wangyuzhuo 4 anni fa
parent
commit
01f69c2ebc
100 ha cambiato i file con 707 aggiunte e 0 eliminazioni
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Intermediate/Config/CoalescedSourceConfigs/Crypto.ini


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Intermediate/Config/CoalescedSourceConfigs/Editor.ini


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Intermediate/Config/CoalescedSourceConfigs/Encryption.ini


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Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini

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+[Internationalization]
+ShouldUseLocalizedNumericInput=True
+

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Intermediate/Config/CoalescedSourceConfigs/InternationalizationExport.ini


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Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini

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+[DevOptions.StaticLighting]
+bAllowMultiThreadedStaticLighting=True
+ViewSingleBounceNumber=-1
+bUseBilinearFilterLightmaps=True
+bCompressLightmaps=True
+bUseConservativeTexelRasterization=True
+bAccountForTexelSize=True
+bUseMaxWeight=True
+MaxTriangleLightingSamples=8
+MaxTriangleIrradiancePhotonCacheSamples=4
+bAllow64bitProcess=True
+DefaultStaticMeshLightingRes=32
+bAllowCropping=False
+bGarbageCollectAfterExport=True
+bRebuildDirtyGeometryForLighting=True
+bUseEmbree=true
+bVerifyEmbree=false
+bUseEmbreePacketTracing=false
+bUseFastVoxelization=false
+bUseEmbreeInstancing=false
+bUseFilteredCubemapForSkylight=true
+MappingSurfaceCacheDownsampleFactor=2
+
+[DevOptions.StaticLightingSceneConstants]
+StaticLightingLevelScale=1
+VisibilityRayOffsetDistance=.1
+VisibilityNormalOffsetDistance=3
+VisibilityNormalOffsetSampleRadiusScale=.1
+VisibilityTangentOffsetSampleRadiusScale=.8
+SmallestTexelRadius=.1
+LightGridSize=100
+AutomaticImportanceVolumeExpandBy=500
+MinimumImportanceVolumeExtentWithoutWarning=10000.0
+
+[DevOptions.StaticLightingMaterial]
+bUseDebugMaterial=False
+ShowMaterialAttribute=None
+EmissiveSampleSize=128
+DiffuseSampleSize=128
+SpecularSampleSize=128
+TransmissionSampleSize=256
+NormalSampleSize=256
+TerrainSampleScalar=4
+DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
+EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
+
+[DevOptions.MeshAreaLights]
+bVisualizeMeshAreaLightPrimitives=False
+EmissiveIntensityThreshold=.01
+MeshAreaLightGridSize=100
+MeshAreaLightSimplifyNormalAngleThreshold=25
+MeshAreaLightSimplifyCornerDistanceThreshold=.5
+MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
+MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
+
+[DevOptions.PrecomputedDynamicObjectLighting]
+bVisualizeVolumeLightSamples=False
+bVisualizeVolumeLightInterpolation=False
+NumHemisphereSamplesScale=2
+SurfaceLightSampleSpacing=300
+FirstSurfaceSampleLayerHeight=50
+SurfaceSampleLayerHeightSpacing=250
+NumSurfaceSampleLayers=2
+DetailVolumeSampleSpacing=300
+VolumeLightSampleSpacing=3000
+MaxVolumeSamples=250000
+bUseMaxSurfaceSampleNum=True
+MaxSurfaceLightSamples=500000
+
+[DevOptions.VolumetricLightmaps]
+BrickSize=4
+MaxRefinementLevels=3
+VoxelizationCellExpansionForSurfaceGeometry=.1
+VoxelizationCellExpansionForVolumeGeometry=.25
+VoxelizationCellExpansionForLights=.1
+TargetNumVolumetricLightmapTasks=800
+MinBrickError=.01
+SurfaceLightmapMinTexelsPerVoxelAxis=1.0
+bCullBricksBelowLandscape=true
+LightBrightnessSubdivideThreshold=.3
+
+[DevOptions.PrecomputedVisibility]
+bVisualizePrecomputedVisibility=False
+bCompressVisibilityData=True
+bPlaceCellsOnOpaqueOnly=True
+NumCellDistributionBuckets=800
+CellRenderingBucketSize=5
+NumCellRenderingBuckets=5
+PlayAreaHeight=220
+MeshBoundsScale=1.2
+VisibilitySpreadingIterations=1
+MinMeshSamples=14
+MaxMeshSamples=40
+NumCellSamples=24
+NumImportanceSamples=40
+
+[DevOptions.PrecomputedVisibilityModeratelyAggressive]
+MeshBoundsScale=1
+VisibilitySpreadingIterations=1
+
+[DevOptions.PrecomputedVisibilityMostAggressive]
+MeshBoundsScale=1
+VisibilitySpreadingIterations=0
+
+[DevOptions.VolumeDistanceField]
+VoxelSize=75
+VolumeMaxDistance=900
+NumVoxelDistanceSamples=800
+MaxVoxels=3992160
+
+[DevOptions.StaticShadows]
+bUseZeroAreaLightmapSpaceFilteredLights=False
+NumShadowRays=8
+NumPenumbraShadowRays=8
+NumBounceShadowRays=1
+bFilterShadowFactor=True
+ShadowFactorGradientTolerance=0.5
+bAllowSignedDistanceFieldShadows=True
+MaxTransitionDistanceWorldSpace=50
+ApproximateHighResTexelsPerMaxTransitionDistance=50
+MinDistanceFieldUpsampleFactor=3
+MinUnoccludedFraction=.0005
+StaticShadowDepthMapTransitionSampleDistanceX=100
+StaticShadowDepthMapTransitionSampleDistanceY=100
+StaticShadowDepthMapSuperSampleFactor=2
+StaticShadowDepthMapMaxSamples=4194304
+
+[DevOptions.ImportanceTracing]
+bUseStratifiedSampling=True
+NumHemisphereSamples=16
+MaxHemisphereRayAngle=89
+NumAdaptiveRefinementLevels=2
+AdaptiveBrightnessThreshold=1
+AdaptiveFirstBouncePhotonConeAngle=4
+AdaptiveSkyVarianceThreshold=.5
+bUseRadiositySolverForSkylightMultibounce=True
+bCacheFinalGatherHitPointsForRadiosity=False
+bUseRadiositySolverForLightMultibounce=False
+
+[DevOptions.PhotonMapping]
+bUsePhotonMapping=True
+bUseFinalGathering=True
+bUsePhotonDirectLightingInFinalGather=False
+bVisualizeCachedApproximateDirectLighting=False
+bUseIrradiancePhotons=True
+bCacheIrradiancePhotonsOnSurfaces=True
+bVisualizePhotonPaths=False
+bVisualizePhotonGathers=True
+bVisualizePhotonImportanceSamples=False
+bVisualizeIrradiancePhotonCalculation=False
+bEmitPhotonsOutsideImportanceVolume=False
+ConeFilterConstant=1
+NumIrradianceCalculationPhotons=400
+FinalGatherImportanceSampleFraction=.6
+FinalGatherImportanceSampleConeAngle=10
+IndirectPhotonEmitDiskRadius=200
+IndirectPhotonEmitConeAngle=30
+MaxImportancePhotonSearchDistance=2000
+MinImportancePhotonSearchDistance=20
+NumImportanceSearchPhotons=10
+OutsideImportanceVolumeDensityScale=.0005
+DirectPhotonDensity=350
+DirectIrradiancePhotonDensity=350
+DirectPhotonSearchDistance=200
+IndirectPhotonPathDensity=5
+IndirectPhotonDensity=600
+IndirectIrradiancePhotonDensity=300
+IndirectPhotonSearchDistance=200
+PhotonSearchAngleThreshold=.5
+IrradiancePhotonSearchConeAngle=10
+bUsePhotonSegmentsForVolumeLighting=true
+PhotonSegmentMaxLength=1000
+GeneratePhotonSegmentChance=.01
+
+[DevOptions.IrradianceCache]
+bAllowIrradianceCaching=True
+bUseIrradianceGradients=False
+bShowGradientsOnly=False
+bVisualizeIrradianceSamples=True
+RecordRadiusScale=.8
+InterpolationMaxAngle=20
+PointBehindRecordMaxAngle=10
+DistanceSmoothFactor=4
+AngleSmoothFactor=4
+SkyOcclusionSmoothnessReduction=.5
+MaxRecordRadius=1024
+CacheTaskSize=64
+InterpolateTaskSize=64
+
+[DevOptions.StaticLightingMediumQuality]
+NumShadowRaysScale=2
+NumPenumbraShadowRaysScale=4
+ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
+MinDistanceFieldUpsampleFactor=3
+NumHemisphereSamplesScale=2
+NumImportanceSearchPhotonsScale=1
+NumDirectPhotonsScale=2
+DirectPhotonSearchDistanceScale=.5
+NumIndirectPhotonPathsScale=1
+NumIndirectPhotonsScale=2
+NumIndirectIrradiancePhotonsScale=2
+RecordRadiusScaleScale=.75
+InterpolationMaxAngleScale=1
+IrradianceCacheSmoothFactor=.75
+NumAdaptiveRefinementLevels=3
+AdaptiveBrightnessThresholdScale=.5
+AdaptiveFirstBouncePhotonConeAngleScale=1
+AdaptiveSkyVarianceThresholdScale=1
+
+[DevOptions.StaticLightingHighQuality]
+NumShadowRaysScale=4
+NumPenumbraShadowRaysScale=8
+ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
+MinDistanceFieldUpsampleFactor=5
+NumHemisphereSamplesScale=4
+NumImportanceSearchPhotonsScale=2
+NumDirectPhotonsScale=2
+DirectPhotonSearchDistanceScale=.5
+NumIndirectPhotonPathsScale=2
+NumIndirectPhotonsScale=4
+NumIndirectIrradiancePhotonsScale=2
+RecordRadiusScaleScale=.75
+InterpolationMaxAngleScale=.75
+IrradianceCacheSmoothFactor=.75
+NumAdaptiveRefinementLevels=3
+AdaptiveBrightnessThresholdScale=.25
+AdaptiveFirstBouncePhotonConeAngleScale=2
+AdaptiveSkyVarianceThresholdScale=.5
+
+[DevOptions.StaticLightingProductionQuality]
+NumShadowRaysScale=8
+NumPenumbraShadowRaysScale=32
+ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
+MinDistanceFieldUpsampleFactor=5
+NumHemisphereSamplesScale=8
+NumImportanceSearchPhotonsScale=3
+NumDirectPhotonsScale=4
+DirectPhotonSearchDistanceScale=.5
+NumIndirectPhotonPathsScale=2
+NumIndirectPhotonsScale=8
+NumIndirectIrradiancePhotonsScale=2
+RecordRadiusScaleScale=.5625
+InterpolationMaxAngleScale=.75
+IrradianceCacheSmoothFactor=.75
+NumAdaptiveRefinementLevels=3
+AdaptiveBrightnessThresholdScale=.25
+AdaptiveFirstBouncePhotonConeAngleScale=2.5
+AdaptiveSkyVarianceThresholdScale=.5
+

+ 0 - 0
Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini


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Intermediate/Config/CoalescedSourceConfigs/SourceControlSettings.ini


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Intermediate/Config/CoalescedSourceConfigs/TranslationPickerSettings.ini


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Intermediate/Config/CoalescedSourceConfigs/UnitTest.ini


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Intermediate/Config/CoalescedSourceConfigs/UnitTestStats.ini


+ 0 - 0
Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini


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