.80s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_22_0.SM_AM_vol4_tree_22_0 [2021.04.29-02.17.16:283][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_23_0…… [2021.04.29-02.17.16:725][435]LogStaticMesh: Built static mesh [0.44s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_23_0.SM_AM_vol4_tree_23_0 [2021.04.29-02.17.17:166][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_24_0…… [2021.04.29-02.17.17:918][435]LogStaticMesh: Built static mesh [0.75s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_24_0.SM_AM_vol4_tree_24_0 [2021.04.29-02.17.18:482][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_25_0…… [2021.04.29-02.17.19:221][435]LogStaticMesh: Built static mesh [0.74s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_25_0.SM_AM_vol4_tree_25_0 [2021.04.29-02.17.19:844][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_26_0…… [2021.04.29-02.17.20:794][435]LogStaticMesh: Built static mesh [0.95s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_26_0.SM_AM_vol4_tree_26_0 [2021.04.29-02.17.21:460][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_27_0…… [2021.04.29-02.17.22:423][435]LogStaticMesh: Built static mesh [0.96s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_27_0.SM_AM_vol4_tree_27_0 [2021.04.29-02.17.22:804][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_28_0…… [2021.04.29-02.17.23:207][435]LogStaticMesh: Built static mesh [0.40s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_28_0.SM_AM_vol4_tree_28_0 [2021.04.29-02.17.23:446][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_29_0…… [2021.04.29-02.17.23:766][435]LogStaticMesh: Built static mesh [0.32s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_29_0.SM_AM_vol4_tree_29_0 [2021.04.29-02.17.24:041][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_30_0…… [2021.04.29-02.17.24:594][435]LogStaticMesh: Built static mesh [0.55s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_30_0.SM_AM_vol4_tree_30_0 [2021.04.29-02.17.25:014][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_31_0…… [2021.04.29-02.17.25:600][435]LogStaticMesh: Built static mesh [0.59s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_31_0.SM_AM_vol4_tree_31_0 [2021.04.29-02.17.26:120][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_32_0…… [2021.04.29-02.17.26:917][435]LogStaticMesh: Built static mesh [0.80s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_32_0.SM_AM_vol4_tree_32_0 [2021.04.29-02.17.27:509][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_33_0…… [2021.04.29-02.17.28:428][435]LogStaticMesh: Built static mesh [0.92s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_33_0.SM_AM_vol4_tree_33_0 [2021.04.29-02.17.28:821][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_34_0…… [2021.04.29-02.17.29:600][435]LogStaticMesh: Built static mesh [0.78s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_34_0.SM_AM_vol4_tree_34_0 [2021.04.29-02.17.30:118][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_35_0…… [2021.04.29-02.17.32:361][435]LogStaticMesh: Built static mesh [2.24s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_35_0.SM_AM_vol4_tree_35_0 [2021.04.29-02.17.32:999][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_36_0…… [2021.04.29-02.17.34:325][435]LogStaticMesh: Built static mesh [1.33s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_36_0.SM_AM_vol4_tree_36_0 [2021.04.29-02.17.34:837][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_37_0…… [2021.04.29-02.17.35:351][435]LogStaticMesh: Built static mesh [0.51s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_37_0.SM_AM_vol4_tree_37_0 [2021.04.29-02.17.35:800][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_38_0…… [2021.04.29-02.17.36:338][435]LogStaticMesh: Built static mesh [0.54s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_38_0.SM_AM_vol4_tree_38_0 [2021.04.29-02.17.37:014][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_39_0…… [2021.04.29-02.17.38:192][435]LogStaticMesh: Built static mesh [1.18s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_39_0.SM_AM_vol4_tree_39_0 [2021.04.29-02.17.38:972][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_40_0…… [2021.04.29-02.17.40:100][435]LogStaticMesh: Built static mesh [1.13s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_40_0.SM_AM_vol4_tree_40_0 [2021.04.29-02.17.40:792][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_41_0…… [2021.04.29-02.17.41:996][435]LogStaticMesh: Built static mesh [1.20s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_41_0.SM_AM_vol4_tree_41_0 [2021.04.29-02.17.42:409][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_42_0…… [2021.04.29-02.17.43:248][435]LogStaticMesh: Built static mesh [0.84s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_42_0.SM_AM_vol4_tree_42_0 [2021.04.29-02.17.43:494][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_43_0…… [2021.04.29-02.17.43:964][435]LogStaticMesh: Built static mesh [0.47s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_43_0.SM_AM_vol4_tree_43_0 [2021.04.29-02.17.44:683][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_44_0…… [2021.04.29-02.17.45:436][435]LogStaticMesh: Built static mesh [0.75s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_44_0.SM_AM_vol4_tree_44_0 [2021.04.29-02.17.46:241][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_45_0…… [2021.04.29-02.17.47:818][435]LogStaticMesh: Built static mesh [1.58s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_45_0.SM_AM_vol4_tree_45_0 [2021.04.29-02.17.48:583][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_46_0…… [2021.04.29-02.17.50:659][435]LogStaticMesh: Built static mesh [2.08s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_46_0.SM_AM_vol4_tree_46_0 [2021.04.29-02.17.51:428][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_47_0…… [2021.04.29-02.17.53:129][435]LogStaticMesh: Built static mesh [1.70s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_47_0.SM_AM_vol4_tree_47_0 [2021.04.29-02.17.54:224][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_48_0…… [2021.04.29-02.17.55:295][435]LogStaticMesh: Built static mesh [1.07s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_48_0.SM_AM_vol4_tree_48_0 [2021.04.29-02.17.56:107][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_49_0…… [2021.04.29-02.17.57:110][435]LogStaticMesh: Built static mesh [1.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_49_0.SM_AM_vol4_tree_49_0 [2021.04.29-02.17.57:678][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_50_0…… [2021.04.29-02.17.58:817][435]LogStaticMesh: Built static mesh [1.14s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_50_0.SM_AM_vol4_tree_50_0 [2021.04.29-02.17.59:361][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_51_0…… [2021.04.29-02.18.00:571][435]LogStaticMesh: Built static mesh [1.21s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_51_0.SM_AM_vol4_tree_51_0 [2021.04.29-02.18.01:353][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_52_0…… [2021.04.29-02.18.02:048][435]LogStaticMesh: Built static mesh [0.70s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_52_0.SM_AM_vol4_tree_52_0 [2021.04.29-02.18.02:838][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_53_0…… [2021.04.29-02.18.04:011][435]LogStaticMesh: Built static mesh [1.17s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_53_0.SM_AM_vol4_tree_53_0 [2021.04.29-02.18.04:683][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_tree_54_0…… [2021.04.29-02.18.05:831][435]LogStaticMesh: Built static mesh [1.15s] /Game/AM_vol4/Meshes/SM_AM_vol4_tree_54_0.SM_AM_vol4_tree_54_0 [2021.04.29-02.18.06:127][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_fern_01_0…… [2021.04.29-02.18.06:216][435]LogStaticMesh: Built static mesh [0.09s] /Game/AM_vol4/Meshes/SM_AM_vol4_fern_01_0.SM_AM_vol4_fern_01_0 [2021.04.29-02.18.06:398][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_trunk_01_0…… [2021.04.29-02.18.06:582][435]LogStaticMesh: Built static mesh [0.18s] /Game/AM_vol4/Meshes/SM_AM_vol4_trunk_01_0.SM_AM_vol4_trunk_01_0 [2021.04.29-02.18.06:829][435]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_trunk_02_0…… [2021.04.29-02.18.07:047][435]LogStaticMesh: Built static mesh [0.22s] /Game/AM_vol4/Meshes/SM_AM_vol4_trunk_02_0.SM_AM_vol4_trunk_02_0 [2021.04.29-02.18.07:115][435]LogMaterial: Display: Missing cached shader map for material M_main_tree-bark, compiling. [2021.04.29-02.18.07:148][435]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_platform_01, compiling. [2021.04.29-02.18.07:167][435]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 97 [2021.04.29-02.18.07:167][435]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 87 [2021.04.29-02.18.07:167][435]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 77 [2021.04.29-02.18.07:167][435]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 67 [2021.04.29-02.18.07:167][435]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 57 [2021.04.29-02.18.07:167][435]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 47 [2021.04.29-02.18.07:167][435]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 37 [2021.04.29-02.18.07:167][435]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27 [2021.04.29-02.18.07:167][435]LogMaterial: Display: Missing cached shader map for material M_main_tree-bark, compiling. [2021.04.29-02.18.07:200][435]LogMaterial: Display: Missing cached shader map for material M_main_tree-bark, compiling. [2021.04.29-02.18.07:407][435]LogActorComponent: RegisterComponentWithWorld: (/Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting. [2021.04.29-02.18.07:497][435]LogAssetEditorSubsystem: Opening Asset editor for World /Game/AM_vol4/Maps/Overview.Overview [2021.04.29-02.18.07:541][435]LogUObjectHash: Compacting FUObjectHashTables data took 4.34ms [2021.04.29-02.18.10:023][435]LogSlate: Window '保存内容' being destroyed [2021.04.29-02.18.10:059][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.04.29-02.18.10:101][435]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2021.04.29-02.18.10:170][435]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1E2CB51AE4D90A5C161AAB48DF443E384.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap' [2021.04.29-02.18.10:193][435]LogFileHelpers: Saving map 'City_1' took 0.135 [2021.04.29-02.18.10:193][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-02.18.10:851][435]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataA7840A884F69057239A06E95C6C4A0EB.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-02.18.10:857][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/City_1_BuiltData" FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset" SILENT=true [2021.04.29-02.18.11:454][435]LogSavePackage: Moving 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/City_1_BuiltDataB99BC0B64D2B8FDCDF4871A163A907A4.tmp' to 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1_BuiltData.uasset' [2021.04.29-02.18.11:458][435]Cmd: MAP LOAD FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.04.29-02.18.11:459][435]LightingResults: New page: 光照构建 [2021.04.29-02.18.11:459][435]LoadErrors: New page: 正在加载地图:Overview.umap [2021.04.29-02.18.11:513][435]LogWorld: UWorld::CleanupWorld for City_1, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.18.11:513][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.18.11:513][435]MapCheck: New page: 地图检测 [2021.04.29-02.18.11:513][435]LightingResults: New page: 光照构建 [2021.04.29-02.18.11:548][435]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002C3C02EF880), frame # 670435 [2021.04.29-02.18.11:548][435]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002C43463CA00), frame # 670435 [2021.04.29-02.18.11:553][435]LogUObjectHash: Compacting FUObjectHashTables data took 4.83ms [2021.04.29-02.18.11:808][435]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.04.29-02.18.11:809][435]LogAIModule: Creating AISystem for world Overview [2021.04.29-02.18.11:809][435]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002C4FC67EA00), frame # 670435 [2021.04.29-02.18.11:809][435]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002C4AA93E340), frame # 670435 [2021.04.29-02.18.11:862][435]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms [2021.04.29-02.18.11:882][435]Cmd: MAP CHECKDEP NOCLEARLOG [2021.04.29-02.18.11:882][435]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.191毫秒。 [2021.04.29-02.18.11:882][435]LogFileHelpers: Loading map 'Overview' took 0.424 [2021.04.29-02.18.11:980][435]AssetCheck: New page: 资产保存:多个资产 [2021.04.29-02.18.11:980][435]LogContentValidation: Display: 正在验证World /Game/City_1.City_1 [2021.04.29-02.18.12:044][435]LogContentValidation: Display: 正在验证MapBuildDataRegistry /Game/City_1_BuiltData.City_1_BuiltData [2021.04.29-02.18.12:793][462]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 235 [2021.04.29-02.18.13:277][486]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 225 [2021.04.29-02.18.13:398][489]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 215 [2021.04.29-02.18.14:527][557]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 205 [2021.04.29-02.18.16:094][677]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 195 [2021.04.29-02.18.16:894][735]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 185 [2021.04.29-02.18.17:152][757]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 175 [2021.04.29-02.18.17:617][797]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 165 [2021.04.29-02.18.21:397][113]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 155 [2021.04.29-02.18.22:268][187]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 145 [2021.04.29-02.18.23:042][252]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 135 [2021.04.29-02.18.23:422][285]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 125 [2021.04.29-02.18.24:079][337]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 115 [2021.04.29-02.18.25:889][487]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 105 [2021.04.29-02.18.26:637][548]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 95 [2021.04.29-02.18.28:661][714]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 85 [2021.04.29-02.18.31:860][922]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 75 [2021.04.29-02.18.32:171][943]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 65 [2021.04.29-02.18.33:430][ 32]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Platform) [2021.04.29-02.18.33:853][ 53]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 56 [2021.04.29-02.18.34:058][ 66]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Platform) [2021.04.29-02.18.34:164][ 70]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 48 [2021.04.29-02.18.34:208][ 73]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 41 [2021.04.29-02.18.35:553][160]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 35 [2021.04.29-02.18.36:282][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 30 [2021.04.29-02.18.39:079][386]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 26 [2021.04.29-02.18.39:093][387]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22 [2021.04.29-02.18.39:285][401]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 19 [2021.04.29-02.18.39:869][435]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 16 [2021.04.29-02.18.39:967][437]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13 [2021.04.29-02.18.40:666][479]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2021.04.29-02.18.42:052][562]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 [2021.04.29-02.18.42:419][584]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 [2021.04.29-02.18.42:566][593]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2021.04.29-02.18.42:897][613]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2021.04.29-02.18.43:221][633]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.18.43:754][667]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2021.04.29-02.18.44:009][684]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2021.04.29-02.18.44:362][707]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2021.04.29-02.18.48:429][ 5]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_UE4_vol4_tree_20_0) [2021.04.29-02.18.59:862][675]LogActorFactory: Actor Factory created SM_AM_vol4_tree_48_0 [2021.04.29-02.19.00:268][704]LogActorFactory: Actor Factory created SM_AM_vol4_tree_48_0 [2021.04.29-02.19.02:821][876]LogActorFactory: Actor Factory created SM_AM_vol4_tree_48_0 [2021.04.29-02.19.03:196][903]LogActorFactory: Actor Factory created SM_AM_vol4_tree_48_0 [2021.04.29-02.19.08:869][306]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_UE4_vol4_tree_20_0) [2021.04.29-02.19.13:323][587]LogActorFactory: Actor Factory created SM_AM_vol4_trunk_01_0 [2021.04.29-02.19.13:956][633]LogActorFactory: Actor Factory created SM_AM_vol4_trunk_01_0 [2021.04.29-02.19.23:258][188]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_UE4_vol4_tree_30_0) [2021.04.29-02.19.28:747][593]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Platform) [2021.04.29-02.19.32:163][865]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_UE4_vol4_tree_30_0) [2021.04.29-02.19.46:958][848]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.19.46:959][848]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.19.46:961][848]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.19.46:962][848]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.19.46:965][848]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.19.46:965][848]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_02_N.T_AM_vol4_rock_02_N 引用者 MaterialExpressionTextureSample_0 [2021.04.29-02.19.46:966][848]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.19.46:967][848]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.19.46:967][848]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_02_N.T_AM_vol4_rock_02_N 引用者 MaterialExpressionTextureSample_5 [2021.04.29-02.19.46:967][848]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.19.48:548][848]LogTexture: Display: 正在编译纹理:T_AM_vol4_rock_02_BC(AutoDXT、2048X2048) [2021.04.29-02.19.48:548][848]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.19.48:548][848]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_01_20201223145059.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.19.48:548][848]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.19.51:312][ 18]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Platform) [2021.04.29-02.19.55:639][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.19.55:639][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.19.55:639][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.19.55:639][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.19.55:640][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.19.55:640][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.19.55:640][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.19.55:640][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.19.55:641][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.19.55:641][409]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_04_N.T_AM_vol4_rock_04_N 引用者 MaterialExpressionTextureSample_0 [2021.04.29-02.19.55:641][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.19.55:641][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.19.55:641][409]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC.T_AM_vol4_rock_04_BC 引用者 MaterialExpressionTextureSample_2 [2021.04.29-02.19.55:641][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.19.55:642][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.19.55:642][409]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_04_N.T_AM_vol4_rock_04_N 引用者 MaterialExpressionTextureSample_5 [2021.04.29-02.19.55:642][409]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.19.55:643][409]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_05, compiling. [2021.04.29-02.19.55:644][409]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_05.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.19.55:644][409]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.19.57:935][614]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Platform) [2021.04.29-02.19.58:731][699]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_UE4_vol4_tree_30_0) [2021.04.29-02.20.01:952][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.20.01:952][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.20.01:952][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.20.01:952][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.20.01:953][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.20.01:953][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.20.01:953][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.20.01:953][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.20.01:954][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.20.01:954][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.20.01:954][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.20.01:955][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_BC”:无法找到文件。 [2021.04.29-02.20.01:955][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.20.01:955][ 4]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_05_20201223145057.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.20.01:956][ 4]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_05, compiling. [2021.04.29-02.20.01:957][ 4]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_05_20201223145057.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.20.01:957][ 4]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.20.07:611][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.20.07:611][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.20.07:612][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.20.07:612][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.20.07:612][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.20.07:612][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.20.07:613][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.20.07:613][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.20.07:613][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.20.07:613][498]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_03_N.T_AM_vol4_rock_03_N 引用者 MaterialExpressionTextureSample_0 [2021.04.29-02.20.07:614][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.20.07:614][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.20.07:614][498]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC.T_AM_vol4_rock_03_BC 引用者 MaterialExpressionTextureSample_2 [2021.04.29-02.20.07:614][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.20.07:615][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.20.07:615][498]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_03_N.T_AM_vol4_rock_03_N 引用者 MaterialExpressionTextureSample_5 [2021.04.29-02.20.07:615][498]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.20.07:616][498]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_03, compiling. [2021.04.29-02.20.07:617][498]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_03.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.20.07:617][498]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.20.07:675][498]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/AM_vol4/Materials/M_AM_vol4_rock_03.M_AM_vol4_rock_03 [2021.04.29-02.20.07:676][498]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_03, compiling. [2021.04.29-02.20.07:677][498]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_03 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.20.07:677][498]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.20.07:806][498]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_03, compiling. [2021.04.29-02.20.07:806][498]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_03 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.20.07:806][498]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.20.07:808][498]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_03, compiling. [2021.04.29-02.20.07:809][498]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_03 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.20.07:809][498]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.20.07:817][498]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. [2021.04.29-02.20.07:817][498]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. [2021.04.29-02.20.07:818][498]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. [2021.04.29-02.20.07:819][498]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. [2021.04.29-02.20.07:838][498]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.20.17:382][324]LogSlate: Window 'M_AM_vol4_rock_03' being destroyed [2021.04.29-02.20.17:393][324]LogSlate: Window 'M_AM_vol4_rock_03' being destroyed [2021.04.29-02.20.17:415][324]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.20.17:415][324]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.20.28:666][847]LogTexture: Display: 正在编译纹理:T_AM_vol4_gravel_01_BC(AutoDXT、4096X4096) [2021.04.29-02.20.31:635][136]LogMaterial: Display: Missing cached shader map for material T_AM_vol4_gravel_01_BC_Mat, compiling. [2021.04.29-02.20.31:665][136]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15 [2021.04.29-02.20.31:665][136]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2021.04.29-02.20.31:665][136]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 [2021.04.29-02.20.31:665][136]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 [2021.04.29-02.20.31:665][136]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2021.04.29-02.20.31:665][136]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2021.04.29-02.20.31:665][136]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2021.04.29-02.20.31:665][136]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2021.04.29-02.20.31:681][136]LogMaterial: Display: Material /Game/AM_vol4/Textures/T_AM_vol4_gravel_01_BC_Mat.T_AM_vol4_gravel_01_BC_Mat needed to have new flag set bUsedWithStaticLighting ! [2021.04.29-02.20.31:696][136]LogMaterial: Display: Missing cached shader map for material T_AM_vol4_gravel_01_BC_Mat, compiling. [2021.04.29-02.20.32:108][143]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 24 [2021.04.29-02.20.32:642][169]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20 [2021.04.29-02.20.33:191][185]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2021.04.29-02.20.33:261][189]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2021.04.29-02.20.33:261][189]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2021.04.29-02.20.33:278][190]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 10 [2021.04.29-02.20.33:750][206]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2021.04.29-02.20.33:783][208]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2021.04.29-02.20.34:623][232]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2021.04.29-02.20.34:753][235]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.20.34:753][235]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2021.04.29-02.20.34:829][238]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2021.04.29-02.20.34:906][239]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2021.04.29-02.20.37:950][538]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Platform) [2021.04.29-02.20.57:410][214]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_UE4_vol4_tree_31_0) [2021.04.29-02.21.01:789][602]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/AM_vol4/Materials/MI_AM_vol4_bark_31.MI_AM_vol4_bark_31 [2021.04.29-02.21.02:145][602]LogRenderer: Reallocating scene render targets to support 1296x716 Format 10 NumSamples 1 (Frame:1). [2021.04.29-02.21.08:086][ 88]LogSlate: Window 'MI_AM_vol4_bark_31' being destroyed [2021.04.29-02.21.08:092][ 88]LogSlate: Window 'MI_AM_vol4_bark_31' being destroyed [2021.04.29-02.21.08:105][ 88]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.21.08:105][ 88]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.21.13:339][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC”:无法找到文件。 [2021.04.29-02.21.13:339][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC”:无法找到文件。 [2021.04.29-02.21.13:339][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N”:无法找到文件。 [2021.04.29-02.21.13:340][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N”:无法找到文件。 [2021.04.29-02.21.13:340][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC”:无法找到文件。 [2021.04.29-02.21.13:340][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC”:无法找到文件。 [2021.04.29-02.21.13:340][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N”:无法找到文件。 [2021.04.29-02.21.13:341][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N”:无法找到文件。 [2021.04.29-02.21.13:341][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC”:无法找到文件。 [2021.04.29-02.21.13:341][432]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC.T_AM_vol4_trunk_51_BC 引用者 MI_AM_vol4_bark_51 [2021.04.29-02.21.13:341][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_BC”:无法找到文件。 [2021.04.29-02.21.13:341][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N”:无法找到文件。 [2021.04.29-02.21.13:341][432]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N.T_AM_vol4_trunk_51_N 引用者 MI_AM_vol4_bark_51 [2021.04.29-02.21.13:342][432]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_51_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_51_N”:无法找到文件。 [2021.04.29-02.21.16:835][760]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Platform) [2021.04.29-02.21.18:185][872]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_UE4_vol4_tree_31_0) [2021.04.29-02.21.21:645][ 88]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.21.21:645][ 88]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.21.21:645][ 88]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.21.21:646][ 88]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.21.21:646][ 88]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.21.21:646][ 88]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC.T_AM_vol4_trunk_57_BC 引用者 MI_AM_vol4_bark_57 [2021.04.29-02.21.21:647][ 88]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.21.21:647][ 88]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.21.21:647][ 88]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N.T_AM_vol4_trunk_56_N 引用者 MI_AM_vol4_bark_57 [2021.04.29-02.21.21:647][ 88]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.21.30:686][890]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Platform) [2021.04.29-02.21.33:999][103]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.21.34:000][103]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.21.34:001][103]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.21.34:001][103]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.21.34:002][103]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.21.34:002][103]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC.T_AM_vol4_trunk_09_BC 引用者 MI_AM_vol4_bark_09 [2021.04.29-02.21.34:002][103]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.21.34:002][103]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.21.34:002][103]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N.T_AM_vol4_trunk_09_N 引用者 MI_AM_vol4_bark_09 [2021.04.29-02.21.34:002][103]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.21.37:226][361]Cmd: TRANSACTION UNDO [2021.04.29-02.21.37:226][361]LogEditorTransaction: Undo 替换组件使用的材质 [2021.04.29-02.21.38:131][407]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_UE4_vol4_tree_31_0) [2021.04.29-02.21.40:041][526]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.21.40:041][526]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.21.40:042][526]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.21.40:042][526]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.21.40:042][526]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.21.40:042][526]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC.T_AM_vol4_trunk_01_BC 引用者 MI_AM_vol4_bark_01 [2021.04.29-02.21.40:043][526]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_01_BC”:无法找到文件。 [2021.04.29-02.21.41:885][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.21.41:885][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.21.41:885][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.21.41:886][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.21.41:886][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.21.41:886][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.21.41:886][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.21.41:886][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.21.41:887][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.21.41:887][731]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC.T_AM_vol4_trunk_02_BC 引用者 MI_AM_vol4_bark_02 [2021.04.29-02.21.41:887][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_BC”:无法找到文件。 [2021.04.29-02.21.41:887][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.21.41:887][731]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N.T_AM_vol4_trunk_02_N 引用者 MI_AM_vol4_bark_02 [2021.04.29-02.21.41:887][731]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_02_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_02_N”:无法找到文件。 [2021.04.29-02.21.44:355][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC”:无法找到文件。 [2021.04.29-02.21.44:356][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC”:无法找到文件。 [2021.04.29-02.21.44:356][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N”:无法找到文件。 [2021.04.29-02.21.44:356][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N”:无法找到文件。 [2021.04.29-02.21.44:356][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC”:无法找到文件。 [2021.04.29-02.21.44:357][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC”:无法找到文件。 [2021.04.29-02.21.44:357][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N”:无法找到文件。 [2021.04.29-02.21.44:357][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N”:无法找到文件。 [2021.04.29-02.21.44:357][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC”:无法找到文件。 [2021.04.29-02.21.44:357][982]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC.T_AM_vol4_trunk_54_BC 引用者 MI_AM_vol4_bark_54 [2021.04.29-02.21.44:358][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_BC”:无法找到文件。 [2021.04.29-02.21.44:358][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N”:无法找到文件。 [2021.04.29-02.21.44:358][982]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N.T_AM_vol4_trunk_54_N 引用者 MI_AM_vol4_bark_54 [2021.04.29-02.21.44:358][982]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_54_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_54_N”:无法找到文件。 [2021.04.29-02.21.47:615][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.21.47:615][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.21.47:616][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.21.47:616][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.21.47:616][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.21.47:616][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.21.47:617][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.21.47:617][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.21.47:617][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.21.47:617][315]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC.T_AM_vol4_trunk_47_BC 引用者 MI_AM_vol4_bark_47 [2021.04.29-02.21.47:617][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_BC”:无法找到文件。 [2021.04.29-02.21.47:618][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.21.47:618][315]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N.T_AM_vol4_trunk_47_N 引用者 MI_AM_vol4_bark_47 [2021.04.29-02.21.47:618][315]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_47_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_47_N”:无法找到文件。 [2021.04.29-02.21.50:154][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.21.50:155][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.21.50:155][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.21.50:155][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.21.50:155][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.21.50:156][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.21.50:156][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.21.50:156][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.21.50:156][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.21.50:156][503]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC.T_AM_vol4_trunk_48_BC 引用者 MI_AM_vol4_bark_48 [2021.04.29-02.21.50:157][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_BC”:无法找到文件。 [2021.04.29-02.21.50:157][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.21.50:157][503]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N.T_AM_vol4_trunk_48_N 引用者 MI_AM_vol4_bark_48 [2021.04.29-02.21.50:157][503]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_48_N”:无法找到文件。 [2021.04.29-02.21.50:212][503]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/AM_vol4/Materials/MI_AM_vol4_bark_48_20201223145050.MI_AM_vol4_bark_48 [2021.04.29-02.21.52:363][662]LogSlate: Window 'MI_AM_vol4_bark_48' being destroyed [2021.04.29-02.21.52:372][662]LogSlate: Window 'MI_AM_vol4_bark_48' being destroyed [2021.04.29-02.21.52:384][662]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.21.52:384][662]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.22.18:145][540]LogTexture: Display: 正在编译纹理:T_AM_vol4_rock_08_BC(AutoDXT、2048X2048) [2021.04.29-02.22.18:177][540]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/AM_vol4/Textures/T_AM_vol4_rock_08_BC.T_AM_vol4_rock_08_BC [2021.04.29-02.22.18:265][540]LogContentBrowser: Native class hierarchy updated for 'TextureEditor' in 0.0003 seconds. Added 1 classes and 2 folders. [2021.04.29-02.22.23:697][977]LogSlate: Window 'T_AM_vol4_rock_08_BC' being destroyed [2021.04.29-02.22.23:706][977]LogSlate: Window 'T_AM_vol4_rock_08_BC' being destroyed [2021.04.29-02.22.43:564][622]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.22.43:565][622]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.22.43:568][622]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.22.43:569][622]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.DirectionalLight_0.ArrowComponent0 is already used by ArrowComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.DirectionalLight_0.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SkyLight_1.Sprite is already used by BillboardComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SkyLight_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_1.Sprite is already used by BillboardComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_2.Sprite is already used by BillboardComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by CameraComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.CameraActor_1.CameraComponent is already used by CameraComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.CameraActor_1.CameraComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by DirectionalLightComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.DirectionalLight_0.LightComponent0 is already used by DirectionalLightComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.DirectionalLight_0.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by DrawSphereComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius0 is already used by DrawSphereComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by DrawSphereComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius1 is already used by DrawSphereComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by DrawSphereComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_2.DrawRadius0 is already used by DrawSphereComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_2.DrawRadius0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:571][622]LogUObjectGlobals: Warning: Guid referenced by DrawSphereComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_2.DrawRadius1 is already used by DrawSphereComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_2.DrawRadius1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:572][622]LogUObjectGlobals: Warning: Guid referenced by SceneComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.CameraActor_1.SceneComponent is already used by SceneComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.CameraActor_1.SceneComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:573][622]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.22.43:573][622]LoadErrors: 加载失败 /Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight 引用者 SkyLight_1 [2021.04.29-02.22.43:573][622]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.22.43:573][622]LogUObjectGlobals: Warning: Guid referenced by SkyLightComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SkyLight_1.SkyLightComponent0 is already used by SkyLightComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SkyLight_1.SkyLightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:573][622]LogUObjectGlobals: Warning: Guid referenced by SphereReflectionCaptureComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent is already used by SphereReflectionCaptureComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:574][622]LogUObjectGlobals: Warning: Guid referenced by SphereReflectionCaptureComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_2.NewReflectionComponent is already used by SphereReflectionCaptureComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_2.NewReflectionComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.Platform.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.Platform.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_02_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_02_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_03_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_03_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_04_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_04_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_05_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_05_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_06_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_06_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_07_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_07_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_bush_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_bush_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:575][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_1.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_1.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_10.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_10.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_11.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_11.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_12.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_12.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_13.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_13.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_14.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_14.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_15.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_15.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_16.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_16.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_2.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_3.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_4.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_5.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_6.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_7.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_8.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_9.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_9.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:576][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_02_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_02_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_03_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_03_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_04_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_04_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_05_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_05_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_06_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_06_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_07_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_07_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_08_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_08_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_09_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_09_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_10_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_10_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_11_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_11_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_12_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_12_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_13_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_13_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_14_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_14_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_15_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_15_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_16_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_16_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_17_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_17_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_18_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_18_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_19_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_19_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:577][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_20_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_20_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_21_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_21_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_23_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_23_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_24_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_24_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_24_1.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_24_1.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_25_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_25_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_26_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_26_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_27_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_27_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_28_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_28_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_29_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_29_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_30_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_30_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_31_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_31_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_32_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_32_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_33_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_33_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_34_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_34_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_35_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_35_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_36_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_36_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_37_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_37_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:578][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_38_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_38_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_39_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_39_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_40_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_40_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_41_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_41_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_42_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_42_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_43_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_43_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_44_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_44_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_45_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_45_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_46_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_46_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_47_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_47_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_48_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_48_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_49_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_49_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_50_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_50_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_51_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_51_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_52_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_52_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_53_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_53_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_54_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_54_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_55_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_55_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:579][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_trunk_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_trunk_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:580][622]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_trunk_02_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_trunk_02_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.22.43:612][622]LogActorComponent: RegisterComponentWithWorld: (/Game/AM_vol4/Maps/Overview_20201223145048.Overview_20201223145048:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting. [2021.04.29-02.22.43:614][622]LogUObjectGlobals: Warning: 寻找对象“Object /Game/AM_vol4/Maps/Overview_20201223145048.Overview”失败 [2021.04.29-02.22.55:295][738]LogAssetEditorSubsystem: Opening Asset editor for World /Game/AM_vol4/Maps/Overview_20201223145048.Overview_20201223145048 [2021.04.29-02.22.55:392][738]LogUObjectHash: Compacting FUObjectHashTables data took 3.88ms [2021.04.29-02.22.57:000][738]LogSlate: Window '保存内容' being destroyed [2021.04.29-02.22.57:007][738]Cmd: MAP LOAD FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.04.29-02.22.57:009][738]LightingResults: New page: 光照构建 [2021.04.29-02.22.57:009][738]LoadErrors: New page: 正在加载地图:Overview_20201223145048.umap [2021.04.29-02.22.57:045][738]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.22.57:045][738]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.22.57:045][738]MapCheck: New page: 地图检测 [2021.04.29-02.22.57:045][738]LightingResults: New page: 光照构建 [2021.04.29-02.22.57:079][738]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002C4AA93E340), frame # 691738 [2021.04.29-02.22.57:079][738]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002C4FC67EA00), frame # 691738 [2021.04.29-02.22.57:094][738]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms [2021.04.29-02.22.57:123][738]LogUObjectHash: Compacting FUObjectHashTables data took 1.95ms [2021.04.29-02.22.57:148][738]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms [2021.04.29-02.22.57:272][738]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.04.29-02.22.57:272][738]LogAIModule: Creating AISystem for world Overview_20201223145048 [2021.04.29-02.22.57:272][738]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002C440C18800), frame # 691738 [2021.04.29-02.22.57:272][738]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002C4B84BC180), frame # 691738 [2021.04.29-02.22.57:299][738]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms [2021.04.29-02.22.57:311][738]Cmd: MAP CHECKDEP NOCLEARLOG [2021.04.29-02.22.57:312][738]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.148毫秒。 [2021.04.29-02.22.57:312][738]LogFileHelpers: Loading map 'Overview_20201223145048' took 0.305 [2021.04.29-02.23.04:715][298]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/AM_vol4/Materials/MI_AM_vol4_bark_44.MI_AM_vol4_bark_44 [2021.04.29-02.23.06:276][398]LogSlate: Window 'MI_AM_vol4_bark_44' being destroyed [2021.04.29-02.23.06:285][398]LogSlate: Window 'MI_AM_vol4_bark_44' being destroyed [2021.04.29-02.23.06:299][398]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.23.06:299][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.23.07:006][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC”:无法找到文件。 [2021.04.29-02.23.07:006][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC”:无法找到文件。 [2021.04.29-02.23.07:006][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N”:无法找到文件。 [2021.04.29-02.23.07:007][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N”:无法找到文件。 [2021.04.29-02.23.07:007][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC”:无法找到文件。 [2021.04.29-02.23.07:007][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC”:无法找到文件。 [2021.04.29-02.23.07:007][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N”:无法找到文件。 [2021.04.29-02.23.07:007][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N”:无法找到文件。 [2021.04.29-02.23.07:008][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC”:无法找到文件。 [2021.04.29-02.23.07:008][447]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC.T_AM_vol4_trunk_44_BC 引用者 MI_AM_vol4_bark_44 [2021.04.29-02.23.07:008][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_BC”:无法找到文件。 [2021.04.29-02.23.07:008][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N”:无法找到文件。 [2021.04.29-02.23.07:008][447]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N.T_AM_vol4_trunk_44_N 引用者 MI_AM_vol4_bark_44 [2021.04.29-02.23.07:008][447]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_44_N”:无法找到文件。 [2021.04.29-02.23.07:063][447]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/AM_vol4/Materials/MI_AM_vol4_bark_44_20201223145051.MI_AM_vol4_bark_44 [2021.04.29-02.23.08:986][587]LogSlate: Window 'MI_AM_vol4_bark_44' being destroyed [2021.04.29-02.23.08:995][587]LogSlate: Window 'MI_AM_vol4_bark_44' being destroyed [2021.04.29-02.23.09:008][587]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.23.09:009][587]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.23.13:874][889]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/AM_vol4/Materials/www_rr-sc_com_20201223145059.www_rr-sc_com_20201223145059 [2021.04.29-02.23.16:511][ 99]LogSlate: Window 'www_rr-sc_com_20201223145059' being destroyed [2021.04.29-02.23.16:518][ 99]LogSlate: Window 'www_rr-sc_com_20201223145059' being destroyed [2021.04.29-02.23.25:178][873]LogAssetEditorSubsystem: Opening Asset editor for World /Game/City_1.City_1 [2021.04.29-02.23.25:208][873]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms [2021.04.29-02.23.26:509][873]LogSlate: Window '保存内容' being destroyed [2021.04.29-02.23.26:515][873]Cmd: MAP LOAD FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/City_1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.04.29-02.23.26:517][873]LightingResults: New page: 光照构建 [2021.04.29-02.23.26:517][873]LoadErrors: New page: 正在加载地图:City_1.umap [2021.04.29-02.23.26:518][873]LogWorld: UWorld::CleanupWorld for Overview_20201223145048, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.23.26:518][873]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.23.26:518][873]MapCheck: New page: 地图检测 [2021.04.29-02.23.26:518][873]LightingResults: New page: 光照构建 [2021.04.29-02.23.26:543][873]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002C4B84BC180), frame # 693873 [2021.04.29-02.23.26:543][873]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002C440C18800), frame # 693873 [2021.04.29-02.23.26:545][873]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms [2021.04.29-02.23.26:713][873]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.04.29-02.23.26:713][873]LogAIModule: Creating AISystem for world City_1 [2021.04.29-02.23.26:713][873]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002C4A9F2A000), frame # 693873 [2021.04.29-02.23.26:713][873]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002C4BFCCAC00), frame # 693873 [2021.04.29-02.23.26:740][873]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms [2021.04.29-02.23.26:767][873]Cmd: MAP CHECKDEP NOCLEARLOG [2021.04.29-02.23.26:767][873]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.131毫秒。 [2021.04.29-02.23.26:767][873]LogFileHelpers: Loading map 'City_1' took 0.252 [2021.04.29-02.23.31:468][398]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2021.04.29-02.23.31:485][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:486][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:489][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:490][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:493][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:493][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight 引用者 SkyLight_1 [2021.04.29-02.23.31:493][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:500][398]LogActorComponent: RegisterComponentWithWorld: (/Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting. [2021.04.29-02.23.31:519][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:519][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:523][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:523][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:525][398]LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.DirectionalLight_0.ArrowComponent0 is already used by ArrowComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.DirectionalLight_0.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SkyLight_1.Sprite is already used by BillboardComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SkyLight_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_1.Sprite is already used by BillboardComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_2.Sprite is already used by BillboardComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by CameraComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.CameraActor_1.CameraComponent is already used by CameraComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.CameraActor_1.CameraComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by DirectionalLightComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.DirectionalLight_0.LightComponent0 is already used by DirectionalLightComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.DirectionalLight_0.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by DrawSphereComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius0 is already used by DrawSphereComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by DrawSphereComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius1 is already used by DrawSphereComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by DrawSphereComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_2.DrawRadius0 is already used by DrawSphereComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_2.DrawRadius0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:526][398]LogUObjectGlobals: Warning: Guid referenced by DrawSphereComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_2.DrawRadius1 is already used by DrawSphereComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_2.DrawRadius1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:527][398]LogUObjectGlobals: Warning: Guid referenced by SceneComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.CameraActor_1.SceneComponent is already used by SceneComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.CameraActor_1.SceneComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:527][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:528][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Overview_20201223145048.umap”时未能加载“/Game/AM_vol4/Textures/HDRI/HDRI_Epic_Courtyard_Daylight”:无法找到文件。 [2021.04.29-02.23.31:528][398]LogUObjectGlobals: Warning: Guid referenced by SkyLightComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SkyLight_1.SkyLightComponent0 is already used by SkyLightComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SkyLight_1.SkyLightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:528][398]LogUObjectGlobals: Warning: Guid referenced by SphereReflectionCaptureComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent is already used by SphereReflectionCaptureComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:528][398]LogUObjectGlobals: Warning: Guid referenced by SphereReflectionCaptureComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SphereReflectionCapture_2.NewReflectionComponent is already used by SphereReflectionCaptureComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SphereReflectionCapture_2.NewReflectionComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:528][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.Platform.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.Platform.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:528][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:528][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_02_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_02_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:528][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_03_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_03_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_04_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_04_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_05_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_05_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_06_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_06_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_07_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_branch_07_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_bush_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_bush_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_1.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_1.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_10.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_10.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_11.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_11.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_12.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_12.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_13.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_13.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_14.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_14.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_15.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_15.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_16.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_16.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_2.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_3.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_4.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:529][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_5.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_6.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_7.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_8.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_9.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_grass_01_9.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_02_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_02_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_03_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_03_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_04_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_04_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_05_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_05_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_06_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_06_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_07_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_07_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_08_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_08_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_09_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_09_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_10_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_10_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_11_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_11_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:530][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_12_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_12_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_13_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_13_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_14_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_14_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_15_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_15_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_16_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_16_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_17_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_17_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_18_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_18_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_19_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_19_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_20_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_20_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_21_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_21_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_23_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_23_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_24_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_24_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_24_1.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_24_1.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_25_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_25_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_26_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_26_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_27_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_27_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_28_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_28_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_29_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_29_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:531][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_30_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_30_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_31_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_31_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_32_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_32_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_33_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_33_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_34_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_34_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_35_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_35_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_36_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_36_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_37_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_37_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_38_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_38_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_39_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_39_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_40_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_40_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_41_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_41_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_42_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_42_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_43_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_43_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_44_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_44_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_45_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_45_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_46_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_46_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:532][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_47_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_47_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_48_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_48_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_49_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_49_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_50_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_50_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_51_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_51_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_52_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_52_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_53_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_53_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_54_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_54_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_55_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_tree_55_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_trunk_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_trunk_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:533][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Overview_20201223145048.Overview:PersistentLevel.SM_AM_UE4_vol4_trunk_02_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Overview.Overview:PersistentLevel.SM_AM_UE4_vol4_trunk_02_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.31:559][398]LogActorComponent: RegisterComponentWithWorld: (/Game/AM_vol4/Maps/Overview_20201223145048.Overview_20201223145048:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting. [2021.04.29-02.23.31:587][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:587][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:587][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:587][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:587][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:587][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:588][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:588][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:630][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_01_N”:无法找到文件。 [2021.04.29-02.23.31:631][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_01_N”:无法找到文件。 [2021.04.29-02.23.31:631][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.31:631][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.31:631][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_01_N”:无法找到文件。 [2021.04.29-02.23.31:631][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_01_N”:无法找到文件。 [2021.04.29-02.23.31:632][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.31:632][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.31:634][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.31:634][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.31:634][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.31:635][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.31:659][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.23.31:659][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.23.31:667][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.23.31:667][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.23.31:669][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_06.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.23.31:669][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_06.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.23.31:670][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_06.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.23.31:670][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_06.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_04_N”:无法找到文件。 [2021.04.29-02.23.31:672][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_BC”:无法找到文件。 [2021.04.29-02.23.31:672][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_BC”:无法找到文件。 [2021.04.29-02.23.31:673][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_N”:无法找到文件。 [2021.04.29-02.23.31:673][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_N”:无法找到文件。 [2021.04.29-02.23.31:673][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_BC”:无法找到文件。 [2021.04.29-02.23.31:673][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_BC”:无法找到文件。 [2021.04.29-02.23.31:673][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_N”:无法找到文件。 [2021.04.29-02.23.31:674][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_07.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_N”:无法找到文件。 [2021.04.29-02.23.31:759][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.31:759][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.31:759][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.31:759][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.31:788][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.31:788][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.31:799][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.31:799][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.31:801][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:801][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.31:801][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 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[2021.04.29-02.23.31:828][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.31:828][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.31:828][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.31:829][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.31:992][398]LogLinker: Warning: 加载“E:/UE4/Unreal 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[2021.04.29-02.23.32:016][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:017][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:079][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:079][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_02_N.T_AM_vol4_rock_02_N 引用者 MaterialExpressionTextureSample_0 [2021.04.29-02.23.32:079][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:079][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:079][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_02_N.T_AM_vol4_rock_02_N 引用者 MaterialExpressionTextureSample_5 [2021.04.29-02.23.32:080][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:081][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:082][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:082][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:082][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_02_N”:无法找到文件。 [2021.04.29-02.23.32:082][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_N”:无法找到文件。 [2021.04.29-02.23.32:083][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_05_N.T_AM_vol4_rock_05_N 引用者 MaterialExpressionTextureSample_0 [2021.04.29-02.23.32:083][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_N”:无法找到文件。 [2021.04.29-02.23.32:083][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_09_BC”:无法找到文件。 [2021.04.29-02.23.32:083][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_09_BC.T_AM_vol4_rock_09_BC 引用者 MaterialExpressionTextureSample_2 [2021.04.29-02.23.32:083][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_09_BC”:无法找到文件。 [2021.04.29-02.23.32:084][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_08.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_05_N”:无法找到文件。 [2021.04.29-02.23.32:084][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_05_N.T_AM_vol4_rock_05_N 引用者 MaterialExpressionTextureSample_5 [2021.04.29-02.23.32:084][398]LogLinker: Warning: 加载“E:/UE4/Unreal 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/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N.T_AM_vol4_rock_03_N 引用者 MaterialExpressionTextureSample_0 [2021.04.29-02.23.32:088][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.23.32:088][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.23.32:088][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_03_N.T_AM_vol4_rock_03_N 引用者 MaterialExpressionTextureSample_5 [2021.04.29-02.23.32:088][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_04.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.23.32:089][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.32:089][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC.T_AM_vol4_plasterdirty_01_BC 引用者 MaterialExpressionTextureSample_12 [2021.04.29-02.23.32:089][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.32:090][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.32:090][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC.T_AM_vol4_plasterdirty_01_BC 引用者 MaterialExpressionTextureSample_13 [2021.04.29-02.23.32:090][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.32:090][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.32:090][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC.T_AM_vol4_plasterdirty_01_BC 引用者 MaterialExpressionTextureSample_5 [2021.04.29-02.23.32:090][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_grass_02.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_plasterdirty_01_BC”:无法找到文件。 [2021.04.29-02.23.32:092][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_01_N”:无法找到文件。 [2021.04.29-02.23.32:092][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_wave_01_N.T_AM_vol4_wave_01_N 引用者 MaterialExpressionTextureSampleParameter2D_6 [2021.04.29-02.23.32:092][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_01_N”:无法找到文件。 [2021.04.29-02.23.32:093][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.32:093][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_wave_02_N.T_AM_vol4_wave_02_N 引用者 MaterialExpressionTextureSampleParameter2D_9 [2021.04.29-02.23.32:093][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_lake_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.32:532][398]LogTexture: Display: 正在编译纹理:T_AM_vol4_insect_01_BC(AutoDXT、512X512) [2021.04.29-02.23.32:532][398]LogTexture: Display: 正在编译纹理:T_AM_vol4_grass_03_BC(AutoDXT、512X512) [2021.04.29-02.23.32:532][398]LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data. [2021.04.29-02.23.32:532][398]LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data. [2021.04.29-02.23.33:102][398]LogTexture: Display: 正在编译纹理:T_AM_vol4_rock_06_BC(AutoDXT、2048X2048) [2021.04.29-02.23.33:102][398]LogTexture: Display: 正在编译纹理:T_AM_vol4_rock_07_BC(AutoDXT、2048X2048) [2021.04.29-02.23.33:102][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:102][398]LoadErrors: 加载失败 /Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo.rock_LayerInfo 引用者 Landscape_2 [2021.04.29-02.23.33:102][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:102][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:102][398]LoadErrors: 加载失败 /Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo.wetness_LayerInfo 引用者 Landscape_2 [2021.04.29-02.23.33:102][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:102][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:102][398]LoadErrors: 加载失败 /Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo.ground_LayerInfo 引用者 Landscape_2 [2021.04.29-02.23.33:102][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:102][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:103][398]LoadErrors: 加载失败 /Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo.grass_LayerInfo 引用者 Landscape_2 [2021.04.29-02.23.33:103][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:103][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:103][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:103][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:103][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:103][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:103][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:104][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:104][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:104][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:104][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:104][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:104][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:104][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:104][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:105][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:105][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:105][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:105][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:105][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:105][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:105][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:106][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:106][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:106][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:106][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:106][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:106][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:106][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:106][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:107][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:107][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:107][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:107][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:107][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:107][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:107][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:107][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:108][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:108][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:108][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:108][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:108][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:108][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:108][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:108][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:109][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:109][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:109][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:109][398]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:117][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:118][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:118][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:118][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:118][398]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:127][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:127][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:128][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:128][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:128][398]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:138][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:138][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:138][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:138][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:138][398]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:154][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:156][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:156][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:156][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:156][398]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:160][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:160][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:161][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:161][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:161][398]LogLinker: Warning: 加载“E:/UE4/Unreal 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Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:164][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:164][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:164][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:165][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:165][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:165][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:165][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:165][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.33:450][398]LogTexture: Display: 正在编译纹理:LQ_Lightmap_0_3(DXT1、4096X4096) [2021.04.29-02.23.33:450][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.33:450][398]LogTexture: Display: 正在编译纹理:HQ_Lightmap0_5(AutoDXT、4096X4096) [2021.04.29-02.23.33:450][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_01_H.T_AM_vol4_rock_01_H 引用者 MaterialExpressionTextureSample_20 [2021.04.29-02.23.33:451][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.33:452][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.33:452][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_01_H.T_AM_vol4_rock_01_H 引用者 MaterialExpressionTextureSample_25 [2021.04.29-02.23.33:452][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.33:453][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.33:453][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_01_H.T_AM_vol4_rock_01_H 引用者 MaterialExpressionTextureSample_26 [2021.04.29-02.23.33:453][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.23.33:463][398]LogTexture: Display: 正在编译纹理:HQ_Lightmap1_2(AutoDXT、4096X4096) [2021.04.29-02.23.33:463][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.33:463][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_wave_02_N.T_AM_vol4_wave_02_N 引用者 MaterialExpressionTextureSample_22 [2021.04.29-02.23.33:464][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.33:464][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.33:464][398]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_wave_02_N.T_AM_vol4_wave_02_N 引用者 MaterialExpressionTextureSample_23 [2021.04.29-02.23.33:465][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.23.33:468][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.23.33:555][398]LogTexture: Display: 正在编译纹理:LQ_Lightmap_0_4(DXT1、4096X4096) [2021.04.29-02.23.33:555][398]LogTexture: Display: 正在编译纹理:HQ_Lightmap1_1(AutoDXT、4096X4096) [2021.04.29-02.23.33:555][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.33:555][398]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.33:558][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_06_0…… [2021.04.29-02.23.33:558][398]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_06_0.SM_AM_vol4_grass_06_0 [2021.04.29-02.23.33:564][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_05_0…… [2021.04.29-02.23.33:565][398]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_05_0.SM_AM_vol4_grass_05_0 [2021.04.29-02.23.33:572][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_04_0…… [2021.04.29-02.23.33:573][398]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_04_0.SM_AM_vol4_grass_04_0 [2021.04.29-02.23.33:641][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_lake_01_0…… [2021.04.29-02.23.33:714][398]LogStaticMesh: Built static mesh [0.07s] /Game/AM_vol4/Meshes/SM_AM_vol4_lake_01_0.SM_AM_vol4_lake_01_0 [2021.04.29-02.23.33:756][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_09_0…… [2021.04.29-02.23.33:757][398]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_09_0.SM_AM_vol4_grass_09_0 [2021.04.29-02.23.33:766][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_08_0…… [2021.04.29-02.23.33:766][398]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_08_0.SM_AM_vol4_grass_08_0 [2021.04.29-02.23.33:769][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_07_0…… [2021.04.29-02.23.33:769][398]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_07_0.SM_AM_vol4_grass_07_0 [2021.04.29-02.23.33:774][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_bug_01, compiling. [2021.04.29-02.23.33:915][398]LogTexture: Display: 正在编译纹理:HQ_Lightmap0_4(AutoDXT、4096X4096) [2021.04.29-02.23.33:915][398]LogTexture: Display: 正在编译纹理:HQ_Lightmap0_3(AutoDXT、4096X4096) [2021.04.29-02.23.33:915][398]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 98 [2021.04.29-02.23.33:915][398]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 88 [2021.04.29-02.23.33:915][398]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 78 [2021.04.29-02.23.33:915][398]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 68 [2021.04.29-02.23.33:916][398]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 58 [2021.04.29-02.23.33:916][398]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 48 [2021.04.29-02.23.33:916][398]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 38 [2021.04.29-02.23.33:916][398]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 28 [2021.04.29-02.23.33:916][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rocklow_05_0…… [2021.04.29-02.23.33:971][398]LogStaticMesh: Built static mesh [0.10s] /Game/AM_vol4/Meshes/SM_AM_vol4_rocklow_05_0.SM_AM_vol4_rocklow_05_0 [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:LQ_Lightmap_0_5(DXT1、4096X4096) [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:LQ_Lightmap_1_1(DXT1、4096X4096) [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:LQ_Lightmap_1_2(DXT1、4096X4096) [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:Texture2D_0(BGRA8、512X512) [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:Texture2D_10(BGRA8、512X512) [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:Texture2D_10_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:Texture2D_12_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:Texture2D_12(BGRA8、512X512) [2021.04.29-02.23.38:361][398]LogTexture: Display: 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[2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:Texture2D_34(BGRA8、512X512) [2021.04.29-02.23.38:361][398]LogTexture: Display: 正在编译纹理:Texture2D_36_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_37_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_39_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_36(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_4(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_37(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_39(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_40(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_41_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_42(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_43_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_41(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_44(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_45_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_43(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_45(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_46(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_47_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_49_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_47(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_48(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_5(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_50(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_49(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_51_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_51(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_52(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_53_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_54(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_53(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_55_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_57_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_55(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_59_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_58(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_57(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_60(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_59(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_6_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_8_BaseColor(DXT1、64X64) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_6(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_56(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:Texture2D_8(BGRA8、512X512) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:T_AM_vol4_rock_01_BC(AutoDXT、1024X1024) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:T_AM_vol4_grass_01_BC(AutoDXT、1024X1024) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:T_AM_vol4_ground_01_BC(AutoDXT、2048X2048) [2021.04.29-02.23.38:362][398]LogTexture: Display: 正在编译纹理:T_AM_vol4_rock_01_N(AutoDXT、8192X8192) [2021.04.29-02.23.38:362][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_02, compiling. [2021.04.29-02.23.38:363][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_02.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.38:363][398]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.38:377][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rocklow_04_0…… [2021.04.29-02.23.38:392][398]LogStaticMesh: Built static mesh [0.02s] /Game/AM_vol4/Meshes/SM_AM_vol4_rocklow_04_0.SM_AM_vol4_rocklow_04_0 [2021.04.29-02.23.38:396][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_08, compiling. [2021.04.29-02.23.38:397][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_08.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.38:397][398]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.38:408][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rocklow_03_0…… [2021.04.29-02.23.38:422][398]LogStaticMesh: Built static mesh [0.01s] /Game/AM_vol4/Meshes/SM_AM_vol4_rocklow_03_0.SM_AM_vol4_rocklow_03_0 [2021.04.29-02.23.38:515][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rocklow_02_0…… [2021.04.29-02.23.38:529][398]LogStaticMesh: Built static mesh [0.01s] /Game/AM_vol4/Meshes/SM_AM_vol4_rocklow_02_0.SM_AM_vol4_rocklow_02_0 [2021.04.29-02.23.38:564][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rocklow_01_0…… [2021.04.29-02.23.38:581][398]LogStaticMesh: Built static mesh [0.02s] /Game/AM_vol4/Meshes/SM_AM_vol4_rocklow_01_0.SM_AM_vol4_rocklow_01_0 [2021.04.29-02.23.39:145][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rockhigh_05_0…… [2021.04.29-02.23.39:337][398]LogStaticMesh: Built static mesh [0.19s] /Game/AM_vol4/Meshes/SM_AM_vol4_rockhigh_05_0.SM_AM_vol4_rockhigh_05_0 [2021.04.29-02.23.39:394][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_06, compiling. [2021.04.29-02.23.39:394][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_06.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.39:394][398]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.39:396][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_07, compiling. [2021.04.29-02.23.39:397][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_07.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.39:397][398]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.39:398][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_04, compiling. [2021.04.29-02.23.39:399][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_04.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.39:399][398]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.39:400][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_03_0…… [2021.04.29-02.23.39:400][398]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_03_0.SM_AM_vol4_grass_03_0 [2021.04.29-02.23.39:403][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_grass_02, compiling. [2021.04.29-02.23.39:403][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_grass_02.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.39:403][398]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.39:406][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_grass_02_0…… [2021.04.29-02.23.39:407][398]LogStaticMesh: Built static mesh [0.00s] /Game/AM_vol4/Meshes/SM_AM_vol4_grass_02_0.SM_AM_vol4_grass_02_0 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 18 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2021.04.29-02.23.46:924][398]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2021.04.29-02.23.46:924][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rockhigh_04_0…… [2021.04.29-02.23.47:116][398]LogStaticMesh: Built static mesh [0.19s] /Game/AM_vol4/Meshes/SM_AM_vol4_rockhigh_04_0.SM_AM_vol4_rockhigh_04_0 [2021.04.29-02.23.47:426][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rockhigh_03_0…… [2021.04.29-02.23.47:611][398]LogStaticMesh: Built static mesh [0.19s] /Game/AM_vol4/Meshes/SM_AM_vol4_rockhigh_03_0.SM_AM_vol4_rockhigh_03_0 [2021.04.29-02.23.47:907][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rockhigh_02_0…… [2021.04.29-02.23.48:066][398]LogStaticMesh: Built static mesh [0.16s] /Game/AM_vol4/Meshes/SM_AM_vol4_rockhigh_02_0.SM_AM_vol4_rockhigh_02_0 [2021.04.29-02.23.48:322][398]LogStaticMesh: 正在构建静态网格体SM_AM_vol4_rockhigh_01_0…… [2021.04.29-02.23.48:463][398]LogStaticMesh: Built static mesh [0.14s] /Game/AM_vol4/Meshes/SM_AM_vol4_rockhigh_01_0.SM_AM_vol4_rockhigh_01_0 [2021.04.29-02.23.48:505][398]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_lake_01, compiling. [2021.04.29-02.23.48:506][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_lake_01.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:506][398]LogMaterial: Display: (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D [2021.04.29-02.23.48:636][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:644][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\MF_AM_vol4_ground_02.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:644][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:647][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:648][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:648][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:650][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:651][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:651][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:653][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:654][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:654][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:655][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:656][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:656][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:658][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:659][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:659][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:661][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:662][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:662][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:664][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:665][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:665][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:666][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:667][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:667][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:669][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:670][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:670][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:672][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:674][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:674][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:676][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:678][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:678][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:680][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:681][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:681][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:683][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:684][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:684][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:686][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:687][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:687][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:689][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:690][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:690][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:692][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:693][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:693][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:695][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:698][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:698][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:699][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:700][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:700][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:701][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:702][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:702][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:705][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:706][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:706][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:708][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:709][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:709][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:711][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:713][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:713][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:715][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:716][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:716][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:718][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:719][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:719][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:721][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:723][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:723][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:724][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:727][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:727][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:729][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:731][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:731][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:735][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:736][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:736][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:738][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:739][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:739][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:742][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:743][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:743][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:745][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:746][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:746][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:747][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:748][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:748][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:750][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:752][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:752][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:754][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:755][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:755][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:757][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:758][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:758][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:760][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:761][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:761][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:763][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:764][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:764][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:766][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:767][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:767][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:769][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:770][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:770][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:773][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:774][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:774][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:776][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:777][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:777][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:779][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:780][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:781][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:782][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:783][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:783][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:786][398]LogLevelStreaming: Display: Failed to find streaming level package file: /Game/AM_vol4/Maps/Sublevels/AE_Trees. This streaming level may not load or save properly. [2021.04.29-02.23.48:911][398]LogActorComponent: RegisterComponentWithWorld: (/Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting. [2021.04.29-02.23.48:915][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_65:修复删除的图层权重图 [2021.04.29-02.23.48:948][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:950][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:950][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:952][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:953][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:953][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:954][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:956][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:956][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:982][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:983][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:983][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:985][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:988][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:988][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:989][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.48:990][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.48:990][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.48:992][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_66:修复删除的图层权重图 [2021.04.29-02.23.49:002][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:003][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:003][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:027][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:028][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:028][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:029][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_67:修复删除的图层权重图 [2021.04.29-02.23.49:039][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:041][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:041][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:046][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:047][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:047][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:048][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_68:修复删除的图层权重图 [2021.04.29-02.23.49:053][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:054][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:054][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:098][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:099][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:099][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:100][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_69:修复删除的图层权重图 [2021.04.29-02.23.49:110][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:111][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:111][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:115][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:116][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:116][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:117][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_70:修复删除的图层权重图 [2021.04.29-02.23.49:126][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:127][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:127][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:132][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:133][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:133][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:134][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_73:修复删除的图层权重图 [2021.04.29-02.23.49:144][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:145][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:145][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:150][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:151][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:151][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:152][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_74:修复删除的图层权重图 [2021.04.29-02.23.49:162][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:163][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:163][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:168][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:169][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:169][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:170][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_75:修复删除的图层权重图 [2021.04.29-02.23.49:183][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:184][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:184][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:192][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:193][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:193][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:199][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:200][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:200][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:204][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:205][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:205][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:206][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_76:修复删除的图层权重图 [2021.04.29-02.23.49:216][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:217][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:217][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:222][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:223][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:223][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:224][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_77:修复删除的图层权重图 [2021.04.29-02.23.49:230][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:231][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:231][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:261][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:262][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:262][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:263][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_78:修复删除的图层权重图 [2021.04.29-02.23.49:269][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:270][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:270][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:278][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:279][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:279][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:280][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_81:修复删除的图层权重图 [2021.04.29-02.23.49:286][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:287][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:287][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:297][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:298][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:298][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:299][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_82:修复删除的图层权重图 [2021.04.29-02.23.49:310][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:311][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:311][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:317][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:318][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:318][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:321][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:322][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:322][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:323][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_83:修复删除的图层权重图 [2021.04.29-02.23.49:344][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:345][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:345][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:347][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:348][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:348][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:349][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:350][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:350][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:362][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:363][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:363][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:365][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:366][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:366][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:367][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:368][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:368][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:376][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:377][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:377][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:380][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:381][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:381][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:382][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_84:修复删除的图层权重图 [2021.04.29-02.23.49:397][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:398][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:398][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:407][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:408][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:408][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:414][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:415][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:416][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:418][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:419][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:419][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:420][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_85:修复删除的图层权重图 [2021.04.29-02.23.49:429][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:430][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:430][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:435][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:436][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:436][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:437][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_86:修复删除的图层权重图 [2021.04.29-02.23.49:444][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:445][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:445][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:449][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:450][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:450][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:451][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_89:修复删除的图层权重图 [2021.04.29-02.23.49:460][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:461][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:461][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:466][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:467][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:467][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:468][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_90:修复删除的图层权重图 [2021.04.29-02.23.49:478][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:479][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:479][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:507][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:508][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:508][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:511][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:512][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:512][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:513][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_91:修复删除的图层权重图 [2021.04.29-02.23.49:522][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:523][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:523][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:552][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:553][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:553][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:556][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:557][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:557][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:559][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_92:修复删除的图层权重图 [2021.04.29-02.23.49:570][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:571][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:571][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:580][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:581][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:581][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:587][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:588][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:588][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:591][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:592][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:592][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:593][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_93:修复删除的图层权重图 [2021.04.29-02.23.49:603][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:604][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:604][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:609][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:610][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:610][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:611][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_94:修复删除的图层权重图 [2021.04.29-02.23.49:620][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:621][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:622][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:627][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:628][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:628][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:629][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_97:修复删除的图层权重图 [2021.04.29-02.23.49:634][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:635][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:635][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:640][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:641][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:641][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:642][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_98:修复删除的图层权重图 [2021.04.29-02.23.49:648][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:649][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:649][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:653][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:654][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:654][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:655][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_99:修复删除的图层权重图 [2021.04.29-02.23.49:665][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:666][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:666][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:669][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:670][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:670][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:672][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_100:修复删除的图层权重图 [2021.04.29-02.23.49:679][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:680][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:680][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:683][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:684][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:684][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:684][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_101:修复删除的图层权重图 [2021.04.29-02.23.49:695][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:696][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:696][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:701][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:702][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:702][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:703][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_102:修复删除的图层权重图 [2021.04.29-02.23.49:714][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:715][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:715][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:740][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:741][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:741][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:744][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.49:745][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.49:745][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.49:785][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:786][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:786][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:786][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:786][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:786][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:786][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:786][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:787][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:787][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:787][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:787][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:787][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:788][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:788][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:788][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:817][398]LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data. [2021.04.29-02.23.49:817][398]LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data. [2021.04.29-02.23.49:908][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:908][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:909][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:909][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:909][398]LogUObjectGlobals: Warning: Guid referenced by Landscape /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2 is already used by Landscape /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:909][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:909][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:909][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:909][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:910][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:910][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:910][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:910][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:910][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_100 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_100, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:910][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:910][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:910][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:910][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:911][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:911][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:911][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:911][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:911][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_101 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_101, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:911][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:911][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:911][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:911][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:912][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_102 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_102, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:913][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:913][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:913][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:913][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:913][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:913][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:913][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:913][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:914][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_65 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_65, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:914][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:914][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:914][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:914][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:914][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:914][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:915][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:915][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:915][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_66 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_66, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:915][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:915][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:915][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:915][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:915][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:916][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:916][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:916][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:916][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_67 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_67, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:916][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:916][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:916][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:916][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:916][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:917][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:917][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:917][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:917][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_68 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_68, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:917][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:917][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:917][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:917][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:918][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:918][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:918][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:918][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:918][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_69 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_69, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:918][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:918][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:918][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:918][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:919][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:919][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:919][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:919][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:919][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_70 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_70, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:919][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:919][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:919][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:919][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:920][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:920][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:920][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:920][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:920][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_73 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_73, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:920][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:920][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:920][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:920][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:921][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:921][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:921][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:921][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:921][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_74 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_74, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:921][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:921][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:921][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:922][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:922][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:922][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:922][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:922][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:922][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:922][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:922][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:923][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:923][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:923][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:923][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:923][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:923][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_75 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_75, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:923][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:923][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:923][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:924][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:924][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:924][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:924][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:924][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:924][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_76 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_76, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:924][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:925][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:925][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:925][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:925][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:925][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:925][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:925][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:925][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_77 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_77, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:925][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:926][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:926][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:926][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:926][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:926][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:926][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:926][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:926][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_78 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_78, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:927][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:927][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:927][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:927][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:927][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:927][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:927][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:927][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:928][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_81 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_81, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:928][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:928][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:928][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:928][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:928][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:929][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:929][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:929][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:929][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:929][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:929][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:929][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:929][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_82 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_82, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:930][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:930][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:930][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:930][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:930][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:930][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:930][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:930][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:931][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_83 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_83, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:931][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:931][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:931][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:931][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:931][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:931][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:931][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:931][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:932][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_84 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_84, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:933][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:933][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:933][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:933][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:933][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:933][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:933][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:933][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:933][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_85 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_85, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:934][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:934][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:934][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:934][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:934][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:934][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:934][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:935][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:935][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_86 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_86, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:935][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:935][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:935][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:935][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:935][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:935][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:936][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:936][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:936][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_89 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_89, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:936][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:936][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:936][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:936][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:936][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:936][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:937][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:937][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:937][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:937][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:937][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:937][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:937][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_90 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_90, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:937][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:938][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:938][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:938][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:938][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:938][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:938][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:938][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:938][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:939][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:939][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:939][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:939][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_91 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_91, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:939][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:939][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:939][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:939][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:940][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:940][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:940][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:940][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:940][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:940][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:940][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_92 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_92, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:941][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:942][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:942][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:942][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:942][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:942][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_93 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_93, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:942][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:942][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:942][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:943][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:943][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:943][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:943][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:943][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:943][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_94 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_94, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:943][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:943][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:943][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:944][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:944][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:944][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:944][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:944][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:944][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_97 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_97, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:944][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:944][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:945][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:945][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:945][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:945][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:945][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:945][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:945][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_98 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_98, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:945][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:946][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:946][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:946][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:946][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:946][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:946][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:946][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:946][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_99 is already used by LandscapeComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeComponent_99, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:950][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:950][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:950][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:950][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:950][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_100 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_100, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:950][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:950][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:950][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:950][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:951][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_101 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_101, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:951][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:951][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:951][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:951][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:951][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:951][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:951][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_102 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_102, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:951][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:952][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:952][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:952][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:952][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_65 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_65, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:952][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:952][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:952][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:952][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:952][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_66 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_66, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:952][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:953][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:953][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:953][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:953][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_67 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_67, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:953][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:953][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:953][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:953][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:953][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_68 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_68, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:954][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:954][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:954][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:954][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:954][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_69 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_69, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:954][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:954][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:955][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:955][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:955][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_70 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_70, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:955][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:955][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:955][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:955][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:955][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_73 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_73, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:955][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:955][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:956][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:956][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:956][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_74 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_74, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:956][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:956][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:956][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:956][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_75 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_75, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:957][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:957][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_76 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_76, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:958][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:958][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:958][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:958][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:958][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_77 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_77, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:958][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:958][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:958][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:959][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:959][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_78 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_78, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:959][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:959][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:959][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:959][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:959][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_81 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_81, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:959][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:959][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:960][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_82 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_82, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:961][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_83 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_83, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:962][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_84 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_84, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:963][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_85 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_85, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:963][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:963][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:963][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:963][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:963][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_86 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_86, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:963][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:963][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:963][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:964][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:964][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_89 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_89, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:964][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:964][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:964][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:964][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:964][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:964][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:964][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_90 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_90, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:965][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:965][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:965][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:965][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:965][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:965][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:965][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:965][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:966][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_91 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_91, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:966][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:966][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/rock_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:966][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:966][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:966][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:966][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:966][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:966][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/wetness_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:967][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_92 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_92, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:967][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:967][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:967][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:967][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:967][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_93 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_93, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:967][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:967][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:967][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:968][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:968][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_94 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_94, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:968][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:968][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:968][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:968][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:968][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_97 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_97, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:968][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:969][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:969][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:969][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:969][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_98 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_98, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.49:969][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:969][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/ground_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:969][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:969][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Maps/Showcase_20201223145059.umap”时未能加载“/Game/AM_vol4/Maps/Layer_Info/grass_LayerInfo”:无法找到文件。 [2021.04.29-02.23.49:969][398]LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_99 is already used by LandscapeHeightfieldCollisionComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.Landscape_2.LandscapeHeightfieldCollisionComponent_99, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.50:003][398]LogUObjectGlobals: Warning: Guid referenced by StaticMeshComponent /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase:PersistentLevel.SM_AM_UE4_vol4_lake_01_0.StaticMeshComponent0 is already used by StaticMeshComponent /Game/AM_vol4/Maps/Showcase.Showcase:PersistentLevel.SM_AM_UE4_vol4_lake_01_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2021.04.29-02.23.50:136][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:137][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:137][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:139][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:140][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:140][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:141][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:142][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:142][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:144][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:145][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:145][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:147][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:148][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:148][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:150][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:151][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:151][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:152][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:153][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:153][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:154][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:156][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:156][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:158][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:159][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:159][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:162][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:163][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:163][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:165][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:166][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:166][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:168][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:169][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:169][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:171][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:172][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:172][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:174][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:175][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:175][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:178][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:179][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:179][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:181][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:181][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:181][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:183][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:184][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:184][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:186][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:187][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:187][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:188][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:189][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:189][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:192][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:193][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:193][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:195][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:196][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:196][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:198][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:199][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:199][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:201][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:202][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:202][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:204][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:205][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:205][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:207][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:208][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:208][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:209][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:210][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:210][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:211][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:212][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:212][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:215][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:216][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:216][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:218][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:219][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:219][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:221][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:222][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:222][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:224][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:225][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:225][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:227][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:228][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:228][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:230][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:231][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:231][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:233][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:234][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:234][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:236][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:237][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:237][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:239][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:240][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:240][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:242][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:243][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:243][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:246][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:247][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:247][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:248][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:249][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:249][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:251][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:252][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:253][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:254][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:255][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:255][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:257][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:258][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:258][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:259][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:260][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:260][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:262][398]LogLevelStreaming: Display: Failed to find streaming level package file: /Game/AM_vol4/Maps/Sublevels/AE_Trees. This streaming level may not load or save properly. [2021.04.29-02.23.50:381][398]LogActorComponent: RegisterComponentWithWorld: (/Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting. [2021.04.29-02.23.50:384][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_65:修复删除的图层权重图 [2021.04.29-02.23.50:426][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:428][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:428][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:430][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:431][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:431][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:432][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:433][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:433][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:436][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:437][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:437][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:439][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:440][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:440][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:441][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:442][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:442][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:443][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_66:修复删除的图层权重图 [2021.04.29-02.23.50:459][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:460][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:460][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:463][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:465][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:465][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:466][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_67:修复删除的图层权重图 [2021.04.29-02.23.50:485][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:486][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:486][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:489][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:490][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:490][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:492][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_68:修复删除的图层权重图 [2021.04.29-02.23.50:497][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:498][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:498][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:502][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:503][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:503][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:504][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_69:修复删除的图层权重图 [2021.04.29-02.23.50:517][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:518][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:518][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:521][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:522][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:522][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:523][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_70:修复删除的图层权重图 [2021.04.29-02.23.50:538][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:539][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:539][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:543][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:544][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:544][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:545][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_73:修复删除的图层权重图 [2021.04.29-02.23.50:555][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:556][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:556][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:560][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:561][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:561][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:562][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_74:修复删除的图层权重图 [2021.04.29-02.23.50:578][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:579][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:579][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:583][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:584][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:584][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:585][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_75:修复删除的图层权重图 [2021.04.29-02.23.50:598][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:599][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:599][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:606][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:607][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:607][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:613][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:615][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:615][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:618][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:619][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:619][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:620][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_76:修复删除的图层权重图 [2021.04.29-02.23.50:648][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:649][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:649][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:653][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:654][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:654][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:655][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_77:修复删除的图层权重图 [2021.04.29-02.23.50:661][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:662][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:662][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:666][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:667][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:667][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:669][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_78:修复删除的图层权重图 [2021.04.29-02.23.50:675][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:676][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:676][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:680][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:681][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:681][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:682][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_81:修复删除的图层权重图 [2021.04.29-02.23.50:689][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:690][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:690][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:694][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:695][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:695][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:696][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_82:修复删除的图层权重图 [2021.04.29-02.23.50:707][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:708][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:708][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:715][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:716][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:716][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:719][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:720][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:720][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:721][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_83:修复删除的图层权重图 [2021.04.29-02.23.50:741][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:742][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:742][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:743][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:744][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:744][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:745][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:746][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:746][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:757][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:758][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:758][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:760][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:761][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:761][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:762][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:763][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:763][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:770][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:771][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:771][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:774][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:775][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:775][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:777][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_84:修复删除的图层权重图 [2021.04.29-02.23.50:790][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:791][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:791][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:798][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:799][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:799][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:806][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:807][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:807][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:810][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:811][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:811][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:812][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_85:修复删除的图层权重图 [2021.04.29-02.23.50:822][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:823][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:823][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:826][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:828][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:828][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:829][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_86:修复删除的图层权重图 [2021.04.29-02.23.50:835][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:836][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:836][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:839][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:840][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:840][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:841][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_89:修复删除的图层权重图 [2021.04.29-02.23.50:851][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:852][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:852][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:855][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:856][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:857][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:858][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_90:修复删除的图层权重图 [2021.04.29-02.23.50:868][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:869][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:869][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:877][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:878][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:878][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:882][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:883][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:883][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:884][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_91:修复删除的图层权重图 [2021.04.29-02.23.50:897][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:898][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:898][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:905][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:906][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:906][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:910][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:911][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:911][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:912][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_92:修复删除的图层权重图 [2021.04.29-02.23.50:925][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:926][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:926][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:933][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:934][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:934][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:940][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:941][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:942][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:945][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:946][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:946][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:947][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_93:修复删除的图层权重图 [2021.04.29-02.23.50:971][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:972][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:973][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:976][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:977][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:977][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:978][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_94:修复删除的图层权重图 [2021.04.29-02.23.50:988][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:989][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:989][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:992][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.50:993][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.50:993][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.50:994][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_97:修复删除的图层权重图 [2021.04.29-02.23.51:001][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:002][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:002][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:005][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:006][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:006][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:007][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_98:修复删除的图层权重图 [2021.04.29-02.23.51:013][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:014][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:014][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:017][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:018][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:018][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:019][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_99:修复删除的图层权重图 [2021.04.29-02.23.51:029][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:030][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:030][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:033][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:035][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:035][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:036][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_100:修复删除的图层权重图 [2021.04.29-02.23.51:042][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:043][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:043][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:047][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:048][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:048][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:049][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_101:修复删除的图层权重图 [2021.04.29-02.23.51:059][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:061][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:061][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:064][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:065][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:065][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:066][398]MapCheck: Warning: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059:PersistentLevel.Landscape_2.LandscapeComponent_102:修复删除的图层权重图 [2021.04.29-02.23.51:082][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:084][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:084][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:091][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:092][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:092][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:095][398]LogMaterial: Display: Missing cached shader map for material MF_AM_vol4_ground_02, compiling. [2021.04.29-02.23.51:096][398]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Maps\Showcase_20201223145059.umap: Failed to compile Material Instance with Base MF_AM_vol4_ground_02 for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.51:096][398]LogMaterial: Display: Function MF_AM_vol4_rock_01: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.51:101][398]LogUObjectGlobals: Warning: 寻找对象“Object /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase”失败 [2021.04.29-02.23.53:482][639]LogMaterial: Display: Missing cached shader map for material Material_0, compiling. [2021.04.29-02.23.53:483][639]LogMaterial: Warning: /Engine/Transient.Material_0 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.23.53:483][639]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.23.53:547][641]LogMaterial: Display: Missing cached shader map for material Material_1, compiling. [2021.04.29-02.23.53:567][642]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.23.53:567][642]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2021.04.29-02.23.53:567][642]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2021.04.29-02.23.53:567][642]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2021.04.29-02.23.53:593][642]LogMaterial: Display: Missing cached shader map for material Material_2, compiling. [2021.04.29-02.23.53:595][642]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2021.04.29-02.23.53:595][642]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2021.04.29-02.23.53:595][642]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2021.04.29-02.23.53:595][642]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2021.04.29-02.23.56:471][920]LogObjectTools: Deleting 4 worlds: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059, /Game/AM_vol4/Maps/Showcase.Showcase, /Game/AM_vol4/Maps/Overview_20201223145048.Overview_20201223145048, /Game/AM_vol4/Maps/Overview.Overview [2021.04.29-02.23.56:471][920]LogObjectTools: Currently 7 active worlds: /Game/City_1.City_1, /Engine/Transient.World_0, /Engine/Transient.World_1, /Engine/Transient.World_2, /Engine/Transient.World_3, /Engine/Transient.World_4, /Engine/Transient.World_11 [2021.04.29-02.23.56:504][920]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms [2021.04.29-02.23.57:811][920]LogSlate: Window 'Delete Assets' being destroyed [2021.04.29-02.23.58:340][920]LogUObjectGlobals: Force Deleting 6 Package(s): Asset Name: /Game/AM_vol4/Maps/Showcase_20201223145059.Showcase_20201223145059 Asset Name: /Game/AM_vol4/Maps/Showcase.Showcase Asset Name: /Game/AM_vol4/Maps/Overview_20201223145048.Overview_20201223145048 Asset Name: /Game/AM_vol4/Maps/Overview.Overview Asset Name: /Game/AM_vol4/Maps/Showcase_20201223145059.MapBuildDataRegistry Asset Name: /Game/AM_vol4/Maps/Overview_20201223145048.MapBuildDataRegistry [2021.04.29-02.24.03:264][920]LogWorld: UWorld::CleanupWorld for Showcase_20201223145059, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.24.03:266][920]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.24.03:417][920]LogWorld: UWorld::CleanupWorld for Showcase, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.24.03:418][920]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.24.03:556][920]LogWorld: UWorld::CleanupWorld for Overview_20201223145048, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.24.03:556][920]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.24.03:673][920]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.24.03:673][920]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.24.04:605][920]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms [2021.04.29-02.24.04:658][920]LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms [2021.04.29-02.24.04:685][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms [2021.04.29-02.24.04:712][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2021.04.29-02.24.04:737][920]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms [2021.04.29-02.24.04:763][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2021.04.29-02.24.21:004][702]LogAssetEditorSubsystem: Opening Asset editor for ParticleSystem /Game/AM_vol4/Particles/PS_AM_vol4_bugs_01.PS_AM_vol4_bugs_01 [2021.04.29-02.24.21:079][702]LogContentBrowser: Native class hierarchy updated for 'Cascade' in 0.0003 seconds. Added 2 classes and 2 folders. [2021.04.29-02.24.36:173][399]LogSlate: Window 'PS_AM_vol4_bugs_01' being destroyed [2021.04.29-02.24.36:181][399]LogSlate: Window 'PS_AM_vol4_bugs_01' being destroyed [2021.04.29-02.24.36:181][399]LogCascade: Quitting Cascade. FXSystem=0x000002C4063F98A0 [2021.04.29-02.24.36:194][399]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.24.36:194][399]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.24.46:960][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.24.46:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.24.46:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.24.46:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.24.46:961][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.24.46:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。 [2021.04.29-02.24.46:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.24.46:962][398]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。 [2021.04.29-02.24.47:144][407]LogActorFactory: Actor Factory created SM_AM_vol4_tree_09_0 [2021.04.29-02.24.48:610][580]LogActorFactory: Actor Factory created SM_AM_vol4_tree_09_0 [2021.04.29-02.26.06:840][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.26.06:840][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.26.06:841][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.26.06:841][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.26.06:841][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.26.06:841][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.26.06:841][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.26.06:842][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.26.06:842][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.26.06:842][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.26.06:843][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.26.06:843][857]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC.T_AM_vol4_rock_03_BC 引用者 MaterialExpressionTextureSample_2 [2021.04.29-02.26.06:843][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_BC”:无法找到文件。 [2021.04.29-02.26.06:843][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.26.06:843][857]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_03_N”:无法找到文件。 [2021.04.29-02.26.06:845][857]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_03, compiling. [2021.04.29-02.26.06:845][857]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_03_20201223145055.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.26.06:845][857]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.26.10:265][226]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building+highway_删减后__Ways) [2021.04.29-02.26.10:751][258]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_vol4_tree_09_0) [2021.04.29-02.26.11:760][372]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_vol4_tree_09_0) [2021.04.29-02.26.12:620][448]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/AM_vol4/Materials/M_AM_vol4_rock_03_20201223145055.M_AM_vol4_rock_03 [2021.04.29-02.26.12:622][448]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_03, compiling. [2021.04.29-02.26.12:622][448]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_03 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.26.12:622][448]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.26.12:739][448]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_03, compiling. [2021.04.29-02.26.12:740][448]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_03 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.26.12:740][448]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.26.12:742][448]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_03, compiling. [2021.04.29-02.26.12:743][448]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_03 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.26.12:743][448]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.26.12:753][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. [2021.04.29-02.26.12:755][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. [2021.04.29-02.26.12:755][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. [2021.04.29-02.26.12:756][448]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. [2021.04.29-02.26.12:774][448]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.26.15:912][741]LogSlate: Window 'M_AM_vol4_rock_03' being destroyed [2021.04.29-02.26.15:920][741]LogSlate: Window 'M_AM_vol4_rock_03' being destroyed [2021.04.29-02.26.15:941][741]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.26.15:941][741]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.26.18:897][999]LogUObjectHash: Compacting FUObjectHashTables data took 3.63ms [2021.04.29-02.26.19:704][999]LogSlate: Window 'Delete Assets' being destroyed [2021.04.29-02.26.19:930][999]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms [2021.04.29-02.26.19:954][999]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2021.04.29-02.26.19:991][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2021.04.29-02.26.20:015][999]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2021.04.29-02.26.42:508][102]LogMaterial: Display: Missing cached shader map for material T_AM_vol4_rock_06_BC_20201223145243_Mat, compiling. [2021.04.29-02.26.42:536][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15 [2021.04.29-02.26.42:536][102]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2021.04.29-02.26.42:536][102]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 [2021.04.29-02.26.42:536][102]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 [2021.04.29-02.26.42:536][102]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2021.04.29-02.26.42:536][102]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2021.04.29-02.26.42:536][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2021.04.29-02.26.42:536][102]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2021.04.29-02.26.47:527][522]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building+highway_删减后__Ways) [2021.04.29-02.26.50:359][847]Cmd: SELECT NONE [2021.04.29-02.26.50:538][867]Cmd: SELECT NONE [2021.04.29-02.27.06:856][523]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.M_AM_vol4_rock_01 [2021.04.29-02.27.06:857][523]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.27.06:858][523]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_01 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.27.06:858][523]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.27.06:976][523]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.27.06:977][523]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_01 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.27.06:977][523]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.27.06:978][523]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.27.06:979][523]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_01 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.27.06:979][523]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.27.06:985][523]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. [2021.04.29-02.27.06:987][523]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. [2021.04.29-02.27.06:989][523]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. [2021.04.29-02.27.06:992][523]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.27.06:992][523]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2021.04.29-02.27.06:992][523]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2021.04.29-02.27.06:992][523]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2021.04.29-02.27.07:010][523]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.27.30:617][804]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.27.30:618][804]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_01 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.27.30:618][804]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.27.30:627][804]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. [2021.04.29-02.27.30:632][804]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.27.30:632][804]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2021.04.29-02.27.30:632][804]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2021.04.29-02.27.30:632][804]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2021.04.29-02.27.30:633][804]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.27.30:633][804]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_01 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.27.30:633][804]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.28.57:682][913]LogSlate: Window '消息' being destroyed [2021.04.29-02.28.57:693][913]Message dialog closed, result: Yes, title: 消息, text: 是否将修改材质的变更应用到原材质? /Game/AM_vol4/Materials/M_AM_vol4_rock_01_20201223145059.M_AM_vol4_rock_01 (选择“否”将丢失所有变更!) [2021.04.29-02.28.59:622][913]LogSlate: Window '警告:此材质中存在编译错误' being destroyed [2021.04.29-02.29.00:082][913]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.29.00:082][913]LogMaterial: Warning: /Engine/Transient.M_AM_vol4_rock_01 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.29.00:082][913]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.29.00:136][913]LogMaterial: Display: Missing cached shader map for material M_AM_vol4_rock_01, compiling. [2021.04.29-02.29.00:137][913]LogMaterial: Warning: E:\UE4\Unreal Projects\Building_hexiedasha\Content\AM_vol4\Materials\M_AM_vol4_rock_01_20201223145059.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.29.00:137][913]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.29.00:163][913]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2021.04.29-02.29.00:171][913]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. [2021.04.29-02.29.00:172][913]TextureStreamingBuild: Display: Compiling optional shaders took 0.004 seconds. [2021.04.29-02.29.00:195][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2021.04.29-02.29.00:209][913]LogSlate: Window 'M_AM_vol4_rock_01' being destroyed [2021.04.29-02.29.00:211][913]LogSlate: Window 'M_AM_vol4_rock_01' being destroyed [2021.04.29-02.29.00:229][913]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.29.00:229][913]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.29.14:504][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.29.14:504][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.29.14:504][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.29.14:504][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.29.14:504][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.29.14:505][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.29.14:505][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.29.14:505][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.29.14:505][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.29.14:505][312]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC.T_AM_vol4_trunk_17_BC 引用者 MI_AM_vol4_bark_17 [2021.04.29-02.29.14:506][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_BC”:无法找到文件。 [2021.04.29-02.29.14:506][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.29.14:506][312]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N.T_AM_vol4_trunk_17_N 引用者 MI_AM_vol4_bark_17 [2021.04.29-02.29.14:506][312]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_17_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_17_N”:无法找到文件。 [2021.04.29-02.29.15:509][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.29.15:509][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.29.15:509][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.29.15:510][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.29.15:510][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.29.15:510][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.29.15:510][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.29.15:510][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.29.15:511][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.29.15:511][420]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC.T_AM_vol4_trunk_16_BC 引用者 MI_AM_vol4_bark_16 [2021.04.29-02.29.15:511][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_BC”:无法找到文件。 [2021.04.29-02.29.15:511][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.29.15:511][420]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N.T_AM_vol4_trunk_16_N 引用者 MI_AM_vol4_bark_16 [2021.04.29-02.29.15:511][420]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_16_20201223145048.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_16_N”:无法找到文件。 [2021.04.29-02.29.16:601][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.29.16:601][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.29.16:601][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.29.16:601][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.29.16:601][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.29.16:602][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.29.16:602][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.29.16:602][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.29.16:602][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.29.16:602][538]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC.T_AM_vol4_trunk_15_BC 引用者 MI_AM_vol4_bark_15 [2021.04.29-02.29.16:603][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_BC”:无法找到文件。 [2021.04.29-02.29.16:603][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.29.16:603][538]LoadErrors: 加载失败 /Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N.T_AM_vol4_trunk_15_N 引用者 MI_AM_vol4_bark_15 [2021.04.29-02.29.16:603][538]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_15_20201223145051.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_15_N”:无法找到文件。 [2021.04.29-02.29.17:509][626]LogMaterial: Display: Missing cached shader map for material Material_3, compiling. [2021.04.29-02.29.17:526][626]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.29.17:526][626]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2021.04.29-02.29.17:526][626]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2021.04.29-02.29.17:526][626]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2021.04.29-02.29.22:745][178]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_vol4_tree_09_0) [2021.04.29-02.29.26:184][500]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Game/AM_vol4/Materials/MF_AM_vol4_grass_01.MF_AM_vol4_grass_01 [2021.04.29-02.29.26:318][500]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. [2021.04.29-02.29.26:321][500]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. [2021.04.29-02.29.26:324][500]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. [2021.04.29-02.29.26:328][500]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. [2021.04.29-02.29.26:359][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.29.26:359][500]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2021.04.29-02.29.26:359][500]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2021.04.29-02.29.26:359][500]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2021.04.29-02.29.26:359][500]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 24 [2021.04.29-02.29.26:359][500]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 23 [2021.04.29-02.29.26:359][500]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22 [2021.04.29-02.29.26:359][500]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21 [2021.04.29-02.29.26:360][500]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. [2021.04.29-02.29.26:365][500]LogMaterial: Display: Missing cached shader map for material PreviewMaterial_0, compiling. [2021.04.29-02.29.26:377][500]LogMaterial: Display: Missing cached shader map for material Material_4, compiling. [2021.04.29-02.29.26:388][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionOutput_0, compiling. [2021.04.29-02.29.26:394][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_22, compiling. [2021.04.29-02.29.26:398][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_19, compiling. [2021.04.29-02.29.26:402][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_13, compiling. [2021.04.29-02.29.26:407][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionOutput_1, compiling. [2021.04.29-02.29.26:412][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_0, compiling. [2021.04.29-02.29.26:417][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_14, compiling. [2021.04.29-02.29.26:422][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_20, compiling. [2021.04.29-02.29.26:427][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_23, compiling. [2021.04.29-02.29.26:432][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_9, compiling. [2021.04.29-02.29.26:436][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLandscapeLayerCoords_4, compiling. [2021.04.29-02.29.26:441][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_12, compiling. [2021.04.29-02.29.26:445][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_29, compiling. [2021.04.29-02.29.26:450][500]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionFunctionInput_28, compiling. [2021.04.29-02.29.26:514][500]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 84 [2021.04.29-02.29.26:692][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 83 [2021.04.29-02.29.26:772][503]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 82 [2021.04.29-02.29.26:913][508]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 81 [2021.04.29-02.29.27:017][512]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 80 [2021.04.29-02.29.27:043][513]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 79 [2021.04.29-02.29.27:043][513]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 78 [2021.04.29-02.29.27:113][516]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 77 [2021.04.29-02.29.27:210][520]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 76 [2021.04.29-02.29.27:233][521]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 75 [2021.04.29-02.29.27:331][524]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 74 [2021.04.29-02.29.27:331][524]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 73 [2021.04.29-02.29.27:458][529]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 72 [2021.04.29-02.29.27:458][529]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 71 [2021.04.29-02.29.27:552][532]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 70 [2021.04.29-02.29.27:712][537]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 69 [2021.04.29-02.29.27:780][539]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 68 [2021.04.29-02.29.27:811][540]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 67 [2021.04.29-02.29.27:870][542]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 66 [2021.04.29-02.29.27:938][544]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 65 [2021.04.29-02.29.28:180][551]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 64 [2021.04.29-02.29.28:211][552]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 63 [2021.04.29-02.29.28:211][552]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 62 [2021.04.29-02.29.28:347][556]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 61 [2021.04.29-02.29.28:412][558]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 60 [2021.04.29-02.29.28:437][559]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 59 [2021.04.29-02.29.28:531][563]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 58 [2021.04.29-02.29.28:608][565]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 57 [2021.04.29-02.29.28:707][568]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 56 [2021.04.29-02.29.28:707][568]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 55 [2021.04.29-02.29.28:764][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 54 [2021.04.29-02.29.28:950][576]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 53 [2021.04.29-02.29.29:071][580]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 52 [2021.04.29-02.29.29:205][584]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 51 [2021.04.29-02.29.29:205][584]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 50 [2021.04.29-02.29.29:205][584]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 49 [2021.04.29-02.29.29:273][586]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 48 [2021.04.29-02.29.29:389][591]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 47 [2021.04.29-02.29.29:423][592]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 46 [2021.04.29-02.29.29:516][595]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 45 [2021.04.29-02.29.29:663][600]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 44 [2021.04.29-02.29.29:787][604]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 43 [2021.04.29-02.29.29:919][609]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 42 [2021.04.29-02.29.29:919][609]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 41 [2021.04.29-02.29.29:949][610]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 40 [2021.04.29-02.29.30:111][616]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 39 [2021.04.29-02.29.30:111][616]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 38 [2021.04.29-02.29.30:171][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 37 [2021.04.29-02.29.30:241][620]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 36 [2021.04.29-02.29.30:500][628]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35 [2021.04.29-02.29.30:534][629]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 34 [2021.04.29-02.29.30:534][629]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 33 [2021.04.29-02.29.30:642][633]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 32 [2021.04.29-02.29.30:757][637]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 [2021.04.29-02.29.30:812][639]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 30 [2021.04.29-02.29.30:812][639]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 29 [2021.04.29-02.29.30:812][639]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 28 [2021.04.29-02.29.31:108][648]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27 [2021.04.29-02.29.31:189][651]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 26 [2021.04.29-02.29.31:264][654]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 [2021.04.29-02.29.31:264][654]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 24 [2021.04.29-02.29.31:396][659]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 23 [2021.04.29-02.29.31:425][660]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22 [2021.04.29-02.29.31:485][662]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 [2021.04.29-02.29.31:511][663]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 20 [2021.04.29-02.29.31:604][667]LogSlate: Window 'MF_AM_vol4_grass_01' being destroyed [2021.04.29-02.29.31:620][667]LogSlate: Window 'MF_AM_vol4_grass_01' being destroyed [2021.04.29-02.29.31:668][667]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true [2021.04.29-02.29.31:668][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.04.29-02.29.31:850][669]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2021.04.29-02.29.31:868][670]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2021.04.29-02.29.31:868][670]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2021.04.29-02.29.31:933][674]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2021.04.29-02.29.36:689][ 82]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.29.36:689][ 82]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.29.36:690][ 82]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.29.36:690][ 82]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.29.36:691][ 82]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.29.36:691][ 82]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.29.36:691][ 82]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.29.36:692][ 82]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_ground_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_wave_02_N”:无法找到文件。 [2021.04.29-02.29.36:727][ 82]LogMaterial: Display: Missing cached shader map for material Material_5, compiling. [2021.04.29-02.29.36:746][ 82]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2021.04.29-02.29.36:746][ 82]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2021.04.29-02.29.36:746][ 82]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2021.04.29-02.29.36:746][ 82]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2021.04.29-02.29.40:284][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:285][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:285][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:286][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:287][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:287][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:287][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:288][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:288][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:288][457]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MF_AM_vol4_rock_01_20201223145047.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_rock_01_H”:无法找到文件。 [2021.04.29-02.29.40:327][457]LogMaterial: Display: Missing cached shader map for material Material_6, compiling. [2021.04.29-02.29.40:327][457]LogMaterial: Warning: /Engine/Transient.Material_6 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2021.04.29-02.29.40:327][457]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2021.04.29-02.29.42:350][628]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (building+highway_删减后__Ways) [2021.04.29-02.29.43:673][772]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_vol4_tree_09_0) [2021.04.29-02.31.46:786][534]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_vol4_tree_09_1) [2021.04.29-02.31.53:320][299]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AM_vol4_tree_09_4) [2021.04.29-02.32.03:204][205]LogActorFactory: Actor Factory created SM_AM_vol4_bush_01_0 [2021.04.29-02.32.04:111][303]LogActorFactory: Actor Factory created SM_AM_vol4_bush_01_0 [2021.04.29-02.32.31:070][894]LogActorFactory: Actor Factory created SM_AM_vol4_bush_01_0 [2021.04.29-02.32.53:904][555]Cmd: TRANSACTION UNDO [2021.04.29-02.32.53:904][555]LogEditorTransaction: Undo 植物编辑 [2021.04.29-02.32.54:389][557]Cmd: TRANSACTION UNDO [2021.04.29-02.32.54:389][557]LogEditorTransaction: Undo 植物编辑 [2021.04.29-02.32.54:675][575]Cmd: TRANSACTION UNDO [2021.04.29-02.32.54:675][575]LogEditorTransaction: Undo 植物编辑 [2021.04.29-02.32.55:031][583]Cmd: TRANSACTION UNDO [2021.04.29-02.32.55:031][583]LogEditorTransaction: Undo 植物编辑 [2021.04.29-02.32.55:582][589]Cmd: TRANSACTION UNDO [2021.04.29-02.32.55:582][589]LogEditorTransaction: Undo 植物编辑 [2021.04.29-02.32.55:935][611]Cmd: TRANSACTION UNDO [2021.04.29-02.32.55:935][611]LogEditorTransaction: Undo 拖拽放置植物 [2021.04.29-02.32.58:842][860]LogActorFactory: Actor Factory created SM_AM_vol4_bush_01_0 [2021.04.29-02.33.23:693][537]Cmd: TRANSACTION UNDO [2021.04.29-02.33.23:693][537]LogEditorTransaction: Undo 植物编辑 [2021.04.29-02.33.27:961][936]Cmd: TRANSACTION UNDO [2021.04.29-02.33.27:961][936]LogEditorTransaction: Undo 拖拽放置植物 [2021.04.29-02.33.34:019][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.33.34:019][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.33.34:019][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.33.34:019][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.33.34:020][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.33.34:020][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。 [2021.04.29-02.33.34:020][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.33.34:020][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.33.34:021][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.33.34:021][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.33.34:021][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.33.34:022][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.33.34:022][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.33.34:022][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。 [2021.04.29-02.33.34:022][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.33.34:022][544]LogLinker: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。 [2021.04.29-02.33.34:099][545]LogActorFactory: Actor Factory created SM_AM_vol4_bush_01_0 [2021.04.29-02.34.08:922][288]LogOutputDevice: Warning: Script Stack (0 frames): [2021.04.29-02.34.09:614][288]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.691 s [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: === Handled ensure: === [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: Ensure condition failed: Handle->SetValue(NewValue, Flags) == FPropertyAccess::Success [File:D:/Build/++UE4/Sync/Engine/Source/Editor/DetailCustomizations/Private/IntervalStructCustomization.cpp] [Line: 234] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: Stack: [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa36b505f9 UE4Editor-DetailCustomizations.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa368f19b2 UE4Editor-DetailCustomizations.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa3689d0a6 UE4Editor-DetailCustomizations.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa365cc101 UE4Editor-DetailCustomizations.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa366c6e64 UE4Editor-DetailCustomizations.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa3664213f UE4Editor-DetailCustomizations.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa4ecee1d8 UE4Editor-Slate.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa4eacc1aa UE4Editor-Slate.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa4eaccaa0 UE4Editor-Slate.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa4eac5850 UE4Editor-Slate.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa4eaaee97 UE4Editor-Slate.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa4eaa1e0f UE4Editor-Slate.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa8b6e7fdb UE4Editor-ApplicationCore.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa8b6d5c87 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa8b6ea619 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa8b6d17d0 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffab21374d6 USER32.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffab2136ff2 USER32.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffa8b6ebb34 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ff721de68c4 UE4Editor.exe!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ff721dfba7c UE4Editor.exe!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ff721dfbb5a UE4Editor.exe!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ff721e0e31d UE4Editor.exe!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ff721e1145a UE4Editor.exe!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffab2ff7974 KERNEL32.DLL!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: [Callstack] 0x00007ffab32da2f1 ntdll.dll!UnknownFunction [] [2021.04.29-02.34.09:614][288]LogOutputDevice: Error: