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+[DevOptions.StaticLighting]
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+bAllowMultiThreadedStaticLighting=True
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+ViewSingleBounceNumber=-1
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+bUseBilinearFilterLightmaps=True
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+bCompressLightmaps=True
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+bUseConservativeTexelRasterization=True
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+bAccountForTexelSize=True
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+bUseMaxWeight=True
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+MaxTriangleLightingSamples=8
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+MaxTriangleIrradiancePhotonCacheSamples=4
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+bAllow64bitProcess=True
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+DefaultStaticMeshLightingRes=32
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+bAllowCropping=False
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+bGarbageCollectAfterExport=True
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+bRebuildDirtyGeometryForLighting=True
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+bUseEmbree=true
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+bVerifyEmbree=false
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+bUseEmbreePacketTracing=false
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+bUseFastVoxelization=false
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+bUseEmbreeInstancing=false
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+bUseFilteredCubemapForSkylight=true
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+MappingSurfaceCacheDownsampleFactor=2
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+
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+[DevOptions.StaticLightingSceneConstants]
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+StaticLightingLevelScale=1
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+VisibilityRayOffsetDistance=.1
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+VisibilityNormalOffsetDistance=3
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+VisibilityNormalOffsetSampleRadiusScale=.1
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+VisibilityTangentOffsetSampleRadiusScale=.8
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+SmallestTexelRadius=.1
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+LightGridSize=100
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+AutomaticImportanceVolumeExpandBy=500
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+MinimumImportanceVolumeExtentWithoutWarning=10000.0
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+
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+[DevOptions.StaticLightingMaterial]
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+bUseDebugMaterial=False
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+ShowMaterialAttribute=None
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+EmissiveSampleSize=128
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+DiffuseSampleSize=128
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+SpecularSampleSize=128
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+TransmissionSampleSize=256
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+NormalSampleSize=256
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+TerrainSampleScalar=4
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+DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
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+EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
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+
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+[DevOptions.MeshAreaLights]
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+bVisualizeMeshAreaLightPrimitives=False
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+EmissiveIntensityThreshold=.01
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+MeshAreaLightGridSize=100
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+MeshAreaLightSimplifyNormalAngleThreshold=25
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+MeshAreaLightSimplifyCornerDistanceThreshold=.5
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+MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
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+MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
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+
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+[DevOptions.PrecomputedDynamicObjectLighting]
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+bVisualizeVolumeLightSamples=False
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+bVisualizeVolumeLightInterpolation=False
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+NumHemisphereSamplesScale=2
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+SurfaceLightSampleSpacing=300
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+FirstSurfaceSampleLayerHeight=50
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+SurfaceSampleLayerHeightSpacing=250
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+NumSurfaceSampleLayers=2
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+DetailVolumeSampleSpacing=300
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+VolumeLightSampleSpacing=3000
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+MaxVolumeSamples=250000
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+bUseMaxSurfaceSampleNum=True
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+MaxSurfaceLightSamples=500000
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+
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+[DevOptions.VolumetricLightmaps]
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+BrickSize=4
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+MaxRefinementLevels=3
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+VoxelizationCellExpansionForSurfaceGeometry=.1
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+VoxelizationCellExpansionForVolumeGeometry=.25
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+VoxelizationCellExpansionForLights=.1
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+TargetNumVolumetricLightmapTasks=800
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+MinBrickError=.01
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+SurfaceLightmapMinTexelsPerVoxelAxis=1.0
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+bCullBricksBelowLandscape=true
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+LightBrightnessSubdivideThreshold=.3
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+
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+[DevOptions.PrecomputedVisibility]
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+bVisualizePrecomputedVisibility=False
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+bCompressVisibilityData=True
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+bPlaceCellsOnOpaqueOnly=True
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+NumCellDistributionBuckets=800
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+CellRenderingBucketSize=5
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+NumCellRenderingBuckets=5
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+PlayAreaHeight=220
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+MeshBoundsScale=1.2
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+VisibilitySpreadingIterations=1
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+MinMeshSamples=14
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+MaxMeshSamples=40
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+NumCellSamples=24
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+NumImportanceSamples=40
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+
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+[DevOptions.PrecomputedVisibilityModeratelyAggressive]
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+MeshBoundsScale=1
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+VisibilitySpreadingIterations=1
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+
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+[DevOptions.PrecomputedVisibilityMostAggressive]
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+MeshBoundsScale=1
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+VisibilitySpreadingIterations=0
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+
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+[DevOptions.VolumeDistanceField]
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+VoxelSize=75
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+VolumeMaxDistance=900
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+NumVoxelDistanceSamples=800
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+MaxVoxels=3992160
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+
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+[DevOptions.StaticShadows]
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+bUseZeroAreaLightmapSpaceFilteredLights=False
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+NumShadowRays=8
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+NumPenumbraShadowRays=8
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+NumBounceShadowRays=1
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+bFilterShadowFactor=True
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+ShadowFactorGradientTolerance=0.5
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+bAllowSignedDistanceFieldShadows=True
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+MaxTransitionDistanceWorldSpace=50
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+ApproximateHighResTexelsPerMaxTransitionDistance=50
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+MinDistanceFieldUpsampleFactor=3
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+MinUnoccludedFraction=.0005
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+StaticShadowDepthMapTransitionSampleDistanceX=100
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+StaticShadowDepthMapTransitionSampleDistanceY=100
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+StaticShadowDepthMapSuperSampleFactor=2
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+StaticShadowDepthMapMaxSamples=4194304
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+
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+[DevOptions.ImportanceTracing]
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+bUseStratifiedSampling=True
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+NumHemisphereSamples=16
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+MaxHemisphereRayAngle=89
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+NumAdaptiveRefinementLevels=2
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+AdaptiveBrightnessThreshold=1
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+AdaptiveFirstBouncePhotonConeAngle=4
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+AdaptiveSkyVarianceThreshold=.5
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+bUseRadiositySolverForSkylightMultibounce=True
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+bCacheFinalGatherHitPointsForRadiosity=False
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+bUseRadiositySolverForLightMultibounce=False
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+
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+[DevOptions.PhotonMapping]
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+bUsePhotonMapping=True
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+bUseFinalGathering=True
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+bUsePhotonDirectLightingInFinalGather=False
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+bVisualizeCachedApproximateDirectLighting=False
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+bUseIrradiancePhotons=True
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+bCacheIrradiancePhotonsOnSurfaces=True
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+bVisualizePhotonPaths=False
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+bVisualizePhotonGathers=True
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+bVisualizePhotonImportanceSamples=False
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+bVisualizeIrradiancePhotonCalculation=False
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+bEmitPhotonsOutsideImportanceVolume=False
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+ConeFilterConstant=1
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+NumIrradianceCalculationPhotons=400
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+FinalGatherImportanceSampleFraction=.6
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+FinalGatherImportanceSampleConeAngle=10
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+IndirectPhotonEmitDiskRadius=200
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+IndirectPhotonEmitConeAngle=30
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+MaxImportancePhotonSearchDistance=2000
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+MinImportancePhotonSearchDistance=20
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+NumImportanceSearchPhotons=10
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+OutsideImportanceVolumeDensityScale=.0005
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+DirectPhotonDensity=350
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+DirectIrradiancePhotonDensity=350
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+DirectPhotonSearchDistance=200
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+IndirectPhotonPathDensity=5
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+IndirectPhotonDensity=600
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+IndirectIrradiancePhotonDensity=300
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+IndirectPhotonSearchDistance=200
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+PhotonSearchAngleThreshold=.5
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+IrradiancePhotonSearchConeAngle=10
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+bUsePhotonSegmentsForVolumeLighting=true
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+PhotonSegmentMaxLength=1000
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+GeneratePhotonSegmentChance=.01
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+
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+[DevOptions.IrradianceCache]
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+bAllowIrradianceCaching=True
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+bUseIrradianceGradients=False
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+bShowGradientsOnly=False
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+bVisualizeIrradianceSamples=True
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+RecordRadiusScale=.8
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+InterpolationMaxAngle=20
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+PointBehindRecordMaxAngle=10
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+DistanceSmoothFactor=4
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+AngleSmoothFactor=4
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+SkyOcclusionSmoothnessReduction=.5
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+MaxRecordRadius=1024
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+CacheTaskSize=64
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+InterpolateTaskSize=64
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+
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+[DevOptions.StaticLightingMediumQuality]
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+NumShadowRaysScale=2
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+NumPenumbraShadowRaysScale=4
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+ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
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+MinDistanceFieldUpsampleFactor=3
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+NumHemisphereSamplesScale=2
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+NumImportanceSearchPhotonsScale=1
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+NumDirectPhotonsScale=2
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+DirectPhotonSearchDistanceScale=.5
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+NumIndirectPhotonPathsScale=1
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+NumIndirectPhotonsScale=2
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+NumIndirectIrradiancePhotonsScale=2
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+RecordRadiusScaleScale=.75
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+InterpolationMaxAngleScale=1
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+IrradianceCacheSmoothFactor=.75
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+NumAdaptiveRefinementLevels=3
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+AdaptiveBrightnessThresholdScale=.5
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+AdaptiveFirstBouncePhotonConeAngleScale=1
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+AdaptiveSkyVarianceThresholdScale=1
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+
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+[DevOptions.StaticLightingHighQuality]
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+NumShadowRaysScale=4
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+NumPenumbraShadowRaysScale=8
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+ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
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+MinDistanceFieldUpsampleFactor=5
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+NumHemisphereSamplesScale=4
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+NumImportanceSearchPhotonsScale=2
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+NumDirectPhotonsScale=2
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+DirectPhotonSearchDistanceScale=.5
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+NumIndirectPhotonPathsScale=2
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+NumIndirectPhotonsScale=4
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+NumIndirectIrradiancePhotonsScale=2
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+RecordRadiusScaleScale=.75
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+InterpolationMaxAngleScale=.75
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+IrradianceCacheSmoothFactor=.75
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+NumAdaptiveRefinementLevels=3
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+AdaptiveBrightnessThresholdScale=.25
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+AdaptiveFirstBouncePhotonConeAngleScale=2
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+AdaptiveSkyVarianceThresholdScale=.5
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+
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+[DevOptions.StaticLightingProductionQuality]
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+NumShadowRaysScale=8
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+NumPenumbraShadowRaysScale=32
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+ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
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+MinDistanceFieldUpsampleFactor=5
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+NumHemisphereSamplesScale=8
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+NumImportanceSearchPhotonsScale=3
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+NumDirectPhotonsScale=4
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+DirectPhotonSearchDistanceScale=.5
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+NumIndirectPhotonPathsScale=2
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+NumIndirectPhotonsScale=8
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+NumIndirectIrradiancePhotonsScale=2
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+RecordRadiusScaleScale=.5625
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+InterpolationMaxAngleScale=.75
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+IrradianceCacheSmoothFactor=.75
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+NumAdaptiveRefinementLevels=3
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+AdaptiveBrightnessThresholdScale=.25
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+AdaptiveFirstBouncePhotonConeAngleScale=2.5
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+AdaptiveSkyVarianceThresholdScale=.5
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+
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