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@@ -1,8 +1,8 @@
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-Log file open, 05/07/21 14:44:18
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+Log file open, 05/08/21 08:11:51
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LogInit: Display: Running engine for game: Building_hexiedasha
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LogPlatformFile: Not using cached read wrapper
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LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
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-LogStats: Stats thread started at 0.233321
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+LogStats: Stats thread started at 0.218218
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LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
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LogPluginManager: Mounting plugin Paper2D
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@@ -144,7 +144,7 @@ LogInit: Compiled (64-bit): Oct 11 2020 08:10:49
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LogInit: Compiled with Visual C++: 19.24.28315.00
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LogInit: Build Configuration: Development
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LogInit: Branch Name: ++UE4+Release-4.25
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-LogInit: Command Line: /Game/City_1 -game -PIEVIACONSOLE -Multiprocess "GameUserSettingsINI=E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/PIEGameUserSettings0.ini" -MultiprocessSaveConfig -MultiprocessOSS -messaging -SessionName="Play in Standalone Game" -windowed -ResX=1280 -ResY=720
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+LogInit: Command Line:
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LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/
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LogInit: Allocator: TBB
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LogInit: Installed Engine Build: 1
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@@ -194,710 +194,462 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
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LogInit: Object subsystem initialized
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LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
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LogConfig: Setting CVar [[r.setres:1280x720]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
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-[2021.05.07-06.44.19:125][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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-[2021.05.07-06.44.19:126][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
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-[2021.05.07-06.44.19:130][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
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-[2021.05.07-06.44.19:131][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
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-[2021.05.07-06.44.19:131][ 0]LogInit: Selected Device Profile: [Windows]
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-[2021.05.07-06.44.19:131][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
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-[2021.05.07-06.44.19:132][ 0]LogHAL: Display: Platform has ~ 48 GB [51445563392 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
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-[2021.05.07-06.44.19:132][ 0]LogInit: Going up to parent DeviceProfile []
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
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-[2021.05.07-06.44.19:132][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
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-[2021.05.07-06.44.19:133][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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-[2021.05.07-06.44.19:133][ 0]LogInit: Computer: DESKTOP-NNUV25C
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-[2021.05.07-06.44.19:133][ 0]LogInit: User: WYZ
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-[2021.05.07-06.44.19:133][ 0]LogInit: CPU Page size=4096, Cores=6
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-[2021.05.07-06.44.19:133][ 0]LogInit: High frequency timer resolution =10.000000 MHz
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-[2021.05.07-06.44.19:134][ 0]LogMemory: Memory total: Physical=47.9GB (48GB approx)
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-[2021.05.07-06.44.19:134][ 0]LogMemory: Platform Memory Stats for Windows
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-[2021.05.07-06.44.19:134][ 0]LogMemory: Process Physical Memory: 117.06 MB used, 117.07 MB peak
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-[2021.05.07-06.44.19:134][ 0]LogMemory: Process Virtual Memory: 105.44 MB used, 105.44 MB peak
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-[2021.05.07-06.44.19:134][ 0]LogMemory: Physical Memory: 18026.17 MB used, 31036.14 MB free, 49062.31 MB total
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-[2021.05.07-06.44.19:134][ 0]LogMemory: Virtual Memory: 5188.33 MB used, 134212536.00 MB free, 134217728.00 MB total
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-[2021.05.07-06.44.19:147][ 0]LogWindows: WindowsPlatformFeatures enabled
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-[2021.05.07-06.44.19:306][ 0]LogInit: Physics initialised using underlying interface: PhysX
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-[2021.05.07-06.44.19:306][ 0]LogInit: Using OS detected language (zh-CN).
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-[2021.05.07-06.44.19:306][ 0]LogInit: Using OS detected locale (zh-CN).
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-[2021.05.07-06.44.19:311][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used.
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-[2021.05.07-06.44.19:424][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:424][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:424][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:425][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:425][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:425][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:425][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:425][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:425][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:425][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:425][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
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-[2021.05.07-06.44.19:579][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
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-[2021.05.07-06.44.19:579][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
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-[2021.05.07-06.44.19:596][ 0]LogHMD: Failed to initialize OpenVR with code 110
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-[2021.05.07-06.44.19:596][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
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-[2021.05.07-06.44.19:596][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
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-[2021.05.07-06.44.19:596][ 0]LogD3D11RHI: D3D11 adapters:
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-[2021.05.07-06.44.19:671][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1660' (Feature Level 11_0)
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-[2021.05.07-06.44.19:671][ 0]LogD3D11RHI: 5991/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
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-[2021.05.07-06.44.19:675][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
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-[2021.05.07-06.44.19:675][ 0]LogD3D11RHI: 0/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
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-[2021.05.07-06.44.19:675][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
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-[2021.05.07-06.44.19:684][ 0]LogD3D11RHI: Creating new Direct3DDevice
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-[2021.05.07-06.44.19:684][ 0]LogD3D11RHI: GPU DeviceId: 0x2184 (for the marketing name, search the web for "GPU Device Id")
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-[2021.05.07-06.44.19:684][ 0]LogWindows: EnumDisplayDevices:
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-[2021.05.07-06.44.19:685][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1660' (P:1 D:1)
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-[2021.05.07-06.44.19:685][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1660' (P:0 D:1)
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-[2021.05.07-06.44.19:686][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1660' (P:0 D:0)
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-[2021.05.07-06.44.19:687][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1660' (P:0 D:0)
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-[2021.05.07-06.44.19:688][ 0]LogWindows: DebugString: FoundDriverCount:4
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-[2021.05.07-06.44.19:688][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660
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-[2021.05.07-06.44.19:688][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
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-[2021.05.07-06.44.19:688][ 0]LogD3D11RHI: Driver Date: 9-30-2020
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-[2021.05.07-06.44.19:688][ 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB)
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-[2021.05.07-06.44.19:736][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
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-[2021.05.07-06.44.19:737][ 0]LogD3D11RHI: Async texture creation enabled
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-[2021.05.07-06.44.19:737][ 0]LogD3D11RHI: Array index from any shader is supported
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-[2021.05.07-06.44.19:754][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
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-[2021.05.07-06.44.20:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
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-[2021.05.07-06.44.20:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
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-[2021.05.07-06.44.20:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
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-[2021.05.07-06.44.20:284][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
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-[2021.05.07-06.44.20:284][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
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-[2021.05.07-06.44.20:297][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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-[2021.05.07-06.44.20:397][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (E:/UE4/Unreal Projects/Building_hexiedasha/Intermediate/Shaders/WorkingDirectory/15568/).
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-[2021.05.07-06.44.20:398][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WYZ/AppData/Local/Temp/UnrealShaderWorkingDir/DBFD95CE4E7A31F2E45D859F947D5412/'.
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-[2021.05.07-06.44.20:399][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
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-[2021.05.07-06.44.20:399][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
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-[2021.05.07-06.44.20:399][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
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-[2021.05.07-06.44.21:141][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
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-[2021.05.07-06.44.21:222][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
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-[2021.05.07-06.44.21:222][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
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-[2021.05.07-06.44.21:222][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
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-[2021.05.07-06.44.21:222][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
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-[2021.05.07-06.44.21:222][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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-[2021.05.07-06.44.21:222][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
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-[2021.05.07-06.44.21:232][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
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-[2021.05.07-06.44.21:232][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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-[2021.05.07-06.44.21:232][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
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-[2021.05.07-06.44.21:234][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/WYZ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
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-[2021.05.07-06.44.21:234][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
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-[2021.05.07-06.44.21:234][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
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-[2021.05.07-06.44.21:270][ 0]LogSlate: Using FreeType 2.10.0
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-[2021.05.07-06.44.21:270][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
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-[2021.05.07-06.44.21:379][ 0]LogInit: Using OS detected language (zh-CN).
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-[2021.05.07-06.44.21:379][ 0]LogInit: Using OS detected locale (zh-CN).
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-[2021.05.07-06.44.21:379][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language.
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-[2021.05.07-06.44.21:379][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale.
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-[2021.05.07-06.44.21:379][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
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-[2021.05.07-06.44.21:379][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
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-[2021.05.07-06.44.21:380][ 0]LogTextLocalizationManager: Compacting localization data took 0.00ms
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-[2021.05.07-06.44.21:384][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
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-[2021.05.07-06.44.21:572][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.001023 seconds
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-[2021.05.07-06.44.21:624][ 0]LogInit: Selected Device Profile: [Windows]
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-[2021.05.07-06.44.21:748][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
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-[2021.05.07-06.44.21:748][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
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-[2021.05.07-06.44.21:748][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
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-[2021.05.07-06.44.21:748][ 0]LogMeshReduction: No distributed automatic mesh merging module available
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-[2021.05.07-06.44.21:748][ 0]LogMeshMerging: No distributed automatic mesh merging module available
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-[2021.05.07-06.44.21:767][ 0]LogNetVersion: Building_hexiedasha 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2186942574)
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-[2021.05.07-06.44.22:009][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001C7E3FDCB00), frame # 0
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-[2021.05.07-06.44.22:009][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C7E3F5C2C0), frame # 0
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-[2021.05.07-06.44.22:011][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C7E3F23C00), frame # 0
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-[2021.05.07-06.44.22:223][ 0]LogMoviePlayer: Initializing movie player
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-[2021.05.07-06.44.22:456][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
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-[2021.05.07-06.44.22:462][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
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-[2021.05.07-06.44.22:520][ 0]SourceControl: 源码管理已禁用
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-[2021.05.07-06.44.22:520][ 0]SourceControl: 源码管理已禁用
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-[2021.05.07-06.44.22:533][ 0]SourceControl: 源码管理已禁用
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-[2021.05.07-06.44.22:740][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
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-[2021.05.07-06.44.22:768][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
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-[2021.05.07-06.44.22:768][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
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-[2021.05.07-06.44.22:826][ 0]LogOcInput: OculusInput pre-init called
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-[2021.05.07-06.44.22:843][ 0]LogUObjectArray: 19064 objects as part of root set at end of initial load.
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-[2021.05.07-06.44.22:843][ 0]LogUObjectAllocator: 5015424 out of 0 bytes used by permanent object pool.
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-[2021.05.07-06.44.22:843][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
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-[2021.05.07-06.44.22:887][ 0]LogEngine: Initializing Engine...
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-[2021.05.07-06.44.22:889][ 0]LogHMD: Failed to initialize OpenVR with code 110
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-[2021.05.07-06.44.22:889][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
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-[2021.05.07-06.44.22:891][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
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-[2021.05.07-06.44.22:987][ 0]LogInit: Initializing FReadOnlyCVARCache
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-[2021.05.07-06.44.22:994][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
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-[2021.05.07-06.44.22:994][ 0]LogAudioMixer: Display: Sample Rate: 48000
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-[2021.05.07-06.44.22:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
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-[2021.05.07-06.44.22:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
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-[2021.05.07-06.44.22:994][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
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-[2021.05.07-06.44.22:994][ 0]LogAudioMixer: Display: Max Channels (voices): 32
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-[2021.05.07-06.44.22:994][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
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-[2021.05.07-06.44.22:994][ 0]LogAudio: Display: AudioDevice MaxSources: 32
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-[2021.05.07-06.44.22:994][ 0]LogAudio: Display: Using built-in audio occlusion.
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-[2021.05.07-06.44.22:994][ 0]LogAudioMixer: Display: Initializing audio mixer.
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-[2021.05.07-06.44.23:026][ 0]LogAudioMixer: Display: 0: FrontLeft
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-[2021.05.07-06.44.23:026][ 0]LogAudioMixer: Display: 1: FrontRight
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-[2021.05.07-06.44.23:076][ 0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio)
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-[2021.05.07-06.44.23:082][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
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-[2021.05.07-06.44.23:084][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
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-[2021.05.07-06.44.23:084][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
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-[2021.05.07-06.44.23:085][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
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-[2021.05.07-06.44.23:086][ 0]LogInit: FAudioDevice initialized.
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-[2021.05.07-06.44.23:086][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
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-[2021.05.07-06.44.23:091][ 0]LogInit: Texture streaming: Enabled
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-[2021.05.07-06.44.23:158][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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-[2021.05.07-06.44.23:158][ 0]LogInit: Display: Game Engine Initialized.
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-[2021.05.07-06.44.23:159][ 0]LogNiagaraEditor: Warning: GEditor isn't valid! Particle reset commands will not work for Niagara components!
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-[2021.05.07-06.44.23:203][ 0]LogInit: Display: Starting Game.
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-[2021.05.07-06.44.23:203][ 0]LogNet: Browse: /Game/City_1?Name=Player
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-[2021.05.07-06.44.23:203][ 0]LogLoad: LoadMap: /Game/City_1?Name=Player
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-[2021.05.07-06.44.23:203][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
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-[2021.05.07-06.44.23:204][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
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-[2021.05.07-06.44.23:204][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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-[2021.05.07-06.44.23:214][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
|
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-[2021.05.07-06.44.23:503][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。
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-[2021.05.07-06.44.23:504][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。
|
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-[2021.05.07-06.44.23:504][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。
|
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-[2021.05.07-06.44.23:504][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。
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-[2021.05.07-06.44.23:505][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。
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-[2021.05.07-06.44.23:506][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。
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-[2021.05.07-06.44.23:506][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。
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-[2021.05.07-06.44.23:506][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。
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-[2021.05.07-06.44.23:530][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。
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-[2021.05.07-06.44.23:530][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。
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-[2021.05.07-06.44.23:530][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。
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-[2021.05.07-06.44.23:531][ 0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。
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-[2021.05.07-06.44.24:794][ 0]LogAIModule: Creating AISystem for world City_1
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-[2021.05.07-06.44.24:794][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C7DE5FFA00), frame # 0
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-[2021.05.07-06.44.24:794][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C7DE51E480), frame # 0
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-[2021.05.07-06.44.24:901][ 0]LogLoad: Game class is 'ThirdPersonGameMode_C'
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-[2021.05.07-06.44.24:908][ 0]LogWorld: Bringing World /Game/City_1.City_1 up for play (max tick rate 0) at 2021.05.07-14.44.24
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-[2021.05.07-06.44.24:908][ 0]LogUObjectGlobals: Warning: 未能加载“{FileName}”:无法找到文件。
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-[2021.05.07-06.44.24:908][ 0]LogUObjectGlobals: Warning: 未能加载“{FileName}”:无法找到文件。
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-[2021.05.07-06.44.24:908][ 0]LogUObjectGlobals: Warning: 寻找对象“Object /Game/Camera/LevelSequence.LevelSequence”失败
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-[2021.05.07-06.44.24:908][ 0]LogWorld: Bringing up level for play took: 0.006149
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-[2021.05.07-06.44.24:909][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
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-[2021.05.07-06.44.24:912][ 0]LogLoad: Took 1.708420 seconds to LoadMap(/Game/City_1)
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-[2021.05.07-06.44.24:936][ 0]LogSlate: Took 0.000232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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-[2021.05.07-06.44.24:937][ 0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:1).
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-[2021.05.07-06.44.24:937][ 0]LogSlate: Took 0.001561 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
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-[2021.05.07-06.44.24:964][ 0]LogLoad: (Engine Initialization) Total time: 7.73 seconds
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-[2021.05.07-06.44.24:964][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
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-[2021.05.07-06.44.24:979][ 0]LogContentStreaming: Texture pool size now 1000 MB
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-[2021.05.07-06.44.24:981][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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-[2021.05.07-06.44.25:110][ 0]LogRenderer: Reallocating scene render targets to support 64x64 Format 10 NumSamples 1 (Frame:1).
|
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-[2021.05.07-06.44.25:204][ 0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1).
|
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-[2021.05.07-06.44.25:251][ 0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:2).
|
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-[2021.05.07-06.44.25:265][ 1]LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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-[2021.05.07-06.44.25:267][ 1]LogSlate: Took 0.001137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
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-[2021.05.07-06.45.41:803][613]LogSlate: Window 'Building_hexiedasha (64-位 Development PCD3D_SM5) ' being destroyed
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-[2021.05.07-06.45.41:811][613]LogWindowsTextInputMethodSystem: Display: IME system now activated using TSF (搜狗拼音输入法).
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-[2021.05.07-06.45.41:819][613]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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-[2021.05.07-06.45.41:819][613]LogEngine: All Windows Closed
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-[2021.05.07-06.45.41:819][613]LogWindows: FPlatformMisc::RequestExit(0)
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-[2021.05.07-06.45.41:819][613]LogCore: Engine exit requested (reason: Win RequestExit)
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-[2021.05.07-06.45.41:819][614]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
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-[2021.05.07-06.45.41:820][614]LogAudio: Display: Shutting down audio device while 2 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
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-[2021.05.07-06.45.41:865][614]LogInit: Display: PreExit Game.
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-[2021.05.07-06.45.41:888][614]LogWorld: BeginTearingDown for /Game/City_1
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-[2021.05.07-06.45.41:889][614]LogWorld: UWorld::CleanupWorld for City_1, bSessionEnded=true, bCleanupResources=true
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-[2021.05.07-06.45.41:889][614]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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-[2021.05.07-06.45.41:941][614]LogExit: Preparing to exit.
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-[2021.05.07-06.45.42:506][614]LogMoviePlayer: Shutting down movie player
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-[2021.05.07-06.45.42:712][614]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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-[2021.05.07-06.45.42:717][614]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
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-[2021.05.07-06.45.42:718][614]LogExit: Game engine shut down
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-[2021.05.07-06.45.42:735][614]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001C7DE5FFA00), frame # 12614
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-[2021.05.07-06.45.42:735][614]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001C7DE51E480), frame # 12614
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-[2021.05.07-06.45.42:756][614]LogAISub: UAISubsystem::~UAISubsystem AISubsystem (000001C7E3FDCB00), frame # 12614
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-[2021.05.07-06.45.42:756][614]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001C7E3F5C2C0), frame # 12614
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-[2021.05.07-06.45.42:756][614]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001C7E3F23C00), frame # 12614
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-[2021.05.07-06.45.42:800][614]LogExit: Object subsystem successfully closed.
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-[2021.05.07-06.45.42:827][614]LogShaderCompilers: Display: Shaders left to compile 0
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (498)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module SequenceRecorder (496)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AutomationController (494)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AutomationWorker (492)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module Voice (490)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AIModule (488)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module GameplayDebugger (487)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AITestSuite (485)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module NavigationSystem (483)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module OculusMR (480)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (478)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (476)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module WebMMedia (474)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (472)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (470)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (468)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (466)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (464)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module PlanarCut (462)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module CharacterAI (460)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module SessionServices (458)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (456)
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-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module LiveCoding (454)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module LevelSequence (452)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (450)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module MovieScene (448)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (446)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module PortalServices (444)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module PortalRpc (442)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module MessagingRpc (440)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (438)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module AudioMixerCore (437)
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-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module ProfilerService (434)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module TaskGraph (432)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module Synthesis (430)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (428)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module OculusInput (426)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (424)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module GooglePAD (422)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module EditableMesh (420)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (418)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module CableComponent (416)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AudioCapture (414)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (413)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AssetTags (410)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (408)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (406)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AppleImageUtils (404)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AndroidPermission (402)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module NUTUnrealEngine4 (400)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module NetcodeUnitTest (398)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module TemplateSequence (396)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineRenderPasses (394)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineSettings (392)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineCore (390)
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-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (389)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MediaCompositing (386)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ImgMedia (384)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (382)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (380)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (378)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (376)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (374)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MeshSolverUtilities (372)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MeshConversion (370)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module DynamicMesh (368)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (366)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometricObjects (364)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (362)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (361)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (358)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (357)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCache (354)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (353)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ChaosNiagara (350)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ChaosCloth (348)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module BackChannel (346)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module AutomationUtils (344)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (342)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module HotReload (341)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (340)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (336)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module UObjectPlugin (334)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (332)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (330)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (328)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module SourceControl (327)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (324)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (322)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module SoundFields (320)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module SignificanceManager (318)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (316)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (314)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (310)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ActorSequence (308)
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-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module UdpMessaging (306)
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-[2021.05.07-06.45.43:127][614]LogModuleManager: Shutting down and abandoning module TcpMessaging (304)
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (302)
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (300)
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (298)
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (296)
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (294)
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|
-[2021.05.07-06.45.43:502][614]LogMagicLeapPlanes: Planes tracker already destroyed.
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (292)
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (290)
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (288)
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-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (286)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module MagicLeapController (284)
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-[2021.05.07-06.45.43:503][614]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (282)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module MagicLeapAR (280)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module AugmentedReality (279)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (276)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module Niagara (274)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module SignalProcessing (273)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module NiagaraEditor (271)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module NiagaraCore (268)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (266)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module FacialAnimation (264)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (262)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module TreeMap (261)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module AnimationSharing (258)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (256)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module Paper2D (254)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (252)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (250)
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|
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (248)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module PacketHandler (246)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (244)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (242)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module MediaAssets (240)
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-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module Overlay (238)
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|
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module OverlayEditor (237)
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|
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module VREditor (234)
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|
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module StringTableEditor (232)
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-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (230)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (228)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module FunctionalTesting (226)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (224)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (223)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module UMG (220)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module UMGEditor (219)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module Sequencer (218)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module MessageLog (215)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module MaterialEditor (213)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module SlateReflector (208)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module Slate (206)
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|
|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module SlateCore (204)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (202)
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|
|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module EditorStyle (200)
|
|
|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module UnrealEd (198)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module MRMesh (196)
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|
|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module Messaging (194)
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|
|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (192)
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|
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (190)
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|
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module XAudio2 (188)
|
|
|
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module Networking (186)
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|
|
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module Core (184)
|
|
|
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MovieSceneTools (182)
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|
|
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module KismetCompiler (180)
|
|
|
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshBuilder (178)
|
|
|
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshUtilities (176)
|
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (175)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (174)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (173)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (171)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (169)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (167)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MaterialBaking (163)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (158)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (156)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module DerivedDataCache (154)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module XGEController (152)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TargetPlatform (150)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (149)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (147)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (145)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (143)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (141)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (139)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (137)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (135)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (133)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (131)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ImageWrapper (130)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (127)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (125)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (123)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (121)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (119)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (117)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (115)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (113)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module InputCore (110)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module Settings (108)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module PhysXCooking (106)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ChaosSolvers (104)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (103)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module Chaos (100)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (98)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (97)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module AVEncoder (96)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (92)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module SteamVRInput (90)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module SteamVR (88)
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-[2021.05.07-06.45.43:505][614]LogHMD: Freeing OpenVRDLLHandle.
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module OculusHMD (86)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (84)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80)
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-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76)
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-[2021.05.07-06.45.43:506][614]LogModuleManager: Shutting down and abandoning module XMPP (71)
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-[2021.05.07-06.45.43:506][614]LogModuleManager: Shutting down and abandoning module WebSockets (70)
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-[2021.05.07-06.45.43:516][614]LogModuleManager: Shutting down and abandoning module HTTP (67)
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-[2021.05.07-06.45.43:548][614]LogModuleManager: Shutting down and abandoning module SSL (66)
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-[2021.05.07-06.45.43:549][614]LogModuleManager: Shutting down and abandoning module WmfMedia (62)
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-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module Media (61)
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-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module MagicLeap (58)
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-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56)
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-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module NiagaraShader (54)
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-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module VariantManagerContent (52)
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-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module DatasmithContent (50)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module AISupportModule (48)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module AudioEditor (34)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module RenderCore (30)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module Landscape (28)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
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-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module Renderer (18)
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-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module Engine (16)
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-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
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-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
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-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
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-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
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-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
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-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module PakFile (4)
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-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module RSA (3)
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-[2021.05.07-06.45.43:712][614]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
|
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-[2021.05.07-06.45.43:713][614]LogD3D11RHI: Shutdown
|
|
|
-[2021.05.07-06.45.43:713][614]LogD3D11RHI: CleanupD3DDevice
|
|
|
-[2021.05.07-06.45.43:724][614]LogExit: Exiting.
|
|
|
-[2021.05.07-06.45.43:761][614]Log file closed, 05/07/21 14:45:43
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[r.VSync:0]]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
|
|
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
|
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|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
|
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+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
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|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
|
|
|
+[2021.05.08-00.11.52:340][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
|
|
|
+[2021.05.08-00.11.52:344][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogInit: Selected Device Profile: [Windows]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogHAL: Display: Platform has ~ 48 GB [51445563392 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
|
|
+[2021.05.08-00.11.52:345][ 0]LogInit: Going up to parent DeviceProfile []
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
|
|
|
+[2021.05.08-00.11.52:346][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
|
+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
|
|
|
+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
|
+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
|
+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
|
+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
|
|
|
+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
|
+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
|
|
|
+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
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+[2021.05.08-00.11.52:347][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
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+[2021.05.08-00.11.52:347][ 0]LogInit: Computer: DESKTOP-NNUV25C
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+[2021.05.08-00.11.52:347][ 0]LogInit: User: WYZ
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+[2021.05.08-00.11.52:347][ 0]LogInit: CPU Page size=4096, Cores=6
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+[2021.05.08-00.11.52:347][ 0]LogInit: High frequency timer resolution =10.000000 MHz
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+[2021.05.08-00.11.52:347][ 0]LogMemory: Memory total: Physical=47.9GB (48GB approx)
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+[2021.05.08-00.11.52:347][ 0]LogMemory: Platform Memory Stats for Windows
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+[2021.05.08-00.11.52:347][ 0]LogMemory: Process Physical Memory: 116.99 MB used, 117.00 MB peak
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+[2021.05.08-00.11.52:347][ 0]LogMemory: Process Virtual Memory: 105.36 MB used, 105.36 MB peak
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+[2021.05.08-00.11.52:347][ 0]LogMemory: Physical Memory: 14120.68 MB used, 34941.63 MB free, 49062.31 MB total
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+[2021.05.08-00.11.52:347][ 0]LogMemory: Virtual Memory: 5188.33 MB used, 134212536.00 MB free, 134217728.00 MB total
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+[2021.05.08-00.11.52:361][ 0]LogWindows: WindowsPlatformFeatures enabled
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+[2021.05.08-00.11.52:501][ 0]LogInit: Physics initialised using underlying interface: PhysX
|
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+[2021.05.08-00.11.52:502][ 0]LogInit: Using OS detected language (zh-CN).
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+[2021.05.08-00.11.52:502][ 0]LogInit: Using OS detected locale (zh-CN).
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+[2021.05.08-00.11.52:508][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used.
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+[2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
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+[2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
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+[2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
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+[2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
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+[2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
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+[2021.05.08-00.11.52:599][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
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+[2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
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+[2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
|
|
|
+[2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
|
|
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+[2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
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+[2021.05.08-00.11.52:600][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
|
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|
+[2021.05.08-00.11.52:649][ 0]LogInit: Setting process to per monitor DPI aware
|
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+[2021.05.08-00.11.52:777][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
|
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+[2021.05.08-00.11.52:777][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
|
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+[2021.05.08-00.11.52:982][ 0]LogHMD: Failed to initialize OpenVR with code 110
|
|
|
+[2021.05.08-00.11.52:982][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
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|
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+[2021.05.08-00.11.52:982][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
|
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+[2021.05.08-00.11.52:982][ 0]LogD3D11RHI: D3D11 adapters:
|
|
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+[2021.05.08-00.11.53:064][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1660' (Feature Level 11_0)
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+[2021.05.08-00.11.53:064][ 0]LogD3D11RHI: 5991/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
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+[2021.05.08-00.11.53:067][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
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+[2021.05.08-00.11.53:067][ 0]LogD3D11RHI: 0/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
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+[2021.05.08-00.11.53:067][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
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+[2021.05.08-00.11.53:074][ 0]LogD3D11RHI: Creating new Direct3DDevice
|
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+[2021.05.08-00.11.53:074][ 0]LogD3D11RHI: GPU DeviceId: 0x2184 (for the marketing name, search the web for "GPU Device Id")
|
|
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+[2021.05.08-00.11.53:074][ 0]LogWindows: EnumDisplayDevices:
|
|
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+[2021.05.08-00.11.53:074][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1660' (P:1 D:1)
|
|
|
+[2021.05.08-00.11.53:076][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1660' (P:0 D:1)
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+[2021.05.08-00.11.53:077][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1660' (P:0 D:0)
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+[2021.05.08-00.11.53:078][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1660' (P:0 D:0)
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+[2021.05.08-00.11.53:079][ 0]LogWindows: DebugString: FoundDriverCount:4
|
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+[2021.05.08-00.11.53:079][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660
|
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+[2021.05.08-00.11.53:079][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
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|
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+[2021.05.08-00.11.53:079][ 0]LogD3D11RHI: Driver Date: 9-30-2020
|
|
|
+[2021.05.08-00.11.53:079][ 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB)
|
|
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+[2021.05.08-00.11.53:124][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
|
|
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+[2021.05.08-00.11.53:124][ 0]LogD3D11RHI: Async texture creation enabled
|
|
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+[2021.05.08-00.11.53:124][ 0]LogD3D11RHI: Array index from any shader is supported
|
|
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+[2021.05.08-00.11.53:142][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
|
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+[2021.05.08-00.11.53:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
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+[2021.05.08-00.11.53:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
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+[2021.05.08-00.11.53:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
|
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+[2021.05.08-00.11.53:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
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+[2021.05.08-00.11.53:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
|
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+[2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
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+[2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
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+[2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
|
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+[2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
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+[2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
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+[2021.05.08-00.11.53:676][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
|
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+[2021.05.08-00.11.53:708][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
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+[2021.05.08-00.11.53:708][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
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+[2021.05.08-00.11.53:724][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
|
|
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+[2021.05.08-00.11.53:739][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
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+[2021.05.08-00.11.53:750][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
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|
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+[2021.05.08-00.11.53:761][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
|
|
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+[2021.05.08-00.11.53:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
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|
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+[2021.05.08-00.11.53:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
|
|
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+[2021.05.08-00.11.53:799][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
|
|
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+[2021.05.08-00.11.53:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
|
|
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+[2021.05.08-00.11.53:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
|
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+[2021.05.08-00.11.53:843][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
|
|
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+[2021.05.08-00.11.53:843][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
|
|
|
+[2021.05.08-00.11.53:854][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
|
|
|
+[2021.05.08-00.11.53:865][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
|
|
|
+[2021.05.08-00.11.53:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
|
|
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+[2021.05.08-00.11.53:887][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
|
|
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+[2021.05.08-00.11.53:887][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
|
|
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+[2021.05.08-00.11.53:902][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
|
|
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+[2021.05.08-00.11.54:001][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (E:/UE4/Unreal Projects/Building_hexiedasha/Intermediate/Shaders/WorkingDirectory/22772/).
|
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+[2021.05.08-00.11.54:002][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WYZ/AppData/Local/Temp/UnrealShaderWorkingDir/5239AF2C4998BEBD73764F924134FEFC/'.
|
|
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+[2021.05.08-00.11.54:002][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
|
|
|
+[2021.05.08-00.11.54:003][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
|
|
|
+[2021.05.08-00.11.54:003][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
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|
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+[2021.05.08-00.11.54:653][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
|
|
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+[2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
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+[2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
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+[2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
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|
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+[2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
|
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|
+[2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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|
|
+[2021.05.08-00.11.54:699][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
|
|
|
+[2021.05.08-00.11.54:709][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
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|
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+[2021.05.08-00.11.54:710][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
|
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+[2021.05.08-00.11.54:710][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
|
|
|
+[2021.05.08-00.11.54:712][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/WYZ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
|
|
|
+[2021.05.08-00.11.54:712][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
|
|
|
+[2021.05.08-00.11.54:712][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
|
|
|
+[2021.05.08-00.11.54:754][ 0]LogSlate: Using FreeType 2.10.0
|
|
|
+[2021.05.08-00.11.54:754][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
|
|
|
+[2021.05.08-00.11.54:780][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
|
|
|
+[2021.05.08-00.11.54:987][ 0]LogInit: Selected Device Profile: [Windows]
|
|
|
+[2021.05.08-00.11.55:105][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
|
|
|
+[2021.05.08-00.11.55:105][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
|
|
|
+[2021.05.08-00.11.55:105][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
|
|
|
+[2021.05.08-00.11.55:105][ 0]LogMeshReduction: No distributed automatic mesh merging module available
|
|
|
+[2021.05.08-00.11.55:105][ 0]LogMeshMerging: No distributed automatic mesh merging module available
|
|
|
+[2021.05.08-00.11.55:122][ 0]LogNetVersion: Building_hexiedasha 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2186942574)
|
|
|
+[2021.05.08-00.11.55:506][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001D5918E4340), frame # 0
|
|
|
+[2021.05.08-00.11.55:506][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D59181D1C0), frame # 0
|
|
|
+[2021.05.08-00.11.55:507][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D591872000), frame # 0
|
|
|
+[2021.05.08-00.11.55:610][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 2 prioritized culture(s) in 0.097862 seconds
|
|
|
+[2021.05.08-00.11.55:615][ 0]LogUObjectArray: 15917 objects as part of root set at end of initial load.
|
|
|
+[2021.05.08-00.11.55:615][ 0]LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
|
|
|
+[2021.05.08-00.11.55:615][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
|
|
|
+[2021.05.08-00.11.56:090][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
|
|
+[2021.05.08-00.11.56:097][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
|
|
+[2021.05.08-00.11.56:286][ 0]SourceControl: 源码管理已禁用
|
|
|
+[2021.05.08-00.11.57:571][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
|
|
+[2021.05.08-00.11.57:603][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
|
|
+[2021.05.08-00.11.57:603][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
|
|
+[2021.05.08-00.11.57:670][ 0]LogOcInput: OculusInput pre-init called
|
|
|
+[2021.05.08-00.11.57:688][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
|
|
|
+[2021.05.08-00.11.57:688][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
|
|
|
+[2021.05.08-00.11.57:757][ 0]LogEngine: Initializing Engine...
|
|
|
+[2021.05.08-00.11.57:759][ 0]LogHMD: Failed to initialize OpenVR with code 110
|
|
|
+[2021.05.08-00.11.57:759][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
|
|
|
+[2021.05.08-00.11.57:759][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
|
|
|
+[2021.05.08-00.11.57:866][ 0]LogInit: Initializing FReadOnlyCVARCache
|
|
|
+[2021.05.08-00.11.57:876][ 0]LogAIModule: Creating AISystem for world Untitled
|
|
|
+[2021.05.08-00.11.57:876][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D594ABFC00), frame # 0
|
|
|
+[2021.05.08-00.11.57:876][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D594AD7380), frame # 0
|
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+[2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
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+[2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Sample Rate: 48000
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+[2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
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+[2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
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+[2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
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+[2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Max Channels (voices): 32
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+[2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
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+[2021.05.08-00.11.57:892][ 0]LogAudio: Display: AudioDevice MaxSources: 32
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+[2021.05.08-00.11.57:892][ 0]LogAudio: Display: Using built-in audio occlusion.
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+[2021.05.08-00.11.57:892][ 0]LogAudioMixer: Display: Initializing audio mixer.
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+[2021.05.08-00.11.57:923][ 0]LogAudioMixer: Display: 0: FrontLeft
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+[2021.05.08-00.11.57:923][ 0]LogAudioMixer: Display: 1: FrontRight
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+[2021.05.08-00.11.57:980][ 0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio)
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+[2021.05.08-00.11.57:983][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
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+[2021.05.08-00.11.57:986][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
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+[2021.05.08-00.11.57:986][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
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+[2021.05.08-00.11.57:987][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
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+[2021.05.08-00.11.57:988][ 0]LogInit: FAudioDevice initialized.
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+[2021.05.08-00.11.57:988][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
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+[2021.05.08-00.11.58:057][ 0]LogDerivedDataCache: Saved boot cache 0.07s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
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+[2021.05.08-00.11.58:061][ 0]LogInit: Texture streaming: Enabled
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+[2021.05.08-00.11.58:084][ 0]LogEngineSessionManager: EngineSessionManager initialized
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+[2021.05.08-00.11.58:084][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
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+[2021.05.08-00.11.58:087][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
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+[2021.05.08-00.11.58:132][ 0]LogInit: Transaction tracking system initialized
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+[2021.05.08-00.11.58:164][ 0]BlueprintLog: New page: 编辑器加载
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+[2021.05.08-00.11.58:267][ 0]LocalizationService: 本地化服务已禁用
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+[2021.05.08-00.11.58:457][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
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+[2021.05.08-00.11.58:457][ 0]LogCook: Display: Mobile HDR setting 1
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+[2021.05.08-00.11.58:647][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/' took 0.01s
|
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+[2021.05.08-00.11.58:850][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.302
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+[2021.05.08-00.11.58:850][ 0]Cmd: MAP LOAD FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
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+[2021.05.08-00.11.58:851][ 0]LightingResults: New page: 光照构建
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+[2021.05.08-00.11.58:852][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
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+[2021.05.08-00.11.58:852][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
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+[2021.05.08-00.11.58:852][ 0]MapCheck: New page: 地图检测
|
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+[2021.05.08-00.11.58:852][ 0]LightingResults: New page: 光照构建
|
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+[2021.05.08-00.11.58:861][ 0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001D594ABFC00), frame # 0
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+[2021.05.08-00.11.58:861][ 0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001D594AD7380), frame # 0
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+[2021.05.08-00.11.58:862][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
|
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+[2021.05.08-00.11.58:870][ 0]LogAIModule: Creating AISystem for world Main
|
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+[2021.05.08-00.11.58:870][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D5820B3E00), frame # 0
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+[2021.05.08-00.11.58:870][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D591CAB9C0), frame # 0
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+[2021.05.08-00.11.58:871][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
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+[2021.05.08-00.11.58:880][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
|
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+[2021.05.08-00.11.58:880][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
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+[2021.05.08-00.11.58:880][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.139毫秒。
|
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+[2021.05.08-00.11.58:880][ 0]LogFileHelpers: Loading map 'Main' took 0.030
|
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+[2021.05.08-00.11.58:881][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.334
|
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+[2021.05.08-00.11.59:034][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
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+[2021.05.08-00.11.59:043][ 0]LogCollectionManager: Loaded 0 collections in 0.001403 seconds
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+[2021.05.08-00.11.59:056][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Collections/' took 0.00s
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+[2021.05.08-00.11.59:056][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/Developers/WYZ/Collections/' took 0.00s
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+[2021.05.08-00.11.59:056][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/Collections/' took 0.00s
|
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+[2021.05.08-00.11.59:056][ 0]LogContentBrowser: Native class hierarchy populated in 0.0078 seconds. Added 3427 classes and 821 folders.
|
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+[2021.05.08-00.11.59:060][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
|
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+[2021.05.08-00.11.59:126][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
|
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+[2021.05.08-00.11.59:128][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
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+[2021.05.08-00.11.59:210][ 0]LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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+[2021.05.08-00.11.59:212][ 0]LogSlate: Took 0.001663 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
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+[2021.05.08-00.11.59:213][ 0]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
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+[2021.05.08-00.11.59:215][ 0]LogSlate: Took 0.000214 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
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+[2021.05.08-00.11.59:282][ 0]LogRenderer: Reallocating scene render targets to support 1296x592 Format 10 NumSamples 1 (Frame:1).
|
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+[2021.05.08-00.11.59:321][ 0]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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+[2021.05.08-00.11.59:356][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
|
|
|
+[2021.05.08-00.11.59:356][ 0]LogLoad: (Engine Initialization) Total time: 8.81 seconds
|
|
|
+[2021.05.08-00.11.59:356][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
|
|
|
+[2021.05.08-00.11.59:399][ 0]LogAssetRegistry: Asset discovery search completed in 4.6197 seconds
|
|
|
+[2021.05.08-00.11.59:402][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
|
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+[2021.05.08-00.11.59:403][ 0]LogContentStreaming: Texture pool size now 1000 MB
|
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+[2021.05.08-00.12.00:389][109]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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+[2021.05.08-00.12.24:681][947]LogSlate: Window '源码管理登陆' being destroyed
|