wangyuzhuo 4 سال پیش
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361acbb4eb

BIN
Intermediate/CachedAssetRegistry.bin


+ 0 - 5
Saved/Config/CrashReportClient/UE4CC-Windows-07D9E1964B57199862188AA8CA8C74E0/CrashReportClient.ini

@@ -1,5 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-

+ 0 - 5
Saved/Config/CrashReportClient/UE4CC-Windows-316CC5BB44FA180879423887C1DE6EE2/CrashReportClient.ini

@@ -1,5 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-

+ 0 - 5
Saved/Config/CrashReportClient/UE4CC-Windows-4CA843064C14BBFA938D318C3F22EA8E/CrashReportClient.ini

@@ -1,5 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-

+ 0 - 5
Saved/Config/CrashReportClient/UE4CC-Windows-70B3BFEC40C1049F27E00EB4DB588A5D/CrashReportClient.ini

@@ -1,5 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-

+ 0 - 5
Saved/Config/CrashReportClient/UE4CC-Windows-755EB13F4D7D0AD74892B287DC87CBDE/CrashReportClient.ini

@@ -1,5 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-

+ 0 - 5
Saved/Config/CrashReportClient/UE4CC-Windows-98BB70BA40B9054499DB55873228DC7A/CrashReportClient.ini

@@ -1,5 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-

+ 0 - 5
Saved/Config/CrashReportClient/UE4CC-Windows-B85C37404485D56F2982ADA745D39417/CrashReportClient.ini

@@ -1,5 +0,0 @@
-[CrashReportClient]
-bHideLogFilesOption=false
-bIsAllowedToCloseWithoutSending=true
-CrashConfigPurgeDays=2
-

+ 8 - 0
Saved/Config/Windows/Engine.ini

@@ -47,3 +47,11 @@ JavaPath=(Path="")
 [/Script/LuminPlatformEditor.MagicLeapSDKSettings]
 MLSDKPath=(Path="")
 
+[WindowsApplication.Accessibility]
+StickyKeysHotkey=True
+ToggleKeysHotkey=True
+FilterKeysHotkey=True
+StickyKeysConfirmation=True
+ToggleKeysConfirmation=True
+FilterKeysConfirmation=True
+

+ 462 - 710
Saved/Logs/Building_hexiedasha.log

@@ -1,8 +1,8 @@
-Log file open, 05/07/21 14:44:18
+Log file open, 05/08/21 08:11:51
 LogInit: Display: Running engine for game: Building_hexiedasha
 LogPlatformFile: Not using cached read wrapper
 LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
-LogStats: Stats thread started at 0.233321
+LogStats: Stats thread started at 0.218218
 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
 LogPluginManager: Mounting plugin Paper2D
@@ -144,7 +144,7 @@ LogInit: Compiled (64-bit): Oct 11 2020 08:10:49
 LogInit: Compiled with Visual C++: 19.24.28315.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.25
-LogInit: Command Line:  /Game/City_1 -game -PIEVIACONSOLE -Multiprocess "GameUserSettingsINI=E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/PIEGameUserSettings0.ini" -MultiprocessSaveConfig -MultiprocessOSS -messaging -SessionName="Play in Standalone Game" -windowed -ResX=1280 -ResY=720
+LogInit: Command Line: 
 LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/
 LogInit: Allocator: TBB
 LogInit: Installed Engine Build: 1
@@ -194,710 +194,462 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
 LogInit: Object subsystem initialized
 LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
 LogConfig: Setting CVar [[r.setres:1280x720]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
-[2021.05.07-06.44.19:125][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
-[2021.05.07-06.44.19:125][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
-[2021.05.07-06.44.19:126][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
-[2021.05.07-06.44.19:126][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
-[2021.05.07-06.44.19:130][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
-[2021.05.07-06.44.19:130][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
-[2021.05.07-06.44.19:131][  0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
-[2021.05.07-06.44.19:131][  0]LogInit: Selected Device Profile: [Windows]
-[2021.05.07-06.44.19:131][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
-[2021.05.07-06.44.19:132][  0]LogHAL: Display: Platform has ~ 48 GB [51445563392 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
-[2021.05.07-06.44.19:132][  0]LogInit: Going up to parent DeviceProfile []
-[2021.05.07-06.44.19:132][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
-[2021.05.07-06.44.19:132][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
-[2021.05.07-06.44.19:133][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
-[2021.05.07-06.44.19:133][  0]LogInit: Computer: DESKTOP-NNUV25C
-[2021.05.07-06.44.19:133][  0]LogInit: User: WYZ
-[2021.05.07-06.44.19:133][  0]LogInit: CPU Page size=4096, Cores=6
-[2021.05.07-06.44.19:133][  0]LogInit: High frequency timer resolution =10.000000 MHz
-[2021.05.07-06.44.19:134][  0]LogMemory: Memory total: Physical=47.9GB (48GB approx)
-[2021.05.07-06.44.19:134][  0]LogMemory: Platform Memory Stats for Windows
-[2021.05.07-06.44.19:134][  0]LogMemory: Process Physical Memory: 117.06 MB used, 117.07 MB peak
-[2021.05.07-06.44.19:134][  0]LogMemory: Process Virtual Memory: 105.44 MB used, 105.44 MB peak
-[2021.05.07-06.44.19:134][  0]LogMemory: Physical Memory: 18026.17 MB used,  31036.14 MB free, 49062.31 MB total
-[2021.05.07-06.44.19:134][  0]LogMemory: Virtual Memory: 5188.33 MB used,  134212536.00 MB free, 134217728.00 MB total
-[2021.05.07-06.44.19:147][  0]LogWindows: WindowsPlatformFeatures enabled
-[2021.05.07-06.44.19:306][  0]LogInit: Physics initialised using underlying interface: PhysX
-[2021.05.07-06.44.19:306][  0]LogInit: Using OS detected language (zh-CN).
-[2021.05.07-06.44.19:306][  0]LogInit: Using OS detected locale (zh-CN).
-[2021.05.07-06.44.19:311][  0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used.
-[2021.05.07-06.44.19:424][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
-[2021.05.07-06.44.19:424][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
-[2021.05.07-06.44.19:424][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
-[2021.05.07-06.44.19:425][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
-[2021.05.07-06.44.19:425][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
-[2021.05.07-06.44.19:425][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
-[2021.05.07-06.44.19:425][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
-[2021.05.07-06.44.19:425][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
-[2021.05.07-06.44.19:425][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
-[2021.05.07-06.44.19:425][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
-[2021.05.07-06.44.19:425][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
-[2021.05.07-06.44.19:579][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
-[2021.05.07-06.44.19:579][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
-[2021.05.07-06.44.19:596][  0]LogHMD: Failed to initialize OpenVR with code 110
-[2021.05.07-06.44.19:596][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
-[2021.05.07-06.44.19:596][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
-[2021.05.07-06.44.19:596][  0]LogD3D11RHI: D3D11 adapters:
-[2021.05.07-06.44.19:671][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1660' (Feature Level 11_0)
-[2021.05.07-06.44.19:671][  0]LogD3D11RHI:       5991/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
-[2021.05.07-06.44.19:675][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
-[2021.05.07-06.44.19:675][  0]LogD3D11RHI:       0/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
-[2021.05.07-06.44.19:675][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
-[2021.05.07-06.44.19:684][  0]LogD3D11RHI: Creating new Direct3DDevice
-[2021.05.07-06.44.19:684][  0]LogD3D11RHI:     GPU DeviceId: 0x2184 (for the marketing name, search the web for "GPU Device Id")
-[2021.05.07-06.44.19:684][  0]LogWindows: EnumDisplayDevices:
-[2021.05.07-06.44.19:685][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1660' (P:1 D:1)
-[2021.05.07-06.44.19:685][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1660' (P:0 D:1)
-[2021.05.07-06.44.19:686][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1660' (P:0 D:0)
-[2021.05.07-06.44.19:687][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1660' (P:0 D:0)
-[2021.05.07-06.44.19:688][  0]LogWindows: DebugString: FoundDriverCount:4 
-[2021.05.07-06.44.19:688][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1660
-[2021.05.07-06.44.19:688][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
-[2021.05.07-06.44.19:688][  0]LogD3D11RHI:      Driver Date: 9-30-2020
-[2021.05.07-06.44.19:688][  0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB)
-[2021.05.07-06.44.19:736][  0]LogD3D11RHI: RHI has support for 64 bit atomics
-[2021.05.07-06.44.19:737][  0]LogD3D11RHI: Async texture creation enabled
-[2021.05.07-06.44.19:737][  0]LogD3D11RHI: Array index from any shader is supported
-[2021.05.07-06.44.19:754][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
-[2021.05.07-06.44.20:257][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
-[2021.05.07-06.44.20:263][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
-[2021.05.07-06.44.20:273][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
-[2021.05.07-06.44.20:284][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
-[2021.05.07-06.44.20:284][  0]LogTargetPlatformManager: Display: Building Assets For Windows
-[2021.05.07-06.44.20:297][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
-[2021.05.07-06.44.20:397][  0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (E:/UE4/Unreal Projects/Building_hexiedasha/Intermediate/Shaders/WorkingDirectory/15568/).
-[2021.05.07-06.44.20:398][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WYZ/AppData/Local/Temp/UnrealShaderWorkingDir/DBFD95CE4E7A31F2E45D859F947D5412/'.
-[2021.05.07-06.44.20:399][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
-[2021.05.07-06.44.20:399][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
-[2021.05.07-06.44.20:399][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
-[2021.05.07-06.44.21:141][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
-[2021.05.07-06.44.21:222][  0]LogDerivedDataCache: Loaded boot cache 0.08s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
-[2021.05.07-06.44.21:222][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
-[2021.05.07-06.44.21:222][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
-[2021.05.07-06.44.21:222][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
-[2021.05.07-06.44.21:222][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2021.05.07-06.44.21:222][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
-[2021.05.07-06.44.21:232][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
-[2021.05.07-06.44.21:232][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2021.05.07-06.44.21:232][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
-[2021.05.07-06.44.21:234][  0]LogDerivedDataCache: Using Local data cache path C:/Users/WYZ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
-[2021.05.07-06.44.21:234][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
-[2021.05.07-06.44.21:234][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
-[2021.05.07-06.44.21:270][  0]LogSlate: Using FreeType 2.10.0
-[2021.05.07-06.44.21:270][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
-[2021.05.07-06.44.21:379][  0]LogInit: Using OS detected language (zh-CN).
-[2021.05.07-06.44.21:379][  0]LogInit: Using OS detected locale (zh-CN).
-[2021.05.07-06.44.21:379][  0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the language.
-[2021.05.07-06.44.21:379][  0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale.
-[2021.05.07-06.44.21:379][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
-[2021.05.07-06.44.21:379][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
-[2021.05.07-06.44.21:380][  0]LogTextLocalizationManager: Compacting localization data took   0.00ms
-[2021.05.07-06.44.21:384][  0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
-[2021.05.07-06.44.21:572][  0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.001023 seconds
-[2021.05.07-06.44.21:624][  0]LogInit: Selected Device Profile: [Windows]
-[2021.05.07-06.44.21:748][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
-[2021.05.07-06.44.21:748][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
-[2021.05.07-06.44.21:748][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
-[2021.05.07-06.44.21:748][  0]LogMeshReduction: No distributed automatic mesh merging module available
-[2021.05.07-06.44.21:748][  0]LogMeshMerging: No distributed automatic mesh merging module available
-[2021.05.07-06.44.21:767][  0]LogNetVersion: Building_hexiedasha 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2186942574)
-[2021.05.07-06.44.22:009][  0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001C7E3FDCB00), frame # 0
-[2021.05.07-06.44.22:009][  0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C7E3F5C2C0), frame # 0
-[2021.05.07-06.44.22:011][  0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C7E3F23C00), frame # 0
-[2021.05.07-06.44.22:223][  0]LogMoviePlayer: Initializing movie player
-[2021.05.07-06.44.22:456][  0]LogTcpMessaging: Initializing TcpMessaging bridge
-[2021.05.07-06.44.22:462][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
-[2021.05.07-06.44.22:520][  0]SourceControl: 源码管理已禁用
-[2021.05.07-06.44.22:520][  0]SourceControl: 源码管理已禁用
-[2021.05.07-06.44.22:533][  0]SourceControl: 源码管理已禁用
-[2021.05.07-06.44.22:740][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
-[2021.05.07-06.44.22:768][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2021.05.07-06.44.22:768][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2021.05.07-06.44.22:826][  0]LogOcInput: OculusInput pre-init called
-[2021.05.07-06.44.22:843][  0]LogUObjectArray: 19064 objects as part of root set at end of initial load.
-[2021.05.07-06.44.22:843][  0]LogUObjectAllocator: 5015424 out of 0 bytes used by permanent object pool.
-[2021.05.07-06.44.22:843][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
-[2021.05.07-06.44.22:887][  0]LogEngine: Initializing Engine...
-[2021.05.07-06.44.22:889][  0]LogHMD: Failed to initialize OpenVR with code 110
-[2021.05.07-06.44.22:889][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
-[2021.05.07-06.44.22:891][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
-[2021.05.07-06.44.22:987][  0]LogInit: Initializing FReadOnlyCVARCache
-[2021.05.07-06.44.22:994][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2021.05.07-06.44.22:994][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2021.05.07-06.44.22:994][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2021.05.07-06.44.22:994][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2021.05.07-06.44.22:994][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
-[2021.05.07-06.44.22:994][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2021.05.07-06.44.22:994][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
-[2021.05.07-06.44.22:994][  0]LogAudio: Display: AudioDevice MaxSources: 32
-[2021.05.07-06.44.22:994][  0]LogAudio: Display: Using built-in audio occlusion.
-[2021.05.07-06.44.22:994][  0]LogAudioMixer: Display: Initializing audio mixer.
-[2021.05.07-06.44.23:026][  0]LogAudioMixer: Display: 0: FrontLeft
-[2021.05.07-06.44.23:026][  0]LogAudioMixer: Display: 1: FrontRight
-[2021.05.07-06.44.23:076][  0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio)
-[2021.05.07-06.44.23:082][  0]LogAudioMixer: Display: Initializing Sound Submixes...
-[2021.05.07-06.44.23:084][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2021.05.07-06.44.23:084][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2021.05.07-06.44.23:085][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
-[2021.05.07-06.44.23:086][  0]LogInit: FAudioDevice initialized.
-[2021.05.07-06.44.23:086][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
-[2021.05.07-06.44.23:091][  0]LogInit: Texture streaming: Enabled
-[2021.05.07-06.44.23:158][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2021.05.07-06.44.23:158][  0]LogInit: Display: Game Engine Initialized.
-[2021.05.07-06.44.23:159][  0]LogNiagaraEditor: Warning: GEditor isn't valid! Particle reset commands will not work for Niagara components!
-[2021.05.07-06.44.23:203][  0]LogInit: Display: Starting Game.
-[2021.05.07-06.44.23:203][  0]LogNet: Browse: /Game/City_1?Name=Player
-[2021.05.07-06.44.23:203][  0]LogLoad: LoadMap: /Game/City_1?Name=Player
-[2021.05.07-06.44.23:203][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
-[2021.05.07-06.44.23:204][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
-[2021.05.07-06.44.23:204][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2021.05.07-06.44.23:214][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2021.05.07-06.44.23:503][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。
-[2021.05.07-06.44.23:504][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_BC”:无法找到文件。
-[2021.05.07-06.44.23:504][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。
-[2021.05.07-06.44.23:504][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_09.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_09_N”:无法找到文件。
-[2021.05.07-06.44.23:505][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。
-[2021.05.07-06.44.23:506][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_BC”:无法找到文件。
-[2021.05.07-06.44.23:506][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。
-[2021.05.07-06.44.23:506][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_56.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。
-[2021.05.07-06.44.23:530][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。
-[2021.05.07-06.44.23:530][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_57_BC”:无法找到文件。
-[2021.05.07-06.44.23:530][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。
-[2021.05.07-06.44.23:531][  0]LogUObjectGlobals: Warning: 加载“E:/UE4/Unreal Projects/Building_hexiedasha/Content/AM_vol4/Materials/MI_AM_vol4_bark_57.uasset”时未能加载“/Game/AM_vol4/Textures/T_AM_vol4_trunk_56_N”:无法找到文件。
-[2021.05.07-06.44.24:794][  0]LogAIModule: Creating AISystem for world City_1
-[2021.05.07-06.44.24:794][  0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C7DE5FFA00), frame # 0
-[2021.05.07-06.44.24:794][  0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C7DE51E480), frame # 0
-[2021.05.07-06.44.24:901][  0]LogLoad: Game class is 'ThirdPersonGameMode_C'
-[2021.05.07-06.44.24:908][  0]LogWorld: Bringing World /Game/City_1.City_1 up for play (max tick rate 0) at 2021.05.07-14.44.24
-[2021.05.07-06.44.24:908][  0]LogUObjectGlobals: Warning: 未能加载“{FileName}”:无法找到文件。
-[2021.05.07-06.44.24:908][  0]LogUObjectGlobals: Warning: 未能加载“{FileName}”:无法找到文件。
-[2021.05.07-06.44.24:908][  0]LogUObjectGlobals: Warning: 寻找对象“Object /Game/Camera/LevelSequence.LevelSequence”失败
-[2021.05.07-06.44.24:908][  0]LogWorld: Bringing up level for play took: 0.006149
-[2021.05.07-06.44.24:909][  0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
-[2021.05.07-06.44.24:912][  0]LogLoad: Took 1.708420 seconds to LoadMap(/Game/City_1)
-[2021.05.07-06.44.24:936][  0]LogSlate: Took 0.000232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
-[2021.05.07-06.44.24:937][  0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:1).
-[2021.05.07-06.44.24:937][  0]LogSlate: Took 0.001561 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
-[2021.05.07-06.44.24:964][  0]LogLoad: (Engine Initialization) Total time: 7.73 seconds
-[2021.05.07-06.44.24:964][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
-[2021.05.07-06.44.24:979][  0]LogContentStreaming: Texture pool size now 1000 MB
-[2021.05.07-06.44.24:981][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2021.05.07-06.44.25:110][  0]LogRenderer: Reallocating scene render targets to support 64x64 Format 10 NumSamples 1 (Frame:1).
-[2021.05.07-06.44.25:204][  0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1).
-[2021.05.07-06.44.25:251][  0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:2).
-[2021.05.07-06.44.25:265][  1]LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
-[2021.05.07-06.44.25:267][  1]LogSlate: Took 0.001137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
-[2021.05.07-06.45.41:803][613]LogSlate: Window 'Building_hexiedasha (64-位 Development PCD3D_SM5) ' being destroyed
-[2021.05.07-06.45.41:811][613]LogWindowsTextInputMethodSystem: Display: IME system now activated using TSF (搜狗拼音输入法).
-[2021.05.07-06.45.41:819][613]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2021.05.07-06.45.41:819][613]LogEngine: All Windows Closed
-[2021.05.07-06.45.41:819][613]LogWindows: FPlatformMisc::RequestExit(0)
-[2021.05.07-06.45.41:819][613]LogCore: Engine exit requested (reason: Win RequestExit)
-[2021.05.07-06.45.41:819][614]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
-[2021.05.07-06.45.41:820][614]LogAudio: Display: Shutting down audio device while 2 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
-[2021.05.07-06.45.41:865][614]LogInit: Display: PreExit Game.
-[2021.05.07-06.45.41:888][614]LogWorld: BeginTearingDown for /Game/City_1
-[2021.05.07-06.45.41:889][614]LogWorld: UWorld::CleanupWorld for City_1, bSessionEnded=true, bCleanupResources=true
-[2021.05.07-06.45.41:889][614]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2021.05.07-06.45.41:941][614]LogExit: Preparing to exit.
-[2021.05.07-06.45.42:506][614]LogMoviePlayer: Shutting down movie player
-[2021.05.07-06.45.42:712][614]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2021.05.07-06.45.42:717][614]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
-[2021.05.07-06.45.42:718][614]LogExit: Game engine shut down
-[2021.05.07-06.45.42:735][614]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001C7DE5FFA00), frame # 12614
-[2021.05.07-06.45.42:735][614]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001C7DE51E480), frame # 12614
-[2021.05.07-06.45.42:756][614]LogAISub: UAISubsystem::~UAISubsystem AISubsystem (000001C7E3FDCB00), frame # 12614
-[2021.05.07-06.45.42:756][614]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001C7E3F5C2C0), frame # 12614
-[2021.05.07-06.45.42:756][614]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001C7E3F23C00), frame # 12614
-[2021.05.07-06.45.42:800][614]LogExit: Object subsystem successfully closed.
-[2021.05.07-06.45.42:827][614]LogShaderCompilers: Display: Shaders left to compile 0
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (498)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module SequenceRecorder (496)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AutomationController (494)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AutomationWorker (492)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module Voice (490)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AIModule (488)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module GameplayDebugger (487)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AITestSuite (485)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module NavigationSystem (483)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module OculusMR (480)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (478)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (476)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module WebMMedia (474)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (472)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (470)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (468)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (466)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (464)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module PlanarCut (462)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module CharacterAI (460)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module SessionServices (458)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (456)
-[2021.05.07-06.45.42:854][614]LogModuleManager: Shutting down and abandoning module LiveCoding (454)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module LevelSequence (452)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (450)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module MovieScene (448)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (446)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module PortalServices (444)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module PortalRpc (442)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module MessagingRpc (440)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (438)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module AudioMixerCore (437)
-[2021.05.07-06.45.42:855][614]LogModuleManager: Shutting down and abandoning module ProfilerService (434)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module TaskGraph (432)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module Synthesis (430)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (428)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module OculusInput (426)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (424)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module GooglePAD (422)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module EditableMesh (420)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (418)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module CableComponent (416)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AudioCapture (414)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (413)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AssetTags (410)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (408)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (406)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AppleImageUtils (404)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module AndroidPermission (402)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module NUTUnrealEngine4 (400)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module NetcodeUnitTest (398)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module TemplateSequence (396)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineRenderPasses (394)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineSettings (392)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module MovieRenderPipelineCore (390)
-[2021.05.07-06.45.43:022][614]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (389)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MediaCompositing (386)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ImgMedia (384)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (382)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (380)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (378)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (376)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (374)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MeshSolverUtilities (372)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module MeshConversion (370)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module DynamicMesh (368)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (366)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometricObjects (364)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (362)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (361)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (358)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (357)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCache (354)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (353)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ChaosNiagara (350)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ChaosCloth (348)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module BackChannel (346)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module AutomationUtils (344)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (342)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module HotReload (341)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (340)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (336)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module UObjectPlugin (334)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (332)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (330)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (328)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module SourceControl (327)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (324)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (322)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module SoundFields (320)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module SignificanceManager (318)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (316)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (314)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (310)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module ActorSequence (308)
-[2021.05.07-06.45.43:025][614]LogModuleManager: Shutting down and abandoning module UdpMessaging (306)
-[2021.05.07-06.45.43:127][614]LogModuleManager: Shutting down and abandoning module TcpMessaging (304)
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (302)
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (300)
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (298)
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (296)
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (294)
-[2021.05.07-06.45.43:502][614]LogMagicLeapPlanes: Planes tracker already destroyed.
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (292)
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (290)
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (288)
-[2021.05.07-06.45.43:502][614]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (286)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module MagicLeapController (284)
-[2021.05.07-06.45.43:503][614]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (282)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module MagicLeapAR (280)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module AugmentedReality (279)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (276)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module Niagara (274)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module SignalProcessing (273)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module NiagaraEditor (271)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module NiagaraCore (268)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (266)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module FacialAnimation (264)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (262)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module TreeMap (261)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module AnimationSharing (258)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (256)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module Paper2D (254)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (252)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (250)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (248)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module PacketHandler (246)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (244)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (242)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module MediaAssets (240)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module Overlay (238)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module OverlayEditor (237)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module VREditor (234)
-[2021.05.07-06.45.43:503][614]LogModuleManager: Shutting down and abandoning module StringTableEditor (232)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (230)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (228)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module FunctionalTesting (226)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (224)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (223)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module UMG (220)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module UMGEditor (219)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module Sequencer (218)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module MessageLog (215)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module MaterialEditor (213)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module SlateReflector (208)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module Slate (206)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module SlateCore (204)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (202)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module EditorStyle (200)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module UnrealEd (198)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module MRMesh (196)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module Messaging (194)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (192)
-[2021.05.07-06.45.43:504][614]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (190)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module XAudio2 (188)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module Networking (186)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module Core (184)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MovieSceneTools (182)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module KismetCompiler (180)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshBuilder (178)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshUtilities (176)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (175)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (174)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (173)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (171)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (169)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (167)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MaterialBaking (163)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (158)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (156)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module DerivedDataCache (154)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module XGEController (152)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TargetPlatform (150)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (149)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (147)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (145)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (143)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (141)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (139)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (137)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (135)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (133)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (131)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ImageWrapper (130)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (127)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (125)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (123)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (121)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (119)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (117)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (115)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (113)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module InputCore (110)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module Settings (108)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module PhysXCooking (106)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ChaosSolvers (104)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (103)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module Chaos (100)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (98)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (97)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module AVEncoder (96)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (92)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module SteamVRInput (90)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module SteamVR (88)
-[2021.05.07-06.45.43:505][614]LogHMD: Freeing OpenVRDLLHandle.
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module OculusHMD (86)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (84)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80)
-[2021.05.07-06.45.43:505][614]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76)
-[2021.05.07-06.45.43:506][614]LogModuleManager: Shutting down and abandoning module XMPP (71)
-[2021.05.07-06.45.43:506][614]LogModuleManager: Shutting down and abandoning module WebSockets (70)
-[2021.05.07-06.45.43:516][614]LogModuleManager: Shutting down and abandoning module HTTP (67)
-[2021.05.07-06.45.43:548][614]LogModuleManager: Shutting down and abandoning module SSL (66)
-[2021.05.07-06.45.43:549][614]LogModuleManager: Shutting down and abandoning module WmfMedia (62)
-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module Media (61)
-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module MagicLeap (58)
-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56)
-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module NiagaraShader (54)
-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module VariantManagerContent (52)
-[2021.05.07-06.45.43:550][614]LogModuleManager: Shutting down and abandoning module DatasmithContent (50)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module AISupportModule (48)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module DesktopPlatform (46)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module AudioEditor (34)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module RenderCore (30)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module Landscape (28)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
-[2021.05.07-06.45.43:551][614]LogModuleManager: Shutting down and abandoning module Renderer (18)
-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module Engine (16)
-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module PakFile (4)
-[2021.05.07-06.45.43:552][614]LogModuleManager: Shutting down and abandoning module RSA (3)
-[2021.05.07-06.45.43:712][614]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
-[2021.05.07-06.45.43:713][614]LogD3D11RHI: Shutdown
-[2021.05.07-06.45.43:713][614]LogD3D11RHI: CleanupD3DDevice
-[2021.05.07-06.45.43:724][614]LogExit: Exiting.
-[2021.05.07-06.45.43:761][614]Log file closed, 05/07/21 14:45:43
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[r.VSync:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
+[2021.05.08-00.11.52:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2021.05.08-00.11.52:340][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
+[2021.05.08-00.11.52:340][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
+[2021.05.08-00.11.52:344][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
+[2021.05.08-00.11.52:344][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
+[2021.05.08-00.11.52:345][  0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
+[2021.05.08-00.11.52:345][  0]LogInit: Selected Device Profile: [Windows]
+[2021.05.08-00.11.52:345][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
+[2021.05.08-00.11.52:345][  0]LogHAL: Display: Platform has ~ 48 GB [51445563392 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2021.05.08-00.11.52:345][  0]LogInit: Going up to parent DeviceProfile []
+[2021.05.08-00.11.52:346][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
+[2021.05.08-00.11.52:346][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Scalability.ini]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2021.05.08-00.11.52:347][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Config/Windows/Engine.ini]
+[2021.05.08-00.11.52:347][  0]LogInit: Computer: DESKTOP-NNUV25C
+[2021.05.08-00.11.52:347][  0]LogInit: User: WYZ
+[2021.05.08-00.11.52:347][  0]LogInit: CPU Page size=4096, Cores=6
+[2021.05.08-00.11.52:347][  0]LogInit: High frequency timer resolution =10.000000 MHz
+[2021.05.08-00.11.52:347][  0]LogMemory: Memory total: Physical=47.9GB (48GB approx)
+[2021.05.08-00.11.52:347][  0]LogMemory: Platform Memory Stats for Windows
+[2021.05.08-00.11.52:347][  0]LogMemory: Process Physical Memory: 116.99 MB used, 117.00 MB peak
+[2021.05.08-00.11.52:347][  0]LogMemory: Process Virtual Memory: 105.36 MB used, 105.36 MB peak
+[2021.05.08-00.11.52:347][  0]LogMemory: Physical Memory: 14120.68 MB used,  34941.63 MB free, 49062.31 MB total
+[2021.05.08-00.11.52:347][  0]LogMemory: Virtual Memory: 5188.33 MB used,  134212536.00 MB free, 134217728.00 MB total
+[2021.05.08-00.11.52:361][  0]LogWindows: WindowsPlatformFeatures enabled
+[2021.05.08-00.11.52:501][  0]LogInit: Physics initialised using underlying interface: PhysX
+[2021.05.08-00.11.52:502][  0]LogInit: Using OS detected language (zh-CN).
+[2021.05.08-00.11.52:502][  0]LogInit: Using OS detected locale (zh-CN).
+[2021.05.08-00.11.52:508][  0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used.
+[2021.05.08-00.11.52:599][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
+[2021.05.08-00.11.52:599][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
+[2021.05.08-00.11.52:599][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
+[2021.05.08-00.11.52:599][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
+[2021.05.08-00.11.52:599][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
+[2021.05.08-00.11.52:599][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
+[2021.05.08-00.11.52:600][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
+[2021.05.08-00.11.52:600][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
+[2021.05.08-00.11.52:600][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
+[2021.05.08-00.11.52:600][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
+[2021.05.08-00.11.52:600][  0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
+[2021.05.08-00.11.52:649][  0]LogInit: Setting process to per monitor DPI aware
+[2021.05.08-00.11.52:777][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
+[2021.05.08-00.11.52:777][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
+[2021.05.08-00.11.52:982][  0]LogHMD: Failed to initialize OpenVR with code 110
+[2021.05.08-00.11.52:982][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
+[2021.05.08-00.11.52:982][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
+[2021.05.08-00.11.52:982][  0]LogD3D11RHI: D3D11 adapters:
+[2021.05.08-00.11.53:064][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1660' (Feature Level 11_0)
+[2021.05.08-00.11.53:064][  0]LogD3D11RHI:       5991/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
+[2021.05.08-00.11.53:067][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
+[2021.05.08-00.11.53:067][  0]LogD3D11RHI:       0/0/24531 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
+[2021.05.08-00.11.53:067][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
+[2021.05.08-00.11.53:074][  0]LogD3D11RHI: Creating new Direct3DDevice
+[2021.05.08-00.11.53:074][  0]LogD3D11RHI:     GPU DeviceId: 0x2184 (for the marketing name, search the web for "GPU Device Id")
+[2021.05.08-00.11.53:074][  0]LogWindows: EnumDisplayDevices:
+[2021.05.08-00.11.53:074][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1660' (P:1 D:1)
+[2021.05.08-00.11.53:076][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1660' (P:0 D:1)
+[2021.05.08-00.11.53:077][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1660' (P:0 D:0)
+[2021.05.08-00.11.53:078][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1660' (P:0 D:0)
+[2021.05.08-00.11.53:079][  0]LogWindows: DebugString: FoundDriverCount:4 
+[2021.05.08-00.11.53:079][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1660
+[2021.05.08-00.11.53:079][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
+[2021.05.08-00.11.53:079][  0]LogD3D11RHI:      Driver Date: 9-30-2020
+[2021.05.08-00.11.53:079][  0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB)
+[2021.05.08-00.11.53:124][  0]LogD3D11RHI: RHI has support for 64 bit atomics
+[2021.05.08-00.11.53:124][  0]LogD3D11RHI: Async texture creation enabled
+[2021.05.08-00.11.53:124][  0]LogD3D11RHI: Array index from any shader is supported
+[2021.05.08-00.11.53:142][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
+[2021.05.08-00.11.53:649][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
+[2021.05.08-00.11.53:675][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2021.05.08-00.11.53:675][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2021.05.08-00.11.53:675][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2021.05.08-00.11.53:675][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2021.05.08-00.11.53:676][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2021.05.08-00.11.53:676][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2021.05.08-00.11.53:676][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2021.05.08-00.11.53:676][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2021.05.08-00.11.53:676][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2021.05.08-00.11.53:676][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2021.05.08-00.11.53:708][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2021.05.08-00.11.53:708][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2021.05.08-00.11.53:724][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2021.05.08-00.11.53:739][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
+[2021.05.08-00.11.53:750][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2021.05.08-00.11.53:761][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2021.05.08-00.11.53:772][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
+[2021.05.08-00.11.53:785][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
+[2021.05.08-00.11.53:799][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
+[2021.05.08-00.11.53:826][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
+[2021.05.08-00.11.53:826][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
+[2021.05.08-00.11.53:843][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2021.05.08-00.11.53:843][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2021.05.08-00.11.53:854][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
+[2021.05.08-00.11.53:865][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2021.05.08-00.11.53:875][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2021.05.08-00.11.53:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2021.05.08-00.11.53:887][  0]LogTargetPlatformManager: Display: Building Assets For Windows
+[2021.05.08-00.11.53:902][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2021.05.08-00.11.54:001][  0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (E:/UE4/Unreal Projects/Building_hexiedasha/Intermediate/Shaders/WorkingDirectory/22772/).
+[2021.05.08-00.11.54:002][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/WYZ/AppData/Local/Temp/UnrealShaderWorkingDir/5239AF2C4998BEBD73764F924134FEFC/'.
+[2021.05.08-00.11.54:002][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2021.05.08-00.11.54:003][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
+[2021.05.08-00.11.54:003][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
+[2021.05.08-00.11.54:653][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
+[2021.05.08-00.11.54:699][  0]LogDerivedDataCache: Loaded boot cache 0.05s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
+[2021.05.08-00.11.54:699][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
+[2021.05.08-00.11.54:699][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2021.05.08-00.11.54:699][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
+[2021.05.08-00.11.54:699][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file E:/UE4/Unreal Projects/Building_hexiedasha/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2021.05.08-00.11.54:699][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
+[2021.05.08-00.11.54:709][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
+[2021.05.08-00.11.54:710][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2021.05.08-00.11.54:710][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
+[2021.05.08-00.11.54:712][  0]LogDerivedDataCache: Using Local data cache path C:/Users/WYZ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2021.05.08-00.11.54:712][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
+[2021.05.08-00.11.54:712][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
+[2021.05.08-00.11.54:754][  0]LogSlate: Using FreeType 2.10.0
+[2021.05.08-00.11.54:754][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2021.05.08-00.11.54:780][  0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
+[2021.05.08-00.11.54:987][  0]LogInit: Selected Device Profile: [Windows]
+[2021.05.08-00.11.55:105][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
+[2021.05.08-00.11.55:105][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
+[2021.05.08-00.11.55:105][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
+[2021.05.08-00.11.55:105][  0]LogMeshReduction: No distributed automatic mesh merging module available
+[2021.05.08-00.11.55:105][  0]LogMeshMerging: No distributed automatic mesh merging module available
+[2021.05.08-00.11.55:122][  0]LogNetVersion: Building_hexiedasha 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2186942574)
+[2021.05.08-00.11.55:506][  0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001D5918E4340), frame # 0
+[2021.05.08-00.11.55:506][  0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D59181D1C0), frame # 0
+[2021.05.08-00.11.55:507][  0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D591872000), frame # 0
+[2021.05.08-00.11.55:610][  0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 2 prioritized culture(s) in 0.097862 seconds
+[2021.05.08-00.11.55:615][  0]LogUObjectArray: 15917 objects as part of root set at end of initial load.
+[2021.05.08-00.11.55:615][  0]LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
+[2021.05.08-00.11.55:615][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2021.05.08-00.11.56:090][  0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2021.05.08-00.11.56:097][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2021.05.08-00.11.56:286][  0]SourceControl: 源码管理已禁用
+[2021.05.08-00.11.57:571][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2021.05.08-00.11.57:603][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2021.05.08-00.11.57:603][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2021.05.08-00.11.57:670][  0]LogOcInput: OculusInput pre-init called
+[2021.05.08-00.11.57:688][  0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
+[2021.05.08-00.11.57:688][  0]LogWindows: File 'OVRPlugin.dll' does not exist
+[2021.05.08-00.11.57:757][  0]LogEngine: Initializing Engine...
+[2021.05.08-00.11.57:759][  0]LogHMD: Failed to initialize OpenVR with code 110
+[2021.05.08-00.11.57:759][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
+[2021.05.08-00.11.57:759][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
+[2021.05.08-00.11.57:866][  0]LogInit: Initializing FReadOnlyCVARCache
+[2021.05.08-00.11.57:876][  0]LogAIModule: Creating AISystem for world Untitled
+[2021.05.08-00.11.57:876][  0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D594ABFC00), frame # 0
+[2021.05.08-00.11.57:876][  0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D594AD7380), frame # 0
+[2021.05.08-00.11.57:892][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2021.05.08-00.11.57:892][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2021.05.08-00.11.57:892][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2021.05.08-00.11.57:892][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2021.05.08-00.11.57:892][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
+[2021.05.08-00.11.57:892][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2021.05.08-00.11.57:892][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
+[2021.05.08-00.11.57:892][  0]LogAudio: Display: AudioDevice MaxSources: 32
+[2021.05.08-00.11.57:892][  0]LogAudio: Display: Using built-in audio occlusion.
+[2021.05.08-00.11.57:892][  0]LogAudioMixer: Display: Initializing audio mixer.
+[2021.05.08-00.11.57:923][  0]LogAudioMixer: Display: 0: FrontLeft
+[2021.05.08-00.11.57:923][  0]LogAudioMixer: Display: 1: FrontRight
+[2021.05.08-00.11.57:980][  0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio)
+[2021.05.08-00.11.57:983][  0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2021.05.08-00.11.57:986][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2021.05.08-00.11.57:986][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2021.05.08-00.11.57:987][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
+[2021.05.08-00.11.57:988][  0]LogInit: FAudioDevice initialized.
+[2021.05.08-00.11.57:988][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2021.05.08-00.11.58:057][  0]LogDerivedDataCache: Saved boot cache 0.07s 76MB C:/Users/WYZ/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
+[2021.05.08-00.11.58:061][  0]LogInit: Texture streaming: Enabled
+[2021.05.08-00.11.58:084][  0]LogEngineSessionManager: EngineSessionManager initialized
+[2021.05.08-00.11.58:084][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
+[2021.05.08-00.11.58:087][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
+[2021.05.08-00.11.58:132][  0]LogInit: Transaction tracking system initialized
+[2021.05.08-00.11.58:164][  0]BlueprintLog: New page: 编辑器加载
+[2021.05.08-00.11.58:267][  0]LocalizationService: 本地化服务已禁用
+[2021.05.08-00.11.58:457][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
+[2021.05.08-00.11.58:457][  0]LogCook: Display: Mobile HDR setting 1
+[2021.05.08-00.11.58:647][  0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/' took 0.01s
+[2021.05.08-00.11.58:850][  0]LogUnrealEdMisc: Loading editor; pre map load, took 8.302
+[2021.05.08-00.11.58:850][  0]Cmd: MAP LOAD FILE="E:/UE4/Unreal Projects/Building_hexiedasha/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
+[2021.05.08-00.11.58:851][  0]LightingResults: New page: 光照构建
+[2021.05.08-00.11.58:852][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2021.05.08-00.11.58:852][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2021.05.08-00.11.58:852][  0]MapCheck: New page: 地图检测
+[2021.05.08-00.11.58:852][  0]LightingResults: New page: 光照构建
+[2021.05.08-00.11.58:861][  0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001D594ABFC00), frame # 0
+[2021.05.08-00.11.58:861][  0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001D594AD7380), frame # 0
+[2021.05.08-00.11.58:862][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
+[2021.05.08-00.11.58:870][  0]LogAIModule: Creating AISystem for world Main
+[2021.05.08-00.11.58:870][  0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D5820B3E00), frame # 0
+[2021.05.08-00.11.58:870][  0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D591CAB9C0), frame # 0
+[2021.05.08-00.11.58:871][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2021.05.08-00.11.58:880][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
+[2021.05.08-00.11.58:880][  0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2021.05.08-00.11.58:880][  0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.139毫秒。
+[2021.05.08-00.11.58:880][  0]LogFileHelpers: Loading map 'Main' took 0.030
+[2021.05.08-00.11.58:881][  0]LogUnrealEdMisc: Total Editor Startup Time, took 8.334
+[2021.05.08-00.11.59:034][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2021.05.08-00.11.59:043][  0]LogCollectionManager: Loaded 0 collections in 0.001403 seconds
+[2021.05.08-00.11.59:056][  0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Saved/Collections/' took 0.00s
+[2021.05.08-00.11.59:056][  0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/Developers/WYZ/Collections/' took 0.00s
+[2021.05.08-00.11.59:056][  0]LogFileCache: Scanning file cache for directory 'E:/UE4/Unreal Projects/Building_hexiedasha/Content/Collections/' took 0.00s
+[2021.05.08-00.11.59:056][  0]LogContentBrowser: Native class hierarchy populated in 0.0078 seconds. Added 3427 classes and 821 folders.
+[2021.05.08-00.11.59:060][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
+[2021.05.08-00.11.59:126][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
+[2021.05.08-00.11.59:128][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
+[2021.05.08-00.11.59:210][  0]LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2021.05.08-00.11.59:212][  0]LogSlate: Took 0.001663 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
+[2021.05.08-00.11.59:213][  0]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2021.05.08-00.11.59:215][  0]LogSlate: Took 0.000214 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2021.05.08-00.11.59:282][  0]LogRenderer: Reallocating scene render targets to support 1296x592 Format 10 NumSamples 1 (Frame:1).
+[2021.05.08-00.11.59:321][  0]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2021.05.08-00.11.59:356][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
+[2021.05.08-00.11.59:356][  0]LogLoad: (Engine Initialization) Total time: 8.81 seconds
+[2021.05.08-00.11.59:356][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2021.05.08-00.11.59:399][  0]LogAssetRegistry: Asset discovery search completed in 4.6197 seconds
+[2021.05.08-00.11.59:402][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
+[2021.05.08-00.11.59:403][  0]LogContentStreaming: Texture pool size now 1000 MB
+[2021.05.08-00.12.00:389][109]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2021.05.08-00.12.24:681][947]LogSlate: Window '源码管理登陆' being destroyed